示例#1
0
        public static void Initialize()
        {
            var blitzcrank = EntityManager.Heroes.Allies.Any(x => x.ChampionName == "Blitzcrank");

            //Initialize the menu
            Menu = MainMenu.AddMenu("Kalista", "Kalista");
            Menu.AddGroupLabel("Welcome to Kalista!");

            //Combo
            ComboMenu = Menu.AddSubMenu("Combo");
            {
                ComboMenu.Add("combo.useQ", new CheckBox("Use Q"));
                ComboMenu.Add("combo.minManaQ", new Slider("Mininum {0}% mana to use Q", 40));
                ComboMenu.AddLabel("HitChance : 1 = Low, 2 = Medium, 3 = High");
                ComboMenu.Add("PredQ", new Slider("Q HitChance", 3, 1, 3));

                ComboMenu.Add("combo.sep1", new Separator());
                ComboMenu.Add("combo.useE", new CheckBox("Kill with E"));
                ComboMenu.Add("combo.gapClose", new CheckBox("Use minions/jungle to gap close"));

                ComboMenu.Add("combo.sep2", new Separator());
                ComboMenu.Add("combo.harassEnemyE", new CheckBox("Harass enemy with E when minion can die", false));
            }

            //Harass
            HarassMenu = Menu.AddSubMenu("Harass");
            {
                HarassMenu.Add("harass.useQ", new CheckBox("Use Q"));
                HarassMenu.Add("harass.minManaQ", new Slider("Mininum {0}% mana to use Q", 60));

                HarassMenu.Add("harass.sep1", new Separator());
                HarassMenu.Add("harass.harassEnemyE", new CheckBox("Harass enemy with E when minion can die"));
            }

            //LaneClear
            LaneMenu = Menu.AddSubMenu("LaneClear");
            {
                LaneMenu.Add("laneclear.useQ", new CheckBox("Use Q"));
                LaneMenu.Add("laneclear.minQ", new Slider("Mininum {0} minions to use Q", 3, 2, 10));
                LaneMenu.Add("laneclear.minManaQ", new Slider("Mininum {0}% mana to use Q", 30));

                LaneMenu.Add("laneclear.sep1", new Separator());
                LaneMenu.Add("laneclear.useE", new CheckBox("Use E"));
                LaneMenu.Add("laneclear.minE", new Slider("Mininum {0} minions to use E", 3, 2, 10));
                LaneMenu.Add("laneclear.minManaE", new Slider("Mininum {0}% mana to use E", 30));

                LaneMenu.Add("laneclear.sep2", new Separator());
                LaneMenu.Add("laneclear.harassEnemyE", new CheckBox("Harass enemy with E when minion can die"));
            }

            //JungleClear
            JungleMenu = Menu.AddSubMenu("JungleClear");
            {
                JungleMenu.Add("jungleclear.useE", new CheckBox("Kill jungle camps with E"));
                JungleMenu.Add("jungleclear.miniE", new CheckBox("Kill mini jungle monsters with E", false));
            }

            //Flee
            FleeMenu = Menu.AddSubMenu("Flee");
            {
                FleeMenu.Add("flee.attack", new CheckBox("Attack champions/minions/monsters"));
                FleeMenu.Add("flee.useJump", new CheckBox("Jump walls with Q on jump spots"));
            }

            //Sentinel
            SentinelMenu = Menu.AddSubMenu("Sentinel (W)");
            {
                SentinelMenu.Add("sentinel.castDragon", new KeyBind("Send sentinel to Dragon", false, KeyBind.BindTypes.HoldActive, 'U'));
                SentinelMenu.Add("sentinel.castBaron", new KeyBind("Send sentinel to Baron/Rift Herald", false, KeyBind.BindTypes.HoldActive, 'I'));

                SentinelMenu.Add("sentinel.sep1", new Separator());
                SentinelMenu.Add("sentinel.enable", new CheckBox("Auto send sentinels", false));
                SentinelMenu.Add("sentinel.noMode", new CheckBox("Only when no modes are active"));
                SentinelMenu.Add("sentinel.alert", new CheckBox("Alert when sentinel is taking damage"));
                SentinelMenu.Add("sentinel.mana", new Slider("Minimum {0}% mana to auto send W", 40));

                SentinelMenu.Add("sentinel.sep2", new Separator());
                SentinelMenu.Add("sentinel.locationLabel", new Label("Send sentinels to:"));
                (SentinelMenu.Add("sentinel.baron", new CheckBox("Baron / Rift Herald"))).OnValueChange += SentinelLocationsChanged;
                (SentinelMenu.Add("sentinel.dragon", new CheckBox("Dragon"))).OnValueChange             += SentinelLocationsChanged;
                (SentinelMenu.Add("sentinel.mid", new CheckBox("Mid brush"))).OnValueChange             += SentinelLocationsChanged;
                (SentinelMenu.Add("sentinel.blue", new CheckBox("Blue"))).OnValueChange += SentinelLocationsChanged;
                (SentinelMenu.Add("sentinel.red", new CheckBox("Red"))).OnValueChange   += SentinelLocationsChanged;
                Sentinel.RecalculateOpenLocations();
            }

            //Misc
            MiscMenu = Menu.AddSubMenu("Misc");
            {
                MiscMenu.Add("misc.labelSteal", new Label("Stealing: you don't have to hold any button"));
                MiscMenu.Add("misc.killstealE", new CheckBox("Killsteal with E"));
                MiscMenu.Add("misc.junglestealE", new CheckBox("Junglesteal with E"));

                MiscMenu.Add("misc.sep1", new Separator());
                MiscMenu.Add("misc.autoE", new CheckBox("Auto use E"));
                MiscMenu.Add("misc.autoEHealth", new Slider("Health below {0}% to auto use E", 10, 5, 25));

                MiscMenu.Add("misc.sep2", new Separator());
                MiscMenu.Add("misc.dmgReductionE", new Slider("Reduce E damage by {0}%", 10, 0, 25));

                MiscMenu.Add("misc.sep3", new Separator());
                MiscMenu.Add("misc.unkillableE", new CheckBox("Kill unkillable minions with E"));

                MiscMenu.Add("misc.sep4", new Separator());
                MiscMenu.Add("misc.useR", new CheckBox("Use R to save ally"));
                MiscMenu.Add("misc.healthR", new Slider("{0}% Health to save ally", 15, 5, 25));
            }

            //Items
            ItemMenu = Menu.AddSubMenu("Items");
            {
                var cutlass = Items.BilgewaterCutlass;
                ItemMenu.Add("item." + cutlass.ItemInfo.Name, new CheckBox("Use " + cutlass.ItemInfo.Name));
                ItemMenu.Add("item." + cutlass.ItemInfo.Name + "MyHp", new Slider("Your HP lower than {0}%", 80));
                ItemMenu.Add("item." + cutlass.ItemInfo.Name + "EnemyHp", new Slider("Enemy HP lower than {0}%", 80));
                ItemMenu.Add("item.sep", new Separator());

                var bork = Items.BladeOfTheRuinedKing;
                ItemMenu.Add("item." + bork.ItemInfo.Name, new CheckBox("Use " + bork.ItemInfo.Name));
                ItemMenu.Add("item." + bork.ItemInfo.Name + "MyHp", new Slider("Your HP lower than {0}%", 80));
                ItemMenu.Add("item." + bork.ItemInfo.Name + "EnemyHp", new Slider("Enemy HP lower than {0}%", 80));
            }

            //Balista
            if (blitzcrank)
            {
                BalistaMenu = Menu.AddSubMenu("Balista");
                {
                    BalistaMenu.Add("balista.use", new CheckBox("Use Balista"));

                    BalistaMenu.Add("balista.sep1", new Separator());
                    BalistaMenu.Add("balista.comboOnly", new CheckBox("Only use Balista in combo mode"));
                    BalistaMenu.Add("balista.distance", new Slider("Minimum distance between you and Blitzcrank: {0}", 400, 0, 1200));

                    BalistaMenu.Add("balista.sep2", new Separator());
                    BalistaMenu.Add("balista.label", new Label("Use Balista for:"));
                    foreach (var enemy in EntityManager.Heroes.Enemies)
                    {
                        BalistaMenu.Add("balista." + enemy.ChampionName, new CheckBox(enemy.ChampionName));
                    }
                }
            }

            //Drawings
            DrawMenu = Menu.AddSubMenu("Drawings");
            {
                DrawMenu.Add("draw.Q", new CheckBox("Draw Q range"));
                DrawMenu.Add("draw.W", new CheckBox("Draw W range", false));
                DrawMenu.Add("draw.E", new CheckBox("Draw E range"));
                DrawMenu.Add("draw.R", new CheckBox("Draw R range"));
                DrawMenu.Add("draw.enemyE", new CheckBox("Draw E damage on enemy healthbar"));
                DrawMenu.Add("draw.percentage", new CheckBox("Draw E damage percentage enemy"));
                DrawMenu.Add("draw.jungleE", new CheckBox("Draw E damage on jungle healthbar"));
                DrawMenu.Add("draw.killableMinions", new CheckBox("Draw E killable minions"));
                DrawMenu.Add("draw.stacks", new CheckBox("Draw E stacks enemy", false));
                DrawMenu.Add("draw.jumpSpots", new CheckBox("Draw jump spots"));
                if (blitzcrank)
                {
                    DrawMenu.Add("draw.balista", new CheckBox("Draw Balista range"));
                }
            }
        }
示例#2
0
        public static void Initialize()
        {
            var blitzcrank = EntityManager.Heroes.Allies.Any(x => x.ChampionName == "Blitzcrank");

            //Initialize the menu
            Menu = MainMenu.AddMenu("S复仇之矛", "ScaryKalista");
            Menu.AddGroupLabel("欢迎使用Scary Kalista 滑板鞋,由CH汉化!");

            //Combo
            ComboMenu = Menu.AddSubMenu("连招");
            {
                ComboMenu.Add("combo.useQ", new CheckBox("使用 Q"));
                ComboMenu.Add("combo.minManaQ", new Slider("最低 {0}% 蓝量使用Q", 40));

                ComboMenu.Add("combo.sep1", new Separator());
                ComboMenu.Add("combo.useE", new CheckBox("抢头 E"));
                ComboMenu.Add("combo.gapClose", new CheckBox("使用小兵/野怪造成间距"));

                ComboMenu.Add("combo.sep2", new Separator());
                ComboMenu.Add("combo.harassEnemyE", new CheckBox("E骚扰敌人英雄当能同时杀死小兵", false));
            }

            //Harass
            HarassMenu = Menu.AddSubMenu("骚扰");
            {
                HarassMenu.Add("harass.useQ", new CheckBox("使用 Q"));
                HarassMenu.Add("harass.minManaQ", new Slider("最低 {0}% 蓝量使用Q", 60));

                HarassMenu.Add("harass.sep1", new Separator());
                HarassMenu.Add("harass.harassEnemyE", new CheckBox("E骚扰敌人英雄当能同时杀死小兵"));
            }

            //LaneClear
            LaneMenu = Menu.AddSubMenu("LaneClear");
            {
                LaneMenu.Add("laneclear.useQ", new CheckBox("使用 Q"));
                LaneMenu.Add("laneclear.minQ", new Slider("最低 {0}% 小兵数量使用Q", 3, 2, 10));
                LaneMenu.Add("laneclear.minManaQ", new Slider("最低 {0}% 蓝量使用Q", 30));

                LaneMenu.Add("laneclear.sep1", new Separator());
                LaneMenu.Add("laneclear.useE", new CheckBox("使用 E"));
                LaneMenu.Add("laneclear.minE", new Slider("最低 {0}% 小兵数量使用E", 3, 2, 10));
                LaneMenu.Add("laneclear.minManaE", new Slider("最低 {0}% 蓝量使用E", 30));

                LaneMenu.Add("laneclear.sep2", new Separator());
                LaneMenu.Add("laneclear.harassEnemyE", new CheckBox("E骚扰敌人英雄当能同时杀死小兵"));
            }

            //JungleClear
            JungleMenu = Menu.AddSubMenu("清野");
            {
                JungleMenu.Add("jungleclear.useE", new CheckBox("使用E杀死野怪"));
                JungleMenu.Add("jungleclear.miniE", new CheckBox("使用E杀死小野怪", false));
            }

            //Flee
            FleeMenu = Menu.AddSubMenu("逃跑");
            {
                FleeMenu.Add("flee.attack", new CheckBox("攻击 英雄/小兵/野怪"));
                FleeMenu.Add("flee.useJump", new CheckBox("在可跳墙点时使用Q跳墙"));
            }

            //Sentinel
            SentinelMenu = Menu.AddSubMenu("守卫 (W)");
            {
                SentinelMenu.Add("sentinel.castDragon", new KeyBind("往小龙送守卫", false, KeyBind.BindTypes.HoldActive, 'U'));
                SentinelMenu.Add("sentinel.castBaron", new KeyBind("往先锋/男爵送守卫", false, KeyBind.BindTypes.HoldActive, 'I'));

                SentinelMenu.Add("sentinel.sep1", new Separator());
                SentinelMenu.Add("sentinel.enable", new CheckBox("自动发送守卫", false));
                SentinelMenu.Add("sentinel.noMode", new CheckBox("无模式下才使用"));
                SentinelMenu.Add("sentinel.alert", new CheckBox("警告(本地)当守卫受到攻击"));
                SentinelMenu.Add("sentinel.mana", new Slider("最低 {0}% 蓝量使用W", 40));

                SentinelMenu.Add("sentinel.sep2", new Separator());
                SentinelMenu.Add("sentinel.locationLabel", new Label("向以下地点发送守卫:"));
                (SentinelMenu.Add("sentinel.baron", new CheckBox("男爵 / 峡谷先锋"))).OnValueChange += SentinelLocationsChanged;
                (SentinelMenu.Add("sentinel.dragon", new CheckBox("小龙"))).OnValueChange       += SentinelLocationsChanged;
                (SentinelMenu.Add("sentinel.mid", new CheckBox("中路草"))).OnValueChange         += SentinelLocationsChanged;
                (SentinelMenu.Add("sentinel.blue", new CheckBox("蓝"))).OnValueChange          += SentinelLocationsChanged;
                (SentinelMenu.Add("sentinel.red", new CheckBox("红"))).OnValueChange           += SentinelLocationsChanged;
                Sentinel.RecalculateOpenLocations();
            }

            //Misc
            MiscMenu = Menu.AddSubMenu("杂项");
            {
                MiscMenu.Add("misc.labelSteal", new Label("偷窃: 不需要按任何按钮"));
                MiscMenu.Add("misc.killstealE", new CheckBox("E抢头"));
                MiscMenu.Add("misc.junglestealE", new CheckBox("E抢野怪"));

                MiscMenu.Add("misc.sep1", new Separator());
                MiscMenu.Add("misc.autoE", new CheckBox("自动使用E"));
                MiscMenu.Add("misc.autoEHealth", new Slider("生命低于 {0}% 自动使用E", 10, 5, 25));

                MiscMenu.Add("misc.sep2", new Separator());
                MiscMenu.Add("misc.unkillableE", new CheckBox("对无法杀死的小兵使用E"));

                MiscMenu.Add("misc.sep3", new Separator());
                MiscMenu.Add("misc.useR", new CheckBox("使用R拯救友军"));
                MiscMenu.Add("misc.healthR", new Slider("友军生命低于{0}% 使用R", 15, 5, 25));
            }

            //Items
            ItemMenu = Menu.AddSubMenu("物品");
            {
                var cutlass = Items.BilgewaterCutlass;
                ItemMenu.Add("item." + cutlass.ItemInfo.Name, new CheckBox("使用 " + cutlass.ItemInfo.Name));
                ItemMenu.Add("item." + cutlass.ItemInfo.Name + "MyHp", new Slider("我的生命低于 {0}%", 80));
                ItemMenu.Add("item." + cutlass.ItemInfo.Name + "EnemyHp", new Slider("敌方生命低于 {0}%", 80));
                ItemMenu.Add("item.sep", new Separator());

                var bork = Items.BladeOfTheRuinedKing;
                ItemMenu.Add("item." + bork.ItemInfo.Name, new CheckBox("使用 " + bork.ItemInfo.Name));
                ItemMenu.Add("item." + bork.ItemInfo.Name + "MyHp", new Slider("我的生命低于 {0}%", 80));
                ItemMenu.Add("item." + bork.ItemInfo.Name + "EnemyHp", new Slider("敌方生命低于 {0}%", 80));
            }

            //Balista
            if (blitzcrank)
            {
                BalistaMenu = Menu.AddSubMenu("机器人与滑板鞋的合体");
                {
                    BalistaMenu.Add("balista.use", new CheckBox("使用合体"));

                    BalistaMenu.Add("balista.sep1", new Separator());
                    BalistaMenu.Add("balista.comboOnly", new CheckBox("只在连招时使用合体技"));
                    BalistaMenu.Add("balista.distance", new Slider("我与机器人间最短距离使用合体: {0}", 400, 0, 1200));

                    BalistaMenu.Add("balista.sep2", new Separator());
                    BalistaMenu.Add("balista.label", new Label("给以下敌人秀合体:"));
                    foreach (var enemy in EntityManager.Heroes.Enemies)
                    {
                        BalistaMenu.Add("balista." + enemy.ChampionName, new CheckBox(enemy.ChampionName));
                    }
                }
            }

            //Drawings
            DrawMenu = Menu.AddSubMenu("线圈");
            {
                DrawMenu.Add("draw.Q", new CheckBox("显示 Q 范围"));
                DrawMenu.Add("draw.W", new CheckBox("显示 W 范围", false));
                DrawMenu.Add("draw.E", new CheckBox("显示 E 范围"));
                DrawMenu.Add("draw.R", new CheckBox("显示 R 范围"));
                DrawMenu.Add("draw.enemyE", new CheckBox("敌人血条显示E伤害"));
                DrawMenu.Add("draw.percentage", new CheckBox("敌人血条显示E伤害百分比"));
                DrawMenu.Add("draw.jungleE", new CheckBox("野怪血条显示E伤害"));
                DrawMenu.Add("draw.killableMinions", new CheckBox("显示E可击杀的小兵"));
                DrawMenu.Add("draw.stacks", new CheckBox("显示敌人E叠加数量", false));
                DrawMenu.Add("draw.jumpSpots", new CheckBox("显示可跳墙点"));
                if (blitzcrank)
                {
                    DrawMenu.Add("draw.balista", new CheckBox("显示合体技距离"));
                }
            }
        }
        public static void Initialize()
        {
            var blitzcrank = EntityManager.Heroes.Allies.Any(x => x.ChampionName == "Blitzcrank");

            //Initialize the menu
            Menu = MainMenu.AddMenu("Scary Kalista", "ScaryKalista");
            Menu.AddGroupLabel("Scary Kalistaya hoşgeldin!");
            Menu.AddLabel("Çeviri TRAdana");

            //Combo
            ComboMenu = Menu.AddSubMenu("Kombo");
            {
                ComboMenu.Add("combo.useQ", new CheckBox("Kullan Q"));
                ComboMenu.Add("combo.minManaQ", new Slider("Q için en az mana", 40));

                ComboMenu.Add("combo.sep1", new Separator());
                ComboMenu.Add("combo.useE", new CheckBox("E ile otomatik hedef öldür"));
                ComboMenu.Add("combo.gapClose", new CheckBox("Minyonlara orman moblarına vura vura git"));

                ComboMenu.Add("combo.sep2", new Separator());
                ComboMenu.Add("combo.harassEnemyE", new CheckBox("Minyonları öldürerek hedefi dürt", false));
            }

            //Harass
            HarassMenu = Menu.AddSubMenu("Dürtme");
            {
                HarassMenu.Add("harass.useQ", new CheckBox("Kullan Q"));
                HarassMenu.Add("harass.minManaQ", new Slider("E için en az mana %", 60));

                HarassMenu.Add("harass.sep1", new Separator());
                HarassMenu.Add("harass.harassEnemyE", new CheckBox("Minyonları öldürerek hedefi dürt"));
            }

            //LaneClear
            LaneMenu = Menu.AddSubMenu("LaneTemizleme");
            {
                LaneMenu.Add("laneclear.useQ", new CheckBox("Kullan Q"));
                LaneMenu.Add("laneclear.minQ", new Slider("Q için minyon say", 3, 2, 10));
                LaneMenu.Add("laneclear.minManaQ", new Slider("Q için en az mana", 30));

                LaneMenu.Add("laneclear.sep1", new Separator());
                LaneMenu.Add("laneclear.useE", new CheckBox("Kullan E"));
                LaneMenu.Add("laneclear.minE", new Slider("E için minyon say", 3, 2, 10));
                LaneMenu.Add("laneclear.minManaE", new Slider("E için en az mana", 30));

                LaneMenu.Add("laneclear.sep2", new Separator());
                LaneMenu.Add("laneclear.harassEnemyE", new CheckBox("Minyonları E ile öldürerek hedefleri dürt"));
            }

            //JungleClear
            JungleMenu = Menu.AddSubMenu("Orman temizleme");
            {
                JungleMenu.Add("jungleclear.useE", new CheckBox("E ile mobları çal"));
                JungleMenu.Add("jungleclear.miniE", new CheckBox("E ile küçük mobları çal", false));
            }

            //Flee
            FleeMenu = Menu.AddSubMenu("Flee(kaç)");
            {
                FleeMenu.Add("flee.attack", new CheckBox("Saldır(Canavar,şamp,minyon)"));
                FleeMenu.Add("flee.useJump", new CheckBox("Zıplama noktalarına geldiğim anda Q kullanarak atla"));
            }

            //Sentinel
            SentinelMenu = Menu.AddSubMenu("Gözcü (W)");
            {
                SentinelMenu.Add("sentinel.castDragon", new KeyBind("Ejdere Gözcü Yolla", false, KeyBind.BindTypes.HoldActive, 'U'));
                SentinelMenu.Add("sentinel.castBaron", new KeyBind("Barona gözcü yolla", false, KeyBind.BindTypes.HoldActive, 'I'));

                SentinelMenu.Add("sentinel.sep1", new Separator());
                SentinelMenu.Add("sentinel.enable", new CheckBox("Gözcüyü otomatik gönder", false));
                SentinelMenu.Add("sentinel.noMode", new CheckBox("Sadece hiçbir modda değilken (örn:komboda değilken)"));
                SentinelMenu.Add("sentinel.alert", new CheckBox("Gözcü Hasar aldığında uyar"));
                SentinelMenu.Add("sentinel.mana", new Slider("Gözcü yollamak için en az mana", 40));

                SentinelMenu.Add("sentinel.sep2", new Separator());
                SentinelMenu.Add("sentinel.locationLabel", new Label("Gözcü kullan şunlara(baronejder bugtur=ban):"));
                (SentinelMenu.Add("sentinel.baron", new CheckBox("Baron / Baronun Kız Kardeşi"))).OnValueChange += SentinelLocationsChanged;
                (SentinelMenu.Add("sentinel.dragon", new CheckBox("Ejder"))).OnValueChange   += SentinelLocationsChanged;
                (SentinelMenu.Add("sentinel.mid", new CheckBox("Mide Yolla"))).OnValueChange += SentinelLocationsChanged;
                (SentinelMenu.Add("sentinel.blue", new CheckBox("Mavi"))).OnValueChange      += SentinelLocationsChanged;
                (SentinelMenu.Add("sentinel.red", new CheckBox("Kırmızı"))).OnValueChange    += SentinelLocationsChanged;
                Sentinel.RecalculateOpenLocations();
            }

            //Misc
            MiscMenu = Menu.AddSubMenu("Ek");
            {
                MiscMenu.Add("misc.labelSteal", new Label("Çalma: Hiçbir butona basma"));
                MiscMenu.Add("misc.killstealE", new CheckBox("E için Killçalma"));
                MiscMenu.Add("misc.junglestealE", new CheckBox("E için ormançalma"));

                MiscMenu.Add("misc.sep1", new Separator());
                MiscMenu.Add("misc.autoE", new CheckBox("Otomatik Kullan E"));
                MiscMenu.Add("misc.autoEHealth", new Slider("Canım şundan az olursa otomatik E çek", 10, 5, 25));

                MiscMenu.Add("misc.sep2", new Separator());
                MiscMenu.Add("misc.unkillableE", new CheckBox("Öldürülemicek minyonlarda E kullan"));

                MiscMenu.Add("misc.sep3", new Separator());
                MiscMenu.Add("misc.useR", new CheckBox("R Dostlar için kullan"));
                MiscMenu.Add("misc.healthR", new Slider("{0}% Dostumun canı", 15, 5, 25));
            }

            //Items
            ItemMenu = Menu.AddSubMenu("Items");
            {
                var cutlass = Items.BilgewaterCutlass;
                ItemMenu.Add("item." + cutlass.ItemInfo.Name, new CheckBox("Kullan " + cutlass.ItemInfo.Name));
                ItemMenu.Add("item." + cutlass.ItemInfo.Name + "MyHp", new Slider("Senin canın şundan azsa {0}%", 80));
                ItemMenu.Add("item." + cutlass.ItemInfo.Name + "EnemyHp", new Slider("Düşmanın cnaı şundan azsa {0}%", 80));
                ItemMenu.Add("item.sep", new Separator());

                var bork = Items.BladeOfTheRuinedKing;
                ItemMenu.Add("item." + bork.ItemInfo.Name, new CheckBox("Kullan " + bork.ItemInfo.Name));
                ItemMenu.Add("item." + bork.ItemInfo.Name + "MyHp", new Slider("Senin canın şundan azsa {0}%", 80));
                ItemMenu.Add("item." + bork.ItemInfo.Name + "EnemyHp", new Slider("Düşmanın cnaı şunda azsa {0}%", 80));
            }

            //Balista
            if (blitzcrank)
            {
                BalistaMenu = Menu.AddSubMenu("Balista");
                {
                    BalistaMenu.Add("balista.use", new CheckBox("Use Balista"));

                    BalistaMenu.Add("balista.sep1", new Separator());
                    BalistaMenu.Add("balista.comboOnly", new CheckBox("Sadece kombo modunda balista kullan(spacebasılı"));
                    BalistaMenu.Add("balista.distance", new Slider("Blitzcharkla en az mesafem: {0}", 400, 0, 1200));

                    BalistaMenu.Add("balista.sep2", new Separator());
                    BalistaMenu.Add("balista.label", new Label("Balista için:"));
                    foreach (var enemy in EntityManager.Heroes.Enemies)
                    {
                        BalistaMenu.Add("balista." + enemy.ChampionName, new CheckBox(enemy.ChampionName));
                    }
                }
            }

            //Drawings
            DrawMenu = Menu.AddSubMenu("Drawings");
            {
                DrawMenu.Add("draw.Q", new CheckBox("Göster Q Menzili"));
                DrawMenu.Add("draw.W", new CheckBox("Göster W Menzili", false));
                DrawMenu.Add("draw.E", new CheckBox("Göster E Menzili"));
                DrawMenu.Add("draw.R", new CheckBox("Göster R Menzili"));
                DrawMenu.Add("draw.enemyE", new CheckBox("Düşmanın can barında E nin vereceği hasarı göster"));
                DrawMenu.Add("draw.percentage", new CheckBox("Düşmana vereceğin hasarı yüzdeyle göster"));
                DrawMenu.Add("draw.jungleE", new CheckBox("Ormanmoblarının canbarında Enin verebileceği hasarı göster"));
                DrawMenu.Add("draw.killableMinions", new CheckBox("E ile öldürülebilecek minyonları göster"));
                DrawMenu.Add("draw.stacks", new CheckBox("Düşman üzerinde kaç yük var göster", false));
                DrawMenu.Add("draw.jumpSpots", new CheckBox("Zıplama noktalarını sürekli göster"));
                if (blitzcrank)
                {
                    DrawMenu.Add("draw.balista", new CheckBox("Balista menzilini göster"));
                }
            }
        }