示例#1
0
    private static object[] GetReflectionProbeTestCases()
    {
        object[] testCaseArray = new object[6];
        for (int i = 0; i < testCaseArray.Length; ++i)
        {
            string  settings = "nonAuto-Progressive";
            BakeAPI bakeAPI  = BakeAPI.Bake;

            switch (i)
            {
            case 0:
                settings = "nonAuto-Progressive";
                bakeAPI  = BakeAPI.Bake;
                break;

            case 1:
                settings = "nonAuto-nonProgressive";
                bakeAPI  = BakeAPI.Bake;
                break;

            case 2:
                settings = "nonAuto-Progressive";
                bakeAPI  = BakeAPI.BakeAll;
                break;

            case 3:
                settings = "nonAuto-nonProgressive";
                bakeAPI  = BakeAPI.BakeAll;
                break;

            case 4:
                settings = "nonAuto-Progressive";
                bakeAPI  = BakeAPI.BakeSingle;
                break;

            case 5:
                settings = "nonAuto-nonProgressive";
                bakeAPI  = BakeAPI.BakeSingle;
                break;
            }
            testCaseArray[i] = new object[] { settings, bakeAPI };
        }
        return(testCaseArray);
    }
示例#2
0
    public void RefProbeAPI(string settings, BakeAPI bakeAPI)
    {
        EditorSceneManager.OpenScene(sceneFileName, OpenSceneMode.Single);

        // Bake with a lighting settings asset.
        string[] settingsAssets = AssetDatabase.FindAssets(settings + " t:lightingsettings", foldersToLookIn);
        Debug.Log("Found " + settingsAssets.Length + " matching lighting settings assets in " + foldersToLookIn[0]);
        Assert.That(settingsAssets.Length, Is.EqualTo(1));
        string lsaPath = AssetDatabase.GUIDToAssetPath(settingsAssets[0]);

        Debug.Log("Loading " + lsaPath);
        LightingSettings lightingSettings = (LightingSettings)AssetDatabase.LoadAssetAtPath(lsaPath, typeof(LightingSettings));

        Lightmapping.lightingSettings = lightingSettings;
        string fileName = System.IO.Path.GetFileNameWithoutExtension(lsaPath);

        Assert.That(fileName, Is.EqualTo(settings));
        Lightmapping.Clear();
        // The disk cache needs clearing between runs because we are only changing the API and not necessarily the settings.
        // Changing the API use to bake the probe is assumed to not affect the result so the reflection probe is fetched from the disk cache.
        // To detect that everything works as intended the cached reflection probe needs to be cleared.
        Lightmapping.ClearDiskCache();
        Debug.Log("Baking " + fileName);
        bool result = true;

        switch (bakeAPI)
        {
        case BakeAPI.Bake:
            result = Lightmapping.Bake();
            break;

        case BakeAPI.BakeAll:
        {
            var probe = Object.FindObjectOfType <ReflectionProbe>();
            Assert.That(probe, !Is.EqualTo(null), "Couldn't find ReflectionProbe");
            Debug.Log("Found reflection probe: " + probe.name);

            var oldEnabledValue = probe.enabled;
            probe.enabled = false;
            result        = Lightmapping.Bake();
            probe.enabled = oldEnabledValue;
            result       &= Lightmapping.BakeAllReflectionProbesSnapshots();
        }
        break;

        case BakeAPI.BakeSingle:
        {
            var probe = Object.FindObjectOfType <ReflectionProbe>();
            Assert.That(probe, !Is.EqualTo(null), "Couldn't find ReflectionProbe");
            Debug.Log("Found reflection probe: " + probe.name);

            var oldEnabledValue = probe.enabled;
            probe.enabled = false;
            result        = Lightmapping.Bake();
            probe.enabled = oldEnabledValue;
            result       &= Lightmapping.BakeReflectionProbeSnapshot(probe);
        }
        break;
        }
        Assert.That(result, Is.True);

        // Get Test settings.
        var graphicsTestSettingsCustom = Object.FindObjectOfType <UniversalGraphicsTestSettings>();

        Assert.That(graphicsTestSettingsCustom, !Is.EqualTo(null), "Couldn't find GraphicsTestSettingsCustom");

        // Load reference image.
        var referenceImagePath = System.IO.Path.Combine("Assets/ReferenceImages", string.Format("{0}/{1}/{2}/{3}/{4}",
                                                                                                UseGraphicsTestCasesAttribute.ColorSpace,
                                                                                                UseGraphicsTestCasesAttribute.Platform,
                                                                                                UseGraphicsTestCasesAttribute.GraphicsDevice,
                                                                                                UseGraphicsTestCasesAttribute.LoadedXRDevice,
                                                                                                "RefProbeAPI_" + settings + "-" + bakeAPI.ToString() + "_.png"));

        Debug.Log("referenceImagePath " + referenceImagePath);
        var referenceImage = AssetDatabase.LoadAssetAtPath <Texture2D>(referenceImagePath);

        // Compare screenshots.
        GraphicsTestCase testCase = new GraphicsTestCase(settings, referenceImage);
        var cameras = GameObject.FindGameObjectsWithTag("MainCamera").Select(x => x.GetComponent <Camera>());

        ImageAssert.AreEqual(testCase.ReferenceImage, cameras.Where(x => x != null), graphicsTestSettingsCustom.ImageComparisonSettings);
        UnityEditor.TestTools.Graphics.ResultsUtility.ExtractImagesFromTestProperties(TestContext.CurrentContext.Test);
    }