示例#1
0
 void refresh()
 {
     if (this.InvokeRequired)
     {
         refresh_Call d = new refresh_Call(refresh);
         this.BeginInvoke(d, new object[] { });
     }
     else
     {
         BT_SpeedXY.Text     = "±" + dX.ToString();
         BT_SpeedZ.Text      = "±" + dZ.ToString();
         TB_DataX_Org.Text   = _dataX.value.ToString();
         TB_DataY_Org.Text   = _dataY.value.ToString();
         TB_DataZ_Org.Text   = _dataZ.value.ToString();
         TB_DataX.Text       = dataX.value.ToString();
         TB_DataY.Text       = dataY.value.ToString();
         TB_DataZ.Text       = dataZ.value.ToString();
         TB_LowerLimitX.Text = dataX.lowerLimit.ToString();
         TB_LowerLimitY.Text = dataY.lowerLimit.ToString();
         TB_LowerLimitZ.Text = dataZ.lowerLimit.ToString();
         TB_UpperLimitX.Text = dataX.upperLimit.ToString();
         TB_UpperLimitY.Text = dataY.upperLimit.ToString();
         TB_UpperLimitZ.Text = dataZ.upperLimit.ToString();
         BT_ESC.Focus();
     }
 }
示例#2
0
        void refresh()
        {
            if (this.InvokeRequired)
            {
                refresh_Call d = new refresh_Call(refresh);
                this.BeginInvoke(d, new object[] { });
            }
            else
            {
                for (int i = 0; i < 5; i++)
                {
                    tmp[i] = Math.Round(height[i], 3);
                }

                TB_LT.Text = tmp[1].ToString();
                TB_LB.Text = tmp[2].ToString();
                //TB_CENTER.Text = tmp[0].ToString();
                TB_RT.Text = tmp[3].ToString();
                TB_RB.Text = tmp[4].ToString();

                TB_JIGSIZE_X.Text  = mc.para.CAL.JigSize.x.value.ToString();
                TB_JIGSIZE_Y.Text  = mc.para.CAL.JigSize.y.value.ToString();
                TB_JIG_OFFSET.Text = mc.para.CAL.JigOffset.value.ToString();

                BT_ESC.Focus();
            }
        }
示例#3
0
 void refresh()
 {
     if (this.InvokeRequired)
     {
         refresh_Call d = new refresh_Call(refresh);
         this.BeginInvoke(d, new object[] { });
     }
     else
     {
         BT_Speed.Text = "±" + dX.ToString(); // 단위 갱신
         if (Corner13Teach)                   // 코너 방향 따라서
         {
             TB_Offset_X1.Text = Offset[0].x.value.ToString();
             TB_Offset_Y1.Text = Offset[0].y.value.ToString();
             TB_Offset_X2.Text = Offset[2].x.value.ToString();
             TB_Offset_Y2.Text = Offset[2].y.value.ToString(); // Offset 값 갱신
         }
         else
         {
             TB_Offset_X1.Text = Offset[1].x.value.ToString();
             TB_Offset_Y1.Text = Offset[1].y.value.ToString();
             TB_Offset_X2.Text = Offset[3].x.value.ToString();
             TB_Offset_Y2.Text = Offset[3].y.value.ToString();
         }
         BT_ESC.Focus();
     }
 }
示例#4
0
        void refresh()
        {
            if (this.InvokeRequired)
            {
                refresh_Call d = new refresh_Call(refresh);
                this.BeginInvoke(d, new object[] { });
            }
            else
            {
                double[] tmp = new double[5]; // 1~9
//                 for (int i = 1; i < 5; i++) tmp[i] = 0;			// 계속 0으로 초기화 시킬 필요가 있나..?
                for (int i = 0; i < 5; i++)
                {
                    tmp[i] = Math.Round(touchPosition[i], 3);
                }

                TB_UP.Text     = tmp[1].ToString();
                TB_LEFT.Text   = tmp[2].ToString();
                TB_CENTER.Text = tmp[0].ToString();
                TB_RIGHT.Text  = tmp[3].ToString();
                TB_DOWN.Text   = tmp[4].ToString();

                for (int k = 0; k < 5; k++)
                {
                    if (tiltMin > touchPosition[k])
                    {
                        tiltMin = touchPosition[k];
                    }
                    if (tiltMax < touchPosition[k])
                    {
                        tiltMax = touchPosition[k];
                    }
                }

                TB_TOOLSIZE_X.Text  = mc.para.CAL.ToolSize.x.value.ToString();
                TB_TOOLSIZE_Y.Text  = mc.para.CAL.ToolSize.y.value.ToString();
                TB_TOOL_OFFSET.Text = mc.para.CAL.ToolOffset.value.ToString();

                BT_ESC.Focus();
            }
        }
示例#5
0
        private void refresh()
        {
            if (this.InvokeRequired)
            {
                refresh_Call d = new refresh_Call(refresh);
                this.BeginInvoke(d, new object[] { });
            }
            else
            {
                if (threadForceCalibration != null)
                {
                    if (threadForceCalibration.IsAlive)
                    {
                        BT_STOP.Enabled = true;
                        //BT_AutoCalibration.Enabled = false;
                    }
                    else
                    {
                        BT_STOP.Enabled = false;
                        //BT_AutoCalibration.Enabled = false;
                    }
                }
                else
                {
                    BT_STOP.Enabled = false;
                    //BT_AutoCalibration.Enabled = true;
                }

                TB_Input_Force_0.Text  = force.forceLevel[0].value.ToString();
                TB_Input_Force_1.Text  = force.forceLevel[1].value.ToString();
                TB_Input_Force_2.Text  = force.forceLevel[2].value.ToString();
                TB_Input_Force_3.Text  = force.forceLevel[3].value.ToString();
                TB_Input_Force_4.Text  = force.forceLevel[4].value.ToString();
                TB_Input_Force_5.Text  = force.forceLevel[5].value.ToString();
                TB_Input_Force_6.Text  = force.forceLevel[6].value.ToString();
                TB_Input_Force_7.Text  = force.forceLevel[7].value.ToString();
                TB_Input_Force_8.Text  = force.forceLevel[8].value.ToString();
                TB_Input_Force_9.Text  = force.forceLevel[9].value.ToString();
                TB_Input_Force_10.Text = force.forceLevel[10].value.ToString();
                TB_Input_Force_11.Text = force.forceLevel[11].value.ToString();
                TB_Input_Force_12.Text = force.forceLevel[12].value.ToString();
                TB_Input_Force_13.Text = force.forceLevel[13].value.ToString();
                TB_Input_Force_14.Text = force.forceLevel[14].value.ToString();
                TB_Input_Force_15.Text = force.forceLevel[15].value.ToString();
                TB_Input_Force_16.Text = force.forceLevel[16].value.ToString();
                TB_Input_Force_17.Text = force.forceLevel[17].value.ToString();
                TB_Input_Force_18.Text = force.forceLevel[18].value.ToString();
                TB_Input_Force_19.Text = force.forceLevel[19].value.ToString();

                TB_Bottom_Force_0.Text  = force.bottomForce[0].value.ToString();
                TB_Bottom_Force_1.Text  = force.bottomForce[1].value.ToString();
                TB_Bottom_Force_2.Text  = force.bottomForce[2].value.ToString();
                TB_Bottom_Force_3.Text  = force.bottomForce[3].value.ToString();
                TB_Bottom_Force_4.Text  = force.bottomForce[4].value.ToString();
                TB_Bottom_Force_5.Text  = force.bottomForce[5].value.ToString();
                TB_Bottom_Force_6.Text  = force.bottomForce[6].value.ToString();
                TB_Bottom_Force_7.Text  = force.bottomForce[7].value.ToString();
                TB_Bottom_Force_8.Text  = force.bottomForce[8].value.ToString();
                TB_Bottom_Force_9.Text  = force.bottomForce[9].value.ToString();
                TB_Bottom_Force_10.Text = force.bottomForce[10].value.ToString();
                TB_Bottom_Force_11.Text = force.bottomForce[11].value.ToString();
                TB_Bottom_Force_12.Text = force.bottomForce[12].value.ToString();
                TB_Bottom_Force_13.Text = force.bottomForce[13].value.ToString();
                TB_Bottom_Force_14.Text = force.bottomForce[14].value.ToString();
                TB_Bottom_Force_15.Text = force.bottomForce[15].value.ToString();
                TB_Bottom_Force_16.Text = force.bottomForce[16].value.ToString();
                TB_Bottom_Force_17.Text = force.bottomForce[17].value.ToString();
                TB_Bottom_Force_18.Text = force.bottomForce[18].value.ToString();
                TB_Bottom_Force_19.Text = force.bottomForce[19].value.ToString();

                TB_Top_Force_0.Text  = force.topForce[0].value.ToString();
                TB_Top_Force_1.Text  = force.topForce[1].value.ToString();
                TB_Top_Force_2.Text  = force.topForce[2].value.ToString();
                TB_Top_Force_3.Text  = force.topForce[3].value.ToString();
                TB_Top_Force_4.Text  = force.topForce[4].value.ToString();
                TB_Top_Force_5.Text  = force.topForce[5].value.ToString();
                TB_Top_Force_6.Text  = force.topForce[6].value.ToString();
                TB_Top_Force_7.Text  = force.topForce[7].value.ToString();
                TB_Top_Force_8.Text  = force.topForce[8].value.ToString();
                TB_Top_Force_9.Text  = force.topForce[9].value.ToString();
                TB_Top_Force_10.Text = force.topForce[10].value.ToString();
                TB_Top_Force_11.Text = force.topForce[11].value.ToString();
                TB_Top_Force_12.Text = force.topForce[12].value.ToString();
                TB_Top_Force_13.Text = force.topForce[13].value.ToString();
                TB_Top_Force_14.Text = force.topForce[14].value.ToString();
                TB_Top_Force_15.Text = force.topForce[15].value.ToString();
                TB_Top_Force_16.Text = force.topForce[16].value.ToString();
                TB_Top_Force_17.Text = force.topForce[17].value.ToString();
                TB_Top_Force_18.Text = force.topForce[18].value.ToString();
                TB_Top_Force_19.Text = force.topForce[19].value.ToString();

                TB_HeightLevel_0.Text  = force.heightLevel[0].value.ToString();
                TB_HeightLevel_1.Text  = force.heightLevel[1].value.ToString();
                TB_HeightLevel_2.Text  = force.heightLevel[2].value.ToString();
                TB_HeightLevel_3.Text  = force.heightLevel[3].value.ToString();
                TB_HeightLevel_4.Text  = force.heightLevel[4].value.ToString();
                TB_HeightLevel_5.Text  = force.heightLevel[5].value.ToString();
                TB_HeightLevel_6.Text  = force.heightLevel[6].value.ToString();
                TB_HeightLevel_7.Text  = force.heightLevel[7].value.ToString();
                TB_HeightLevel_8.Text  = force.heightLevel[8].value.ToString();
                TB_HeightLevel_9.Text  = force.heightLevel[9].value.ToString();
                TB_HeightLevel_10.Text = force.heightLevel[10].value.ToString();
                TB_HeightLevel_11.Text = force.heightLevel[11].value.ToString();
                TB_HeightLevel_12.Text = force.heightLevel[12].value.ToString();
                TB_HeightLevel_13.Text = force.heightLevel[13].value.ToString();
                TB_HeightLevel_14.Text = force.heightLevel[14].value.ToString();
                TB_HeightLevel_15.Text = force.heightLevel[15].value.ToString();
                TB_HeightLevel_16.Text = force.heightLevel[16].value.ToString();
                TB_HeightLevel_17.Text = force.heightLevel[17].value.ToString();
                TB_HeightLevel_18.Text = force.heightLevel[18].value.ToString();
                TB_HeightLevel_19.Text = force.heightLevel[19].value.ToString();

                TB_Force_Test_Kilogram.Text = testKilogram.value.ToString();

                BT_ESC.Focus();
            }
        }