/// <summary> /// Convert a Silverlight matrix into a Balder matrix /// </summary> /// <param name="matrix"></param> /// <returns></returns> public static Balder.Math.Matrix ToBalderMatrix(this System.Windows.Media.Media3D.Matrix3D matrix) { var m = new Balder.Math.Matrix(); m[0, 0] = (float)matrix.M11; m[0, 1] = (float)matrix.M12; m[0, 2] = (float)matrix.M13; m[0, 3] = (float)matrix.M14; m[1, 0] = (float)matrix.M21; m[1, 1] = (float)matrix.M22; m[1, 2] = (float)matrix.M23; m[1, 3] = (float)matrix.M24; m[2, 0] = (float)matrix.M31; m[2, 1] = (float)matrix.M32; m[2, 2] = (float)matrix.M33; m[2, 3] = (float)matrix.M34; m[3, 0] = (float)matrix.OffsetX; m[3, 1] = (float)matrix.OffsetY; m[3, 2] = (float)matrix.OffsetZ; m[3, 3] = (float)matrix.M44; return m; }
/// <summary> /// Convert a Silverlight matrix into a Balder matrix /// </summary> /// <param name="matrix"></param> /// <returns></returns> public static Balder.Math.Matrix ToBalderMatrix(this System.Windows.Media.Media3D.Matrix3D matrix) { var m = new Balder.Math.Matrix(); m[0, 0] = (float)matrix.M11; m[0, 1] = (float)matrix.M12; m[0, 2] = (float)matrix.M13; m[0, 3] = (float)matrix.M14; m[1, 0] = (float)matrix.M21; m[1, 1] = (float)matrix.M22; m[1, 2] = (float)matrix.M23; m[1, 3] = (float)matrix.M24; m[2, 0] = (float)matrix.M31; m[2, 1] = (float)matrix.M32; m[2, 2] = (float)matrix.M33; m[2, 3] = (float)matrix.M34; m[3, 0] = (float)matrix.OffsetX; m[3, 1] = (float)matrix.OffsetY; m[3, 2] = (float)matrix.OffsetZ; m[3, 3] = (float)matrix.M44; return(m); }