//private IEnumerator GetChannelList() //{ // returnChannelList = false; // //public 채널 리스트 받아오기 // if (!chatStatus) // yield break; // channelList.Clear(); // BackendAsyncClass.BackendAsync(Backend.Chat.GetChannelList, callback => // { // if (!callback.IsSuccess() || callback.IsServerError()) // { // Debug.Log("Fail To Get Chat Channel - " + callback); // ShowMessage(CHAT_INACTIVE); // returnChannelList = false; // } // else // { // JsonData rows = callback.GetReturnValuetoJSON()["rows"]; // Debug.Log(rows.ToString()); // ChannelNodeObject node; // foreach (JsonData data in rows) // { // node = new ChannelNodeObject(channelType, data["uuid"].ToString(), (int)data["joinedUserCount"], (int)data["maxUserCount"], // data["serverHostName"].ToString(), data["serverPort"].ToString(), data["alias"].ToString()); // channelList.Add(node); // } // returnChannelList = true; // } // reply_channel = true; // }); // yield return new WaitUntil(() => reply_channel); // if (returnChannelList == false) // ShowMessage("GetChannelList : " + CHAT_INACTIVE); //} private bool GetChannelList() { // Public 채널 리스트 받아오기 if (!chatStatus) { return(false); } channelList.Clear(); BackendReturnObject chatChannelStatusBRO = Backend.Chat.GetChannelList(); if (!chatChannelStatusBRO.IsSuccess() || chatChannelStatusBRO.IsServerError()) { ShowMessage(CHAT_INACTIVE); chatStatus = false; Debug.Log("Fail To Get Chat Channel - " + chatChannelStatusBRO); return(false); } JsonData rows = chatChannelStatusBRO.GetReturnValuetoJSON()["rows"]; ChannelNodeObject node; foreach (JsonData data in rows) { node = new ChannelNodeObject(channelType, data["uuid"].ToString(), (int)data["joinedUserCount"], (int)data["maxUserCount"], data["serverHostName"].ToString(), data["serverPort"].ToString(), data["alias"].ToString()); channelList.Add(node); } chatStatus = true; return(true); }