void ReleaseDesignerOutlets() { if (Backbutton != null) { Backbutton.Dispose(); Backbutton = null; } if (GonderButton != null) { GonderButton.Dispose(); GonderButton = null; } if (Headerview != null) { Headerview.Dispose(); Headerview = null; } if (MesajTextView != null) { MesajTextView.Dispose(); MesajTextView = null; } if (textField != null) { textField.Dispose(); textField = null; } }
void ReleaseDesignerOutlets() { if (ApplyButton != null) { ApplyButton.Dispose(); ApplyButton = null; } if (Backbutton != null) { Backbutton.Dispose(); Backbutton = null; } if (DeleteButton != null) { DeleteButton.Dispose(); DeleteButton = null; } if (StyleName != null) { StyleName.Dispose(); StyleName = null; } if (TypeDropdown != null) { TypeDropdown.Dispose(); TypeDropdown = null; } }
void OnEnable() { // dusbin.SetActive(true); is_check = true; //StartCoroutine(sceneappear()); Backbutton.SetActive(true); }
public void BackButton() { // this method allows the backbutton to return to its calling Process Backbutton.SetActive(false); PlayButton.SetActive(true); Quitbutton.SetActive(true); Optionsbutton.SetActive(true); }
public void OptionsButton() { Quadmove.backgroundSpeed = 0f; Pspeed.speed = 0; PlayButton.SetActive(false); Quitbutton.SetActive(false); Backbutton.SetActive(true); Optionsbutton.SetActive(false); }
IEnumerator sceneappear() { float shadevalue = HomepageObject.GetComponent <Image>().color.a; while (shadevalue < 1) { HomepageObject.GetComponent <Image>().color = new Color(1f, 1f, 1f, shadevalue); shadevalue += 0.1f; yield return(new WaitForSeconds(0.05f)); } Backbutton.SetActive(true); }
//public obstaclesScripts moveRods; // Start is called before the first frame update void Start() { Accessgravity = FindObjectOfType <PlayerController>(); Quadmove = FindObjectOfType <scrollingbackground>(); Pspeed = FindObjectOfType <parallaxMountain>(); // PlayButton btn = PlayButton.GetComponent<Button>(); // btn.onClick.AddListener(PlayGame); PlayButton.SetActive(true); namebutton.SetActive(true); Spawner.gameObject.SetActive(false); Panel.gameObject.SetActive(false); Backbutton.SetActive(false); Restartbutton.SetActive(false); }