示例#1
0
    /// <summary>
    /// 异步加载
    /// </summary>
    /// <param name="callback"></param>
    public void AsyncLoad(Action callback)
    {
        //  JDeBug.Inst.Log("开始任务:" + resourcePath);
        BResources.AsyncLoadSource <GameObject>(resourcePath, (bool result, GameObject o) =>
        {
            var go    = GameObject.Instantiate(o);
            Transform = go.transform;
            Transform.gameObject.SetActive(false);
//            ClientMain.AddToUIRoot(Transform);
            IsLoad = true;
            Init();
            if (callback != null)
            {
                callback();
            }
        });
    }
示例#2
0
 /// <summary>
 /// 异步加载
 /// </summary>
 /// <param name="callback"></param>
 public void AsyncLoad(Action callback)
 {
     //  JDeBug.Inst.Log("开始任务:" + resourcePath);
     BResources.AsyncLoadSource <GameObject>(resourcePath, (bool result, GameObject o) =>
     {
         var go    = GameObject.Instantiate(o);
         Transform = go.transform;
         Transform.gameObject.SetActive(false);
         IsLoad = true;
         //自动查找节点
         UITools.AutoSetTransformPath(this);
         Init();
         if (callback != null)
         {
             callback();
         }
     });
 }
示例#3
0
        static StackObject *AsyncLoadSource_1(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 2);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            System.Action <System.Boolean, UnityEngine.GameObject> @action = (System.Action <System.Boolean, UnityEngine.GameObject>) typeof(System.Action <System.Boolean, UnityEngine.GameObject>).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            System.String @objName = (System.String) typeof(System.String).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);


            var result_of_this_method = BResources.AsyncLoadSource <UnityEngine.GameObject>(@objName, @action);

            __ret->ObjectType = ObjectTypes.Integer;
            __ret->Value      = result_of_this_method;
            return(__ret + 1);
        }