private void OnTriggerEnter2D(Collider2D collision) { if (collision.tag == "Monster") { bloodChange = 40; BackpackManager.RemoveGrid(); BackpackManager.instance.gridNum--; Debug.Log(collision.gameObject.name); Destroy(collision.gameObject, 0.5f); } if (collision.tag == "SnakeCost") { bloodChange = 20; BackpackManager.RemoveGrid(); BackpackManager.instance.gridNum--; Debug.Log(collision.gameObject.name); } //猫头鹰扣血 if (collision.tag == "Eagle") { bloodChange = 30; BackpackManager.RemoveGrid(); BackpackManager.instance.gridNum--; Debug.Log(collision.gameObject.name); } }
void Test() { //背包格子增加 if (Input.GetKeyDown(KeyCode.Z)) { BackpackManager.instance.backpack.GridGeneration(); BackpackManager.RefreshItem(); BackpackManager.instance.gridNum++; } // //放入随机物品 // if (Input.GetKeyDown(KeyCode.X)) // { // BackpackManager.AddItem(5); // } // //背包格子减少 if (Input.GetKeyDown(KeyCode.C)) { BackpackManager.RemoveGrid(); BackpackManager.instance.gridNum--; } if (Input.GetKeyDown(KeyCode.X)) { BackpackManager.AddItem(1); } if (Input.GetKeyDown(KeyCode.V)) { BackpackManager.AddItem(2); } //显示/隐藏背包 if (Input.GetKeyDown(KeyCode.I)) { backpackObj.SetActive(!backpackObj.activeSelf); } if (Input.GetKeyDown(KeyCode.P)) { BackpackManager.AddItem(6); } }