示例#1
0
        private void OnClick(BaseEventData arg0)
        {
            PointerEventData ev = arg0 as PointerEventData;

            if (ev == null)
            {
                return;
            }
            if (ev.button == PointerEventData.InputButton.Left)
            {
                if (OutputVisual.status == OutputVisual.LINKING)
                {
                    //linking
                    if (OutputVisual.linkInitiator.host != host)
                    {
                        Disconnect();
                        OutputVisual.CompleteLink(this);
                    }
                }
                else
                {
                    //not linking
                    if (ev.clickCount == 2)
                    {
                        Disconnect();
                    }
                }
            }
            else if (ev.button == PointerEventData.InputButton.Right)
            {
                stay = !stay;
            }
            else if (ev.button == PointerEventData.InputButton.Middle)
            {
                List <Type> allowed = inputAttachedTo.GetAllowedDataTypes();
                if (allowed.Count != 0)
                {
                    StringBuilder builder = new StringBuilder("Allowed:\n");
                    for (int i = 0; i < allowed.Count; i++)
                    {
                        string cleanName = TabMenu.CleanClassName(allowed[i].ToString());
                        builder.Append(cleanName);
                        if (i != allowed.Count - 1)
                        {
                            builder.Append(", ");
                        }
                    }
                    MouseToast.MakeToastFixed(2f, builder.ToString(), UnityEngine.Input.mousePosition);
                }
            }
        }
示例#2
0
 List <Type> GetDataTypeOrAllowed(BackEnd.Input inp)
 {
     if (inp.GetDataType() == null)//several data type; we don't know which data type this input is taking
     {
         return(inp.GetAllowedDataTypes());
     }
     else//only one data type
     {
         return(new List <Type>(new Type[] { inp.GetDataType() }));
     }
 }