示例#1
0
    //Protobuffer从MemoryStream进行反序列化
    public bool FromMemoryStream(MemoryStream protoMS)
    {
        BagEquipObj pb = ProtoBuf.Serializer.Deserialize <BagEquipObj>(protoMS);

        FromPB(pb);
        return(true);
    }
示例#2
0
    //转化成Protobuffer类型函数
    public BagEquipObj ToPB()
    {
        BagEquipObj v = new BagEquipObj();

        v.ItemID = m_ItemID;
        for (int i = 0; i < (int)m_BaseAttr.Count; i++)
        {
            v.BaseAttr.Add(m_BaseAttr[i].ToPB());
        }
        for (int i = 0; i < (int)m_ExtraAttr.Count; i++)
        {
            v.ExtraAttr.Add(m_ExtraAttr[i].ToPB());
        }
        for (int i = 0; i < (int)m_EnhanceLv.Count; i++)
        {
            v.EnhanceLv.Add(m_EnhanceLv[i]);
        }
        for (int i = 0; i < (int)m_EquipPolishedResult.Count; i++)
        {
            v.EquipPolishedResult.Add(m_EquipPolishedResult[i].ToPB());
        }
        v.PolishedScore = m_PolishedScore;
        v.Index         = m_Index;
        for (int i = 0; i < (int)m_InitBaseAttr.Count; i++)
        {
            v.InitBaseAttr.Add(m_InitBaseAttr[i].ToPB());
        }
        v.BagContainerType = m_BagContainerType;
        v.GridIndex        = m_GridIndex;
        for (int i = 0; i < (int)m_PlishedAttrId.Count; i++)
        {
            v.PlishedAttrId.Add(m_PlishedAttrId[i].ToPB());
        }
        for (int i = 0; i < (int)m_GemArray.Count; i++)
        {
            v.GemArray.Add(m_GemArray[i].ToPB());
        }
        for (int i = 0; i < (int)m_PolishedBaseAttrResult.Count; i++)
        {
            v.PolishedBaseAttrResult.Add(m_PolishedBaseAttrResult[i].ToPB());
        }
        v.TemplateId         = m_TemplateId;
        v.GemSuitId          = m_GemSuitId;
        v.EquipScore         = m_EquipScore;
        v.PolishedEquipScore = m_PolishedEquipScore;
        for (int i = 0; i < (int)m_BaseAttrPolishedInitAttr.Count; i++)
        {
            v.BaseAttrPolishedInitAttr.Add(m_BaseAttrPolishedInitAttr[i].ToPB());
        }

        return(v);
    }
示例#3
0
 //从Protobuffer类型初始化
 public void FromPB(BagEquipObj v)
 {
     if (v == null)
     {
         return;
     }
     m_ItemID = v.ItemID;
     m_BaseAttr.Clear();
     for (int i = 0; i < v.BaseAttr.Count; i++)
     {
         m_BaseAttr.Add(new BagAttrIntObjWraper());
     }
     for (int i = 0; i < v.BaseAttr.Count; i++)
     {
         m_BaseAttr[i].FromPB(v.BaseAttr[i]);
     }
     m_ExtraAttr.Clear();
     for (int i = 0; i < v.ExtraAttr.Count; i++)
     {
         m_ExtraAttr.Add(new BagExtraAttrObjWraper());
     }
     for (int i = 0; i < v.ExtraAttr.Count; i++)
     {
         m_ExtraAttr[i].FromPB(v.ExtraAttr[i]);
     }
     m_EnhanceLv.Clear();
     for (int i = 0; i < v.EnhanceLv.Count; i++)
     {
         m_EnhanceLv.Add(v.EnhanceLv[i]);
     }
     m_EquipPolishedResult.Clear();
     for (int i = 0; i < v.EquipPolishedResult.Count; i++)
     {
         m_EquipPolishedResult.Add(new BagExtraAttrObjWraper());
     }
     for (int i = 0; i < v.EquipPolishedResult.Count; i++)
     {
         m_EquipPolishedResult[i].FromPB(v.EquipPolishedResult[i]);
     }
     m_PolishedScore = v.PolishedScore;
     m_Index         = v.Index;
     m_InitBaseAttr.Clear();
     for (int i = 0; i < v.InitBaseAttr.Count; i++)
     {
         m_InitBaseAttr.Add(new BagAttrIntObjWraper());
     }
     for (int i = 0; i < v.InitBaseAttr.Count; i++)
     {
         m_InitBaseAttr[i].FromPB(v.InitBaseAttr[i]);
     }
     m_BagContainerType = v.BagContainerType;
     m_GridIndex        = v.GridIndex;
     m_PlishedAttrId.Clear();
     for (int i = 0; i < v.PlishedAttrId.Count; i++)
     {
         m_PlishedAttrId.Add(new BagExtraAttrIdObjWraper());
     }
     for (int i = 0; i < v.PlishedAttrId.Count; i++)
     {
         m_PlishedAttrId[i].FromPB(v.PlishedAttrId[i]);
     }
     m_GemArray.Clear();
     for (int i = 0; i < v.GemArray.Count; i++)
     {
         m_GemArray.Add(new BagGemObjWraper());
     }
     for (int i = 0; i < v.GemArray.Count; i++)
     {
         m_GemArray[i].FromPB(v.GemArray[i]);
     }
     m_PolishedBaseAttrResult.Clear();
     for (int i = 0; i < v.PolishedBaseAttrResult.Count; i++)
     {
         m_PolishedBaseAttrResult.Add(new BagAttrIntObjWraper());
     }
     for (int i = 0; i < v.PolishedBaseAttrResult.Count; i++)
     {
         m_PolishedBaseAttrResult[i].FromPB(v.PolishedBaseAttrResult[i]);
     }
     m_TemplateId         = v.TemplateId;
     m_GemSuitId          = v.GemSuitId;
     m_EquipScore         = v.EquipScore;
     m_PolishedEquipScore = v.PolishedEquipScore;
     m_BaseAttrPolishedInitAttr.Clear();
     for (int i = 0; i < v.BaseAttrPolishedInitAttr.Count; i++)
     {
         m_BaseAttrPolishedInitAttr.Add(new BagAttrIntObjWraper());
     }
     for (int i = 0; i < v.BaseAttrPolishedInitAttr.Count; i++)
     {
         m_BaseAttrPolishedInitAttr[i].FromPB(v.BaseAttrPolishedInitAttr[i]);
     }
 }