private void PlayerList_PlayerInfoUpdated(object sender, BZFlag.Game.Players.Player e) { PlayersList.Items.Clear(); PlayersList.Items.AddRange(GameClient.PlayerList.GetPlayerList()); AddLogLine("Player Updated " + e.Callsign); }
private void PlayerList_PlayerStateUpdated(object sender, BZFlag.Game.Players.Player e) { AddLogLine("Player Updated " + e.Callsign); }