public void init()
 {
     status          = new STATUS();
     BULLETSPAWNER   = GetComponentInChildren <TD_BulletSpawner>();
     anim            = GetComponent <Animator>();
     thisTr          = this.transform;
     rig             = GetComponent <Rigidbody>();
     rig.constraints = RigidbodyConstraints.FreezeRotationX | RigidbodyConstraints.FreezeRotationY | RigidbodyConstraints.FreezeRotationZ;
     coll            = GetComponent <CapsuleCollider>();
     BULLETSPAWNER.INITIALIZING(this);
     allBombs.Add(jelly);
     allBombs.Add(candyBomb);
 }
 public void shot()
 {
     BULLETSPAWNER.shoot();
 }