public void ResetDefaultSound() { if (BackGroundAudioSource != null && defaultAudio != null && BackGroundAudioSource.clip != defaultAudio) { BackGroundAudioSource.clip = defaultAudio; if (SoundEnabled()) { BackGroundAudioSource.Play(); } } }
public void ResetGame() { int oldCoins = Player.Coins; int oldPoints = Player.Score; GameSetup(); Player.SendCoinsChangedMessage(Player.Coins, oldCoins); Player.SendScoreChangedMessage(Player.Score, oldPoints); string newLanguage = PreferencesFactory.GetString("Language", useSecurePrefs: false); if (newLanguage != null) { LocaliseText.Language = newLanguage; } if (SoundEnabled()) { BackGroundAudioSource.Play(); } GameManager.SafeQueueMessage(new GameResetedMessage()); }