示例#1
0
    // Use this for initialization
    void Start()
    {
        InvokeRepeating("CheckForThree", .1f, .1f);
        InvokeRepeating("CheckWin", .1f, .1f);
        BallBasketO = GameObject.Find("BallBasket");
        ballbasket  = BallBasketO.GetComponent <BallBasket> ();
        id          = ballbasket.nextid;
        color       = ballbasket.NextColor;

        SpriteRenderer rend = gameObject.GetComponent <SpriteRenderer> ();

        switch (color)
        {
        case 0:
            rend.sprite = Red;
            break;

        case 1:
            rend.sprite = Blue;
            break;

        case 2:
            rend.sprite = Green;
            break;

        case 3:
            rend.sprite = Purple;
            break;

        case 4:
            rend.sprite = Yellow;
            break;

        case 5:
            rend.sprite = Orange;
            break;

        default:
            rend.sprite = Red;
            break;
        }
        ballbasket.reset();
    }
示例#2
0
 // Use this for initialization
 void Start()
 {
     BallBasketO = GameObject.Find("BallBasket");
     ballbasket  = BallBasketO.GetComponent <BallBasket> ();
     ChangeColor();
 }