示例#1
0
 public void OnClick()
 {
     if (b_state == B_State.AVAILABLE && !click_stint)
     {
         click_stint = true;
         Instantiate(character, new Vector3(home.transform.position.x, 0.5f, home.transform.position.z), Quaternion.identity);
         b_state = B_State.UNAVAILABLE;
     }
 }
示例#2
0
    //------------------------------

    //  ボタン使用不可能

    //------------------------------
    void UnPossible()
    {
        unpossible_image.fillAmount += possible_speed * Time.deltaTime;

        if (unpossible_image.fillAmount == 1)
        {
            click_stint = false;
            b_state     = B_State.AVAILABLE;
        }
    }