/// <summary> /// Loads all the libraries for the editors. /// </summary> void LoadLibraries() { battleEditor = new BattleEditorWindow(battleLibrary, battleContainer); characterEditor = new CharacterEditorWindow(characterLibrary, charContainer, poseList); enemyEditor = new EnemyEditorWindow(enemyLibrary, enemyContainer); backgroundEditor = new BackgroundEditorWindow(backgroundLibrary, backgroundContainer); itemEditor = new ItemEditorWindow(itemLibrary, itemContainer); moduleEditor = new ModuleEditorWindow(moduleLibrary, moduleContainer); InitializeWindow(); }
/// <summary> /// Loads all the libraries for the editors. /// </summary> void LoadLibraries() { battleEditor = new BattleEditorWindow(battleLibrary, battleContainer); characterEditor = new CharacterEditorWindow(characterLibrary, charContainer, poseList); enemyEditor = new EnemyEditorWindow(enemyLibrary, enemyContainer); backgroundEditor = new BackgroundEditorWindow(backgroundLibrary, backgroundContainer); itemEquipEditor = new ItemEquipEditorWindow(itemEquipLibrary, itemEquipContainer); kanjiEditor = new KanjiEditorWindow(kanjiLibrary, kanjiContainer); musicEditor = new MusicEditorWindow(musicLibrary, musicContainer); InitializeWindow(); }
/// <summary> /// Loads all the libraries for the editors. /// </summary> void LoadLibraries() { missionEditor = new MissionEditorWindow(missionLibrary, missionContainer); mapEditor = new MapEditorWindow(mapLibrary, mapContainer); characterEditor = new CharacterEditorWindow(characterLibrary, characterContainer); classEditor = new ClassEditorWindow(classLibrary, classContainer); itemEditor = new ItemEditorWindow(itemLibrary, itemContainer); upgradeEditor = new UpgradeEditorWindow(upgradeLibrary, upgradeContainer); skillEditor = new SkillEditorWindow(skillLibrary, skillContainer); backgroundEditor = new BackgroundEditorWindow(backgroundLibrary, backgroundContainer); portraitEditor = new PortraitEditorWindow(portraitLibrary, portraitContainer, poseList); InitializeWindow(); }