示例#1
0
    void OnClickTypeBtn(ButtonScript obj, object args, int param1, int param2)
    {
        switch ((TypeType)param1)
        {
        case TypeType.TT_Collection:
            int index = typeListGrid_.GetIndex(obj.transform);
            if (typeFlag[(int)TypeType.TT_Collection] && param2 != 1)
            {
                for (int i = 0; i < collectItemCache.Length; ++i)
                {
                    if (collectItemCache[i] != null)
                    {
                        //typeListGrid_.RemoveChild(index + 1);
                        typeListGrid_.RemoveChild(collectItemCache[i].transform);
                        UIManager.RemoveButtonEventHandler(collectItemCache[i], EnumButtonEvent.OnClick);
                        collectItemCache[i].SetActive(false);
                    }
                }
                typeFlag[(int)TypeType.TT_Collection] = false;
            }
            else
            {
                GameObject colItem = null;
                for (int i = 0; i < AuctionHouseSystem.CollectionMax; ++i)
                {
                    if (i < AuctionHouseSystem.collectionList_.Count)
                    {
                        string[] infos  = AuctionHouseSystem.collectionList_[i].Split('|');
                        int      id     = int.Parse(infos[0]);
                        int      isItem = bool.Parse(infos[1]) == true? 1: 0;
                        if (collectItemCache[i] == null)
                        {
                            colItem = GameObject.Instantiate(collectItem_) as GameObject;
                            typeListGrid_.AddChild(colItem.transform, index + 1 + i);
                            colItem.SetActive(true);
                            colItem.transform.localScale = Vector3.one;
                            colItem.GetComponent <CollectGood>().SetData(AuctionHouseSystem.collectionList_[i]);
                            UIManager.SetButtonEventHandler(colItem, EnumButtonEvent.OnClick, OnCollectionSearch, id, isItem);
                            UIManager.SetButtonEventHandler(colItem.GetComponent <CollectGood>().cancelCollectBtn_.gameObject, EnumButtonEvent.OnClick, OnUnCollect, i, isItem);


                            collectItemCache[i] = colItem;
                        }
                        else
                        {
                            typeListGrid_.AddChild(collectItemCache[i].transform, index + 1 + i);
                            collectItemCache[i].SetActive(true);
                            collectItemCache[i].GetComponent <CollectGood>().SetData(AuctionHouseSystem.collectionList_[i]);
                            UIManager.SetButtonEventHandler(collectItemCache[i].GetComponent <CollectGood>().cancelCollectBtn_.gameObject, EnumButtonEvent.OnClick, OnUnCollect, i, isItem);
                            UIManager.SetButtonEventHandler(collectItemCache[i], EnumButtonEvent.OnClick, OnCollectionSearch, id, isItem);
                        }
                    }
                    else
                    {
                        if (collectItemCache[i] != null)
                        {
                            UIManager.RemoveButtonEventHandler(collectItemCache[i], EnumButtonEvent.OnClick);
                            collectItemCache[i].SetActive(false);
                        }
                    }
                }
                typeFlag[(int)TypeType.TT_Collection] = true;
            }
            //typeListGrid_.Reposition();
            obj.GetComponent <MainGood>().SetTriangle(typeFlag[(int)TypeType.TT_Collection]);
            break;

        case TypeType.TT_Equip:
            index = typeListGrid_.GetIndex(obj.transform);
            if (typeFlag[(int)TypeType.TT_Equip])
            {
                for (int i = 0; i < equipItemCache.Length; ++i)
                {
                    if (equipItemCache[i] != null)
                    {
                        typeListGrid_.RemoveChild(index + 1);
                        UIManager.RemoveButtonEventHandler(equipItemCache[i], EnumButtonEvent.OnClick);
                        equipItemCache[i].SetActive(false);
                    }
                }
                typeFlag[(int)TypeType.TT_Equip] = false;
            }
            else
            {
                GameObject subItem = null;
                for (int i = (int)ItemSubType.IST_None; i < (int)ItemSubType.IST_EquipMax - 1; ++i)
                {
                    if (equipItemCache[i] == null)
                    {
                        subItem = GameObject.Instantiate(subItem_) as GameObject;
                        typeListGrid_.AddChild(subItem.transform, index + 1 + i);
                        subItem.transform.localScale = Vector3.one;
                        SubGood sg = subItem.GetComponent <SubGood>();
                        sg.SetType(SubGood.GoodType.GT_Item);
                        sg.SetData(LanguageManager.instance.GetValue(((ItemSubType)i + 1).ToString()));
                        UIManager.SetButtonEventHandler(subItem, EnumButtonEvent.OnClick, OnSubTypeSearch, i + 1, 1);
                        subItem.SetActive(true);
                        equipItemCache[i] = subItem;
                    }
                    else
                    {
                        typeListGrid_.AddChild(equipItemCache[i].transform, index + 1 + i);
                        UIManager.SetButtonEventHandler(equipItemCache[i], EnumButtonEvent.OnClick, OnSubTypeSearch, i + 1, 1);
                        equipItemCache[i].SetActive(true);
                    }
                }
                typeFlag[(int)TypeType.TT_Equip] = true;
            }
            typeListGrid_.Reposition();
            obj.GetComponent <MainGood>().SetTriangle(typeFlag[(int)TypeType.TT_Equip]);
            break;

        case TypeType.TT_Baby:
            index = typeListGrid_.GetIndex(obj.transform);
            if (typeFlag[(int)TypeType.TT_Baby])
            {
                for (int i = 0; i < babyItemCache.Length; ++i)
                {
                    if (babyItemCache[i] != null)
                    {
                        typeListGrid_.RemoveChild(index + 1);
                        UIManager.RemoveButtonEventHandler(babyItemCache[i], EnumButtonEvent.OnClick);
                        babyItemCache[i].SetActive(false);
                    }
                }
                typeFlag[(int)TypeType.TT_Baby] = false;
            }
            else
            {
                GameObject subItem = null;
                for (int i = (int)RaceType.RT_None; i < (int)RaceType.RT_Max - 1; ++i)
                {
                    if (babyItemCache[i] == null)
                    {
                        subItem = GameObject.Instantiate(subItem_) as GameObject;
                        typeListGrid_.AddChild(subItem.transform, index + 1 + i);
                        subItem.transform.localScale = Vector3.one;
                        SubGood sg = subItem.GetComponent <SubGood>();
                        sg.SetType(SubGood.GoodType.GT_Baby);
                        string nameType = ((RaceType)i + 1).ToString();
                        sg.SetData(LanguageManager.instance.GetValue(((RaceType)i + 1).ToString()), BabyData.GetRaceIconByType((RaceType)i + 1));
                        UIManager.SetButtonEventHandler(subItem, EnumButtonEvent.OnClick, OnSubTypeSearch, i + 1, 0);
                        subItem.SetActive(true);
                        babyItemCache[i] = subItem;
                        if (RaceType.RT_Human.ToString().Equals(nameType) || RaceType.RT_Metal.ToString().Equals(nameType))
                        {
                            sg.dikuangSp.spriteName = "webzudidilan";
                        }
                        if (RaceType.RT_Insect.ToString().Equals(nameType) || RaceType.RT_Animal.ToString().Equals(nameType))
                        {
                            sg.dikuangSp.spriteName = "webzudihuang";
                        }

                        if (RaceType.RT_Dragon.ToString().Equals(nameType) || RaceType.RT_Extra.ToString().Equals(nameType) || RaceType.RT_Undead.ToString().Equals(nameType))
                        {
                            sg.dikuangSp.spriteName = "webzudihong";
                        }
                        if (RaceType.RT_Fly.ToString().Equals(nameType) || RaceType.RT_Plant.ToString().Equals(nameType))
                        {
                            sg.dikuangSp.spriteName = "webzudilv";
                        }
                    }
                    else
                    {
                        typeListGrid_.AddChild(babyItemCache[i].transform, index + 1 + i);
                        UIManager.SetButtonEventHandler(babyItemCache[i], EnumButtonEvent.OnClick, OnSubTypeSearch, i + 1, 0);
                        babyItemCache[i].SetActive(true);
                    }
                }
                typeFlag[(int)TypeType.TT_Baby] = true;
            }
            typeListGrid_.Reposition();
            obj.GetComponent <MainGood>().SetTriangle(typeFlag[(int)TypeType.TT_Baby]);
            break;

        case TypeType.TT_Item:
            index = typeListGrid_.GetIndex(obj.transform);
            if (typeFlag[(int)TypeType.TT_Item])
            {
                for (int i = 0; i < consumItemCache.Length; ++i)
                {
                    if (consumItemCache[i] != null)
                    {
                        typeListGrid_.RemoveChild(index + 1);
                        UIManager.RemoveButtonEventHandler(consumItemCache[i], EnumButtonEvent.OnClick);
                        consumItemCache[i].SetActive(false);
                    }
                }
                typeFlag[(int)TypeType.TT_Item] = false;
            }
            else
            {
                GameObject subItem = null;
                for (int i = (int)ItemSubType.IST_None; i < (int)ItemSubType.IST_ConsEnd - (int)ItemSubType.IST_ConsBegin - 1; ++i)
                {
                    if (consumItemCache[i] == null)
                    {
                        subItem = GameObject.Instantiate(subItem_) as GameObject;
                        typeListGrid_.AddChild(subItem.transform, index + 1 + i);
                        subItem.transform.localScale = Vector3.one;
                        SubGood sg = subItem.GetComponent <SubGood>();
                        sg.SetType(SubGood.GoodType.GT_Item);
                        sg.SetData(LanguageManager.instance.GetValue(((ItemSubType)i + (int)ItemSubType.IST_ConsBegin + 1).ToString()));
                        UIManager.SetButtonEventHandler(subItem, EnumButtonEvent.OnClick, OnSubTypeSearch, i + (int)ItemSubType.IST_ConsBegin + 1, 1);
                        subItem.SetActive(true);
                        consumItemCache[i] = subItem;
                    }
                    else
                    {
                        typeListGrid_.AddChild(consumItemCache[i].transform, index + 1 + i);
                        UIManager.SetButtonEventHandler(consumItemCache[i], EnumButtonEvent.OnClick, OnSubTypeSearch, i + (int)ItemSubType.IST_ConsBegin + 1, 1);
                        consumItemCache[i].SetActive(true);
                    }
                }
                typeFlag[(int)TypeType.TT_Item] = true;
            }
            typeListGrid_.Reposition();
            obj.GetComponent <MainGood>().SetTriangle(typeFlag[(int)TypeType.TT_Item]);
            break;

        default:
            break;
        }
    }