示例#1
0
 public EndStage(StageDataPackage StageData, string NextState, bool NextInit, int FadeOutTime)
     : base(StageData)
 {
     this.tempVolumn           = this.BGM_Player.Volume;
     this.LifeTime             = 160;
     this.nextState            = NextState;
     this.nextInit             = NextInit;
     this.FadeOutTime          = FadeOutTime;
     this.MyPlane.SpellEnabled = false;
     if (this.MyPlane.EnchantmentTime > 50)
     {
         this.MyPlane.EnchantmentTime = 50;
     }
     BackgroundTransitionOut backgroundTransitionOut = new BackgroundTransitionOut(StageData, FadeOutTime);
 }
示例#2
0
        public override void Ctrl()
        {
            base.Ctrl();
            int num = this.LifeTime - 100;

            this.BGM_Player.Volume = (int)((double)this.tempVolumn * (1.0 - (double)this.Time / (double)num));
            if (this.Time == num)
            {
                this.StageData.ChangeBGM(this.BGM_Player.FileName, false);
                this.BGM_Player.Stop();
            }
            if (this.Time != this.LifeTime)
            {
                return;
            }
            this.BGM_Player.Volume = this.tempVolumn;
            if (this.nextInit)
            {
                if (this.StageData.OnReplay && this.nextState == "MainMenu")
                {
                    this.StageData.Rep.CloseRpy();
                    this.StageData.OnReplay = false;
                }
                this.StageData.StateSwitchData = new StateSwitchDataPackage()
                {
                    NextState = this.nextState,
                    NeedInit  = true,
                    SDPswitch = new StageDataPackage(this.StageData.GlobalData)
                };
            }
            else if (this.StageData.OnPractice)
            {
                this.StageData.StateSwitchData = new StateSwitchDataPackage()
                {
                    NextState = "GameSetMenu",
                    NeedInit  = true,
                    SDPswitch = new StageDataPackage(this.StageData.GlobalData)
                };
            }
            else
            {
                this.StageData.StateSwitchData = new StateSwitchDataPackage()
                {
                    NextState = this.nextState,
                    NeedInit  = false,
                    SDPswitch = this.StageData
                };
                this.MyPlane.Refresh();
                this.StageData.SetReplayStageInfo();
            }
            this.Background3D.Clear();
            this.Background.Clear();
            this.Background2.Clear();
            BackgroundTransitionOut backgroundTransitionOut = new BackgroundTransitionOut(this.StageData, 2);

            backgroundTransitionOut.TransparentValueF   = (float)byte.MaxValue;
            backgroundTransitionOut.TransparentVelocity = 0.0f;
            backgroundTransitionOut.LifeTime            = 1;
            this.BulletList.Clear();
            this.EnemyPlaneList.Clear();
            this.ItemList.Clear();
            this.TimeMain = 0;
            this.MyPlane.Refresh();
            this.Ran = new MyRandom(0);
            this.StageData.VibrateStop();
        }