void OnTriggerEnter2D(Collider2D other) { //Debug.Log("Triggered chest"); if (other.name == "hero") { BackpackController backpack = FindObjectOfType <BackpackController>(); backpack.ReceiveItemFromHero(Instantiate(this.ContainedItemPrefab, backpack.transform)); this.GetComponent <SpriteRenderer>().sprite = this.openedSprite; } }