示例#1
0
 void OnDestroy()
 {
     if (ReferenceEquals(Instance, this))
     {
         Instance = null;
     }
 }
示例#2
0
    void Awake()
    {
        if (Instance != null)
        {
            Destroy(gameObject);
        }
        else
        {
            Instance = this;
            DontDestroyOnLoad(gameObject);

            CameraSet = new CameraSet(_cameraComponent, _audioListener, _deactivateMode);
        }
    }