void SetMyPlayer(BakiakCamera.PLAYERZONEBAKIAK p) { switch (p) { case BakiakCamera.PLAYERZONEBAKIAK.PLAYER1: if (myPlayer[0] == null) { break; } myPlayer[0].AddComponent <BakiakPlayerControler>(); break; case BakiakCamera.PLAYERZONEBAKIAK.PLAYER2: if (myPlayer[1] == null) { break; } myPlayer[1].AddComponent <BakiakPlayerControler>(); break; case BakiakCamera.PLAYERZONEBAKIAK.PLAYER3: if (myPlayer[2] == null) { break; } myPlayer[2].AddComponent <BakiakPlayerControler>(); break; case BakiakCamera.PLAYERZONEBAKIAK.PLAYER4: if (myPlayer[3] == null) { break; } myPlayer[3].AddComponent <BakiakPlayerControler>(); break; } }
public void PlayGameBakiak(BakiakCamera.PLAYERZONEBAKIAK p) { // ZonaGame.SetActive(true); SetMyPlayer(p); BakiakCamera.init.SetCameraTo(p); }