示例#1
0
        public void MenuPress()
        {
            var LeftClick = BMouseListener.GetButtonStateNow(BMouseButton.Left);

            if (LeftClick.IsPressed)
            {
                for (int i = 0; i < buttons.Length; i++)
                {
                    if (LeftClick.Location.X <= buttons[i].X && LeftClick.Location.X >= buttons[i].X1)
                    {
                        if (LeftClick.Location.Y <= buttons[i].Y && LeftClick.Location.Y >= buttons[i].Y1)
                        {
                            buttons[i].Pressed(Window);
                        }
                    }
                }
            }
        }
示例#2
0
        public override void Tick(double delta)
        {
            base.Tick(delta);

            // Handle our player and camera movement
            var LeftClick = BMouseListener.GetButtonStateNow(BMouseButton.Left);

            if (LeftClick.IsPressed)
            {
                Vector2 pos = new Vector2(LeftClick.Location.X, LeftClick.Location.Y);
                pos -= new Vector2(AppSettings.SETTING_WIDTH, AppSettings.SETTING_HEIGHT) / 2f;
                pos  = Camera.ToWorld(pos);

                Camera.SetPosition(pos, BTweenType.QuadraticInOut, 30);

                //Player.MoveToPosition(pos);
                NavMesh.FindPathTo(Player.position, pos);
                Player.FollowPath(NavMesh);
            }

            var RightClick = BMouseListener.GetButtonStateNow(BMouseButton.Right);

            if (RightClick.IsPressed)
            {
                Vector2 pos = new Vector2(RightClick.Location.X, RightClick.Location.Y);
                pos -= new Vector2(AppSettings.SETTING_WIDTH, AppSettings.SETTING_HEIGHT) / 2f;
                pos  = Camera.ToWorld(pos);

                while (Level.GetEntity(pos, 32f) != null)
                {
                    Level.DisposeEntity(Level.GetEntity(pos));
                }

                float treeSize  = (float)new Random().Next(86, 128);
                Tree  newEntity = new Tree(pos, Textures[1], new Vector2(treeSize, treeSize), new RectangleF(0, 0, 256f, 256f));
                Level.CreateEntity(newEntity);
                NavMesh.Update(Level);
            }

            int ScrollWheel = BMouseListener.GetScrollWheelNow();

            if (ScrollWheel != 0)
            {
                if (ScrollWheel < 0)
                {
                    Camera.Zoom = Camera.Zoom - 0.075f;
                }
                else if (ScrollWheel > 0)
                {
                    Camera.Zoom = Camera.Zoom + 0.075f;
                }

                if (Camera.Zoom > 1.25f)
                {
                    Camera.Zoom = 1.25f;
                }
                else if (Camera.Zoom < 0.75f)
                {
                    Camera.Zoom = 0.75f;
                }
            }

            if (BKeyboardListener.IsKeyJustPressed(BKey.F8))
            {
                AppSettings.SETTING_COLLISION_DEBUG = !AppSettings.SETTING_COLLISION_DEBUG;
            }
            if (BKeyboardListener.IsKeyJustPressed(BKey.F7))
            {
                NavMesh.Update(Level);
                AppSettings.SETTING_NAVIGATION_DEBUG = !AppSettings.SETTING_NAVIGATION_DEBUG;
            }
            if (BKeyboardListener.IsKeyJustPressed(BKey.F6))
            {
                AppSettings.SETTING_PATHFINDING_DEBUG = !AppSettings.SETTING_PATHFINDING_DEBUG;
            }
        }