示例#1
0
 private string CreateBackgroundPath(BackgroundType backgroundType, BackgroundSizeType copyToNewSize)
 {
     return(Path.Combine(GetHashFolderName("Background"), GetHashFolderName(backgroundType.ToString()),
                         GetHashFolderName(copyToNewSize.ToString())));
 }
示例#2
0
    private void Update()
    {
        if (Application.isPlaying)
        {
            return;
        }

        if (Image == null)
        {
            Image = GetComponentInChildren <BackgroundImage>();
        }

        // Change image
        if (BackgroundImg != _currentImgType)
        {
            _currentImgType = BackgroundImg;

            var imgName        = BackgroundImg.ToString().ToLower();
            var imgAssetAtPath = AssetDatabase.LoadAssetAtPath <Texture2D>("Assets/Sprites/backgrounds/" + imgName + "-bg.png");
            Image.texture = imgAssetAtPath;
        }

        if (Image == null)
        {
            return;
        }

        // Get lists of ArchetypeMove transforms ordered by x/y pos
        MonoBehaviour[] layoutObjects = FindObjectsOfType <ArchetypeMove>();
        MonoBehaviour[] props         = FindObjectsOfType <ArchetypeProp>();
        ArrayUtility.AddRange(ref layoutObjects, props);

        var transformsY = layoutObjects.Select(t => t.transform).Where(t => t.gameObject.layer != 8).OrderBy(t => t.position.y).ToArray();
        var transformsX = layoutObjects.Select(t => t.transform).Where(t => t.gameObject.layer != 8).OrderBy(t => t.position.x).ToArray();

        if (transformsX.Length == 0 || transformsY.Length == 0)
        {
            return;
        }

        var xPosFirst = transformsX.First().position;
        var yPosLast  = transformsY.Last().position;

        var topLeftPos = new Vector3(xPosFirst.x, yPosLast.y);

        // L/R game boundaries
        var rightBound = Camera.main.ViewportToWorldPoint(new Vector3(1, 1, Camera.main.nearClipPlane)).x;
        var leftBound  = Camera.main.ViewportToWorldPoint(new Vector3(0, 1, Camera.main.nearClipPlane)).x;

        if (_canvasRect == null)
        {
            _canvasRect = GetComponent <RectTransform>();
        }

        // Size and position canvas of sprite
        _canvasRect.sizeDelta = new Vector2(rightBound - leftBound, topLeftPos.y + 6);

        var sizeY = _canvasRect.rect.height;
        var repY  = sizeY / SquareSize;

        var imgRect = Image.uvRect;

        imgRect.height = repY;
        Image.uvRect   = imgRect;
    }