示例#1
0
        public async Task <bool> TurnInAndHandOver(uint index, BagSlot bagSlot, byte attempts = 20, ushort interval = 200)
        {
            var result          = SendActionResult.None;
            var requestAttempts = 0;

            while (result != SendActionResult.Success && !Request.IsOpen && requestAttempts++ < attempts &&
                   Behaviors.ShouldContinue)
            {
                result = TurnIn(index);
                if (result == SendActionResult.InjectionError)
                {
                    await Behaviors.Sleep(interval);
                }

                await Behaviors.Wait(interval, () => Request.IsOpen);
            }

            if (requestAttempts > attempts)
            {
                return(false);
            }

            await Behaviors.Sleep(interval);

            // Try waiting half of the overall set time, up to 3 seconds
            if (!Request.IsOpen)
            {
                if (!await Coroutine.Wait(Math.Min(3000, (interval * attempts) / 2), () => Request.IsOpen))
                {
                    Logger.Instance.Warn(
                        Localization.Localization.MasterPieceSupply_CollectabilityValueNotEnough,
                        bagSlot.Collectability,
                        bagSlot.EnglishName);
                    return(false);
                }
            }

            requestAttempts = 0;
            while (Request.IsOpen && requestAttempts++ < attempts && Behaviors.ShouldContinue && bagSlot.Item != null)
            {
                bagSlot.Handover();

                await Behaviors.Wait(interval, () => Request.HandOverButtonClickable);

                Request.HandOver();

                await Behaviors.Wait(interval, () => !Request.IsOpen || SelectYesno.IsOpen);
            }

            if (SelectYesno.IsOpen)
            {
                Logger.Instance.Warn(Localization.Localization.MasterPieceSupply_FullScrips, bagSlot.EnglishName);
                return(false);
            }

            return(!Request.IsOpen);
        }
示例#2
0
        public async Task <bool> FCWorkshop()
        {
            Navigator.NavigationProvider = new ServiceNavigationProvider();
            Navigator.PlayerMover        = new SlideMover();

            if (!SubmarinePartsMenu.Instance.IsOpen)
            {
                Logging.Write("Trying to open window");

                if (!await OpenFCCraftingStation())
                {
                    Logging.Write("Nope failed opening FC Workshop window");
                    return(false);
                }
            }

            if (!SubmarinePartsMenu.Instance.IsOpen)
            {
                Logging.Write("Nope failed");
                return(false);
            }


            //    List<LisbethOrder> outList = new List<LisbethOrder>();
            var id     = 0;
            var counts = SubmarinePartsMenu.Instance.GetItemAvailCount();
            var done   = SubmarinePartsMenu.Instance.GetTurninsDone();

            foreach (var item in SubmarinePartsMenu.Instance.GetCraftingTurninItems())
            {
                var needed    = item.Qty * item.TurnInsRequired - item.Qty * done[id];
                var itemCount = (int)DataManager.GetItem((uint)item.ItemId).ItemCount();

                var turnInsAvail = itemCount / item.Qty;

                Logging.Write($"{item}");
                Logging.Write($"Player has {itemCount} and {needed} are still needed and can do {turnInsAvail} turnins");
                var turnInsNeeded = item.TurnInsRequired - done[id];

                if (turnInsNeeded >= 1)
                {
                    if (turnInsAvail >= 1)
                    {
                        for (var i = 0; i < Math.Min(turnInsAvail, turnInsNeeded); i++)
                        {
                            BagSlot bagSlot = null;

                            if (HqItemCount(item.ItemId) >= item.Qty)
                            {
                                bagSlot = InventoryManager.FilledSlots.First(slot => slot.RawItemId == item.ItemId && slot.IsHighQuality && slot.Count >= item.Qty);
                                Logging.Write($"Have HQ {bagSlot.Name}");
//                                continue;
                            }
                            else if (ItemCount(item.ItemId) >= item.Qty)
                            {
                                bagSlot = InventoryManager.FilledSlots.FirstOrDefault(slot => slot.RawItemId == item.ItemId && !slot.IsHighQuality && slot.Count >= item.Qty);

                                if (bagSlot == null)
                                {
                                    await CloseFCCraftingStation();

                                    await LowerQualityAndCombine(item.ItemId);

                                    // var nqSlot = InventoryManager.FilledSlots.FirstOrDefault(slot => slot.RawItemId == item.ItemId && slot.IsHighQuality && slot.Count < item.Qty);

                                    await OpenFCCraftingStation();

                                    bagSlot = InventoryManager.FilledSlots.FirstOrDefault(slot => slot.RawItemId == item.ItemId && !slot.IsHighQuality && slot.Count >= item.Qty);
                                    Logging.Write($"Need To Lower Quality {bagSlot.Name}");
                                }
                                else
                                {
                                    Logging.Write($"Have NQ {bagSlot.Name}");
                                }
                            }
                            else
                            {
                                Logging.Write($"Something went wrong {ItemCount(item.ItemId)}");
                            }

                            if (bagSlot != null)
                            {
                                Logging.Write($"Turn in {bagSlot.Name} HQ({bagSlot.IsHighQuality})");
                                await Coroutine.Sleep(500);

                                SubmarinePartsMenu.Instance.ClickItem(id);

                                await Coroutine.Wait(5000, () => Request.IsOpen);

                                var isHQ = bagSlot.IsHighQuality;
                                bagSlot.Handover();

                                await Coroutine.Wait(5000, () => Request.HandOverButtonClickable);

                                if (Request.HandOverButtonClickable)
                                {
                                    Request.HandOver();
                                    await Coroutine.Sleep(500);

                                    await Coroutine.Wait(5000, () => SelectYesno.IsOpen);

                                    if (SelectYesno.IsOpen)
                                    {
                                        SelectYesno.Yes();
                                    }

                                    await Coroutine.Sleep(700);

                                    if (!isHQ)
                                    {
                                        continue;
                                    }

                                    await Coroutine.Wait(5000, () => SelectYesno.IsOpen);

                                    if (SelectYesno.IsOpen)
                                    {
                                        SelectYesno.Yes();
                                    }
                                    await Coroutine.Sleep(700);
                                }
                                else
                                {
                                    Logging.Write("HandOver Stuck");
                                    return(false);
                                }
                            }
                            else
                            {
                                Logging.Write("Bagslot is null");
                            }
                        }
                    }
                    else
                    {
                        Logging.Write($"No Turn ins available {turnInsAvail}");
                    }
                }
                else
                {
                    Logging.Write($"turnInsNeeded {turnInsNeeded}");
                }

                Logging.Write("--------------");
                id++;
            }

            await CloseFCCraftingStation();

            return(true);
        }