void Awake()
 {
     characterMovement = GetComponent <CharacterMovement>();
     anim                       = GetComponentInChildren <Animator>();
     rigidbody                  = GetComponent <Rigidbody>();
     spriteRenderer             = GetComponentInChildren <SpriteRenderer>();
     backScreenController       = GameObject.Find("BlackScreen").GetComponent <BackScreenController>();
     energyNumberSpriteRenderer = GameObject.Find("/GUI/TopPanel/EnergyNumber").GetComponent <EnergyNumberSpriteRenderer>();
 }
 void Awake()
 {
     // Inicializacion
     characterMovement = GetComponent <CharacterMovement>();
     anim                       = transform.Find("CharacterSprite").GetComponent <Animator>();
     rigidbody                  = GetComponent <Rigidbody>();
     spriteRenderer             = GetComponentInChildren <SpriteRenderer>();
     backScreenController       = GameObject.Find("BlackScreen").GetComponent <BackScreenController>();
     energyNumberSpriteRenderer = GameObject.Find("/GUI/TopPanel/EnergyNumber").GetComponent <EnergyNumberSpriteRenderer>();
     itemCollectedSoundClip     = Resources.Load <AudioClip>("Sounds/LiveItemCollected_clean");
 }