// Loads locally public IEnumerator Load() { yield return(null); yield return(BackendManager.Login(SteamID, LoginCallback)); yield return(BackendManager.FetchCharacterFromServer(SteamID, Cid, FetchCharacterCallback)); yield return(BackendManager.FetchAllCharacters(SteamID, FetchAllCharacterCallback)); yield return(null); //m_gameSetup.hasClientLoaded = true; status = 1; print("Finished loading client"); }
public IEnumerator ReLoadCharacters() { yield return(BackendManager.FetchAllCharacters(SteamID, FetchAllCharacterCallback)); }