public MDL0Props(int vertices, int faces, int nodes, int unk1, int unk2, int unk3, int unk4, int unk5, Vector3 min, Vector3 max) { _headerLen = 0x40; _mdl0Offset = 0; _unk1 = unk1; _unk2 = unk2; _numVertices = vertices; _numFaces = faces; _unk3 = unk3; _numNodes = nodes; _unk4 = (short)unk4; _unk5 = (short)unk5; _dataOffset = 0x40; _minExtents = min; _maxExtents = max; }
public bool Equals(BVec3 other) { return(X == other.X && Y == other.Y && Z == other.Z); }