void Awake() { characterMovement = GetComponent <CharacterMovement>(); anim = GetComponentInChildren <Animator>(); rigidbody = GetComponent <Rigidbody>(); spriteRenderer = GetComponentInChildren <SpriteRenderer>(); backScreenController = GameObject.Find("BlackScreen").GetComponent <BackScreenController>(); energyNumberSpriteRenderer = GameObject.Find("/GUI/TopPanel/EnergyNumber").GetComponent <EnergyNumberSpriteRenderer>(); }
void Awake() { // Inicializacion characterMovement = GetComponent <CharacterMovement>(); anim = transform.Find("CharacterSprite").GetComponent <Animator>(); rigidbody = GetComponent <Rigidbody>(); spriteRenderer = GetComponentInChildren <SpriteRenderer>(); backScreenController = GameObject.Find("BlackScreen").GetComponent <BackScreenController>(); energyNumberSpriteRenderer = GameObject.Find("/GUI/TopPanel/EnergyNumber").GetComponent <EnergyNumberSpriteRenderer>(); itemCollectedSoundClip = Resources.Load <AudioClip>("Sounds/LiveItemCollected_clean"); }