示例#1
0
            /// <summary>
            /// are you sure you want to construct your own BackgroundManager? You may want to use
            /// SceneManager.GetInstance().GetBackgroundManager() instead
            /// </summary>
            /// <param name="backgroundComponent">a background component which houses the relevent UI elements</param>
            public BackgroundManager(BackgroundComponent backgroundComponent)
            {
                m_backgroundComponent = backgroundComponent;

                // assign references to the relevant UI elements
                m_imageBackground  = backgroundComponent.GetImageBackground();
                m_colourBackground = backgroundComponent.GetColourBackground();
            }
示例#2
0
 public BackgroundManager(BackgroundComponent backgroundComponent)
 {
     m_backgroundComponent = backgroundComponent;
     m_imageBackground     = backgroundComponent.GetImageBackground();
     m_colourBackground    = backgroundComponent.GetColourBackground();
 }