// 공격 당했을 시
 private void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.tag.Equals("waterbullet") && Health > 0)
     {
         Health--;
         headAnimator.SetTrigger("hit");
         wingsAnimator.SetTrigger("hit");
         bodyAnimator.SetTrigger("hit");
         flag = false;
         if (ThisName.Equals("enemy1"))
         {
             UIM.HitEnemy1();
         }
         else if (ThisName.Equals("enemy2"))
         {
             UIM.HitEnemy2();
         }
         waterball.SetActive(true);
         HitMessage.SetActive(true);
         if (Health > 0)
         {
             Invoke("SetFlagAndBall", 2f);
         }
         else
         {
             Invoke("SetFlagAndBall", 1.5f);
         }
     }
 }
示例#2
0
 private void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.tag.Equals("waterbullet") && Health != 0)
     {
         Health--;
         if (transform.tag.Equals("enemy1"))
         {
             UIM.HitEnemy1();
         }
         else if (transform.tag.Equals("enemy2"))
         {
             UIM.HitEnemy2();
         }
         waterball.SetActive(true);
         HitMessage.SetActive(true);
         flag = false;
         if (Health > 0)
         {
             Invoke("SetFlagAndBall", 2f);
         }
         else
         {
             Invoke("SetFlagAndBall", 1.5f);
         }
     }
 }