/// <summary> /// Mise à jour /// </summary> public void Update() { // retour en arrière if (gamepad.IsPressed(GamepadKeys.ButtonB)) { gamepad.WaitForRelease(() => { BackCallback?.Invoke(); }); } var verticalController = gamepad.VerticalController; if (verticalController == GamepadKeys.Down) { MenuPosition++; this.CursorMoveCallback?.Invoke(MenuPosition); gamepad.WaitForRelease(30); } else if (verticalController == GamepadKeys.Up) { MenuPosition--; this.CursorMoveCallback?.Invoke(MenuPosition); gamepad.WaitForRelease(30); } if (gamepad.IsPressed(GamepadKeys.ButtonA)) { gamepad.WaitForRelease(() => { this.MenuSelectedCallback?.Invoke(this.MenuPosition); }); } }
/// <summary> /// Callback to back button. /// </summary> /// <param name="sender"></param> private void BackCallbackHandler(object sender) { BackCallback?.Invoke(sender); }