// Token: 0x060008C7 RID: 2247 RVA: 0x0007F904 File Offset: 0x0007DB04 public static void paintOutTilemap(mGraphics g) { if (GameCanvas.lowGraphic) { return; } int num = 0; for (int i = GameScr.gssx; i < GameScr.gssxe; i++) { for (int j = GameScr.gssy; j < GameScr.gssye; j++) { num++; if ((TileMap.tileTypeAt(i, j) & 64) == 64) { Image arg; if (TileMap.tileID == 5) { arg = TileMap.imgWaterlowN; } else if (TileMap.tileID == 8) { arg = TileMap.imgWaterlowN2; } else { arg = TileMap.imgWaterflow; } if (!TileMap.isWaterEff()) { g.drawRegion(arg, 0, 0, 24, 24, 0, i * (int)TileMap.size, j * (int)TileMap.size - 1, 0); g.drawRegion(arg, 0, 0, 24, 24, 0, i * (int)TileMap.size, j * (int)TileMap.size - 3, 0); } g.drawRegion(arg, 0, (GameCanvas.gameTick % 8 >> 2) * 24, 24, 24, 0, i * (int)TileMap.size, j * (int)TileMap.size - 12, 0); if (TileMap.yWater == 0 && TileMap.isWaterEff()) { TileMap.yWater = j * (int)TileMap.size - 12; int color = 16777215; if (GameCanvas.typeBg == 2) { color = 10871287; } else if (GameCanvas.typeBg == 4) { color = 8111470; } else if (GameCanvas.typeBg == 7) { color = 5693125; } BackgroudEffect.addWater(color, TileMap.yWater + 15); } } } } BackgroudEffect.paintWaterAll(g); }
// Token: 0x06000222 RID: 546 RVA: 0x00011B18 File Offset: 0x0000FD18 public void update() { switch (this.typeEff) { case 0: case 12: for (int i = 0; i < this.sum; i++) { if (i % 3 != 0 && this.typeEff != 12 && TileMap.tileTypeAt(this.x[i], this.y[i] - GameCanvas.transY, 2)) { this.activeEff[i] = true; } if (i % 3 == 0 && this.y[i] > GameCanvas.h + GameScr.cmy) { this.x[i] = Res.random(-10, GameCanvas.w + 300) + GameScr.cmx; this.y[i] = Res.random(-100, 0) + GameScr.cmy; } if (!this.activeEff[i]) { this.y[i] += this.vy[i]; this.x[i] += this.vx[i]; } if (this.activeEff[i]) { this.t[i]++; if (this.t[i] > 2) { this.frame[i]++; this.t[i] = 0; if (this.frame[i] > 1) { this.frame[i] = 0; this.activeEff[i] = false; this.x[i] = Res.random(-10, GameCanvas.w + 300) + GameScr.cmx; this.y[i] = Res.random(-100, 0) + GameScr.cmy; } } } } return; case 1: case 2: case 5: case 6: case 7: case 11: for (int j = 0; j < this.sum; j++) { if (j % 3 != 0 && TileMap.tileTypeAt(this.x[j], this.y[j] + ((TileMap.tileID != 15) ? 0 : 10), 2)) { this.activeEff[j] = true; } if (j % 3 == 0 && this.y[j] > TileMap.pxh) { this.x[j] = Res.random(-10, TileMap.pxw + 50); this.y[j] = Res.random(-50, 0); } if (!this.activeEff[j]) { for (int k = 0; k < Teleport.vTeleport.size(); k++) { Teleport teleport = (Teleport)Teleport.vTeleport.elementAt(k); if (teleport != null && teleport.paintFire && this.x[j] < teleport.x + 80 && this.x[j] > teleport.x - 80 && this.y[j] < teleport.y + 80 && this.y[j] > teleport.y - 80) { this.x[j] += ((this.x[j] >= teleport.x) ? 10 : -10); } } this.y[j] += this.vy[j]; this.x[j] += this.vx[j]; this.t[j]++; int num = (this.typeEff != 11) ? 4 : 3; if (this.t[j] > ((this.typeEff == 2) ? 4 : 2)) { this.frame[j]++; this.t[j] = 0; if (this.frame[j] > num - 1) { this.frame[j] = 0; } } } else { this.t[j]++; if (this.t[j] == 100) { this.t[j] = 0; this.x[j] = Res.random(-10, TileMap.pxw + 50); this.y[j] = Res.random(-50, 0); this.activeEff[j] = false; } } } return; case 3: break; case 4: for (int l = 0; l < this.sum; l++) { this.t[l]++; if (this.t[l] > 10) { this.tick[l]++; this.t[l] = 0; if (this.tick[l] > 5) { this.tick[l] = 0; } this.frame[l] = this.dem[this.tick[l]]; } } return; case 8: this.tFire++; if (this.tFire == 3) { this.tFire = 0; this.frameFire++; if (this.frameFire > 1) { this.frameFire = 0; } } if (GameCanvas.gameTick % this.tStart == 0) { this.isFly = true; } if (this.isFly) { if (this.way == 1) { this.xShip += this.speed; if (this.xShip > TileMap.pxw + 50) { this.reloadShip(); return; } } else if (this.way == 2) { this.xShip -= this.speed; if (this.xShip < -50) { this.reloadShip(); return; } } else if (this.way == 3) { this.yShip += this.speed; if (this.yShip > TileMap.pxh + 50) { this.reloadShip(); return; } } else if (this.way == 4) { this.yShip -= this.speed; if (this.yShip < -50) { this.reloadShip(); return; } } } break; case 9: for (int m = 0; m < this.num; m++) { this.x[m] -= this.vx[m]; if (this.x[m] < -this.vx[m]) { BackgroudEffect.wP[m] = Res.abs(Res.random(1, 3)); this.vx[m] = BackgroudEffect.wP[m]; this.x[m] = GameCanvas.w + this.vx[m]; } } return; case 10: for (int n = 0; n < this.num; n++) { this.x[n] -= this.vx[n]; if (this.x[n] < -this.vx[n] + GameScr.cmx) { this.x[n] = GameCanvas.w + this.vx[n] + GameScr.cmx; } } return; case 13: BackgroudEffect.updateCloud2(); return; case 14: BackgroudEffect.updateFog(); break; default: return; } }