// the time use main render thread public static void SetBackLoadingPriority(BackLoadingPriority priority) { if (m_backLoadingPriority != priority) { m_backLoadingPriority = priority; m_timeOut = ResourceConfig.GetBackLoadingTime(m_backLoadingPriority); } }
public static long GetBackLoadingTime(BackLoadingPriority backLoadingPriority) { switch (backLoadingPriority) { case BackLoadingPriority.Low: return(1); case BackLoadingPriority.BelowNormal: return(5); case BackLoadingPriority.Normal: return(10); case BackLoadingPriority.High: return(100); default: return(10); } }