public void resetCurrentQuestion() { BWFlowersLayer layer = flowersLayer.GetComponent <BWFlowersLayer>(); foreach (GameObject flower in layer.flowers) { BWFlower flowerObj = flower.GetComponent <BWFlower>(); flowerObj.setDisabled(); } }
public void resetFlowersLayer() { foreach (GameObject flower in flowers) { BWFlower flowerObj = flower.GetComponent <BWFlower>(); flowerObj.setDisabled(); } if (tracingLines != null) { while (tracingLines.Count > 0) { DestroyObject((GameObject)tracingLines[0]); tracingLines.RemoveAt(0); } tracingLines = new ArrayList(); } }