示例#1
0
        public virtual BLRunStatus Run(BulletMLBullet bullet)
        {
            End = true;

            foreach (var task in TaskList)
            {
                if (!task.End)
                {
                    BLRunStatus sts = task.Run(bullet);
                    if (sts == BLRunStatus.Stop)
                    {
                        End = false;
                        return(BLRunStatus.Stop);
                    }
                    else if (sts == BLRunStatus.Continue)
                    {
                        End = false;
                    }
                }
            }

            if (End)
            {
                return(BLRunStatus.End);
            }

            return(BLRunStatus.Continue); // 継続して実行
        }
示例#2
0
        public virtual BLRunStatus Run(BulletMLBullet bullet)
        {
            end = true;
            for (int i = 0; i < taskList.Count; i++)
            {
                if (!taskList[i].end)
                {
                    BLRunStatus sts = taskList[i].Run(bullet);
                    if (sts == BLRunStatus.Stop)
                    {
                        end = false;
                        return(BLRunStatus.Stop);
                    }
                    else if (sts == BLRunStatus.Continue)
                    {
                        end = false;
                    }
                }
            }

            if (end)
            {
                return(BLRunStatus.End);
            }
            else
            {
                return(BLRunStatus.Continue);               //継続して実行
            }
        }
示例#3
0
        public override BLRunStatus Run(BulletMLBullet bullet)
        {
            while (repeatNum < repeatNumMax)
            {
                BLRunStatus runStatus = base.Run(bullet);

                if (runStatus == BLRunStatus.End)
                {
                    repeatNum++;
                    base.Init();
                }
                else if (runStatus == BLRunStatus.Stop)
                {
                    return(BLRunStatus.Stop);                   // BLRunStatus.Stop;
                }
                else
                {
                    return(BLRunStatus.Continue);                   // BLRunStatus.Stop;
                }
            }

            end = true;
            return(BLRunStatus.End);

            //if (repeatNum < repeatNumMax)
            //{
            //    BLRunStatus runStatus = base.Run(bullet);
            //    if (runStatus == BLRunStatus.End)
            //    {
            //        repeatNum++;
            //        //if (bullet.index == DISP_BULLET_INDEX) Debug.WriteLine(String.Format("Repeat: {0} / {1}", repeatNum, repeatNumMax));
            //        base.Init();
            //        if (repeatNum == repeatNumMax)
            //        {
            //            end = true;
            //            return BLRunStatus.End;
            //        }
            //        else
            //            return BLRunStatus.Stop;// Continue;
            //    }
            //    else if (runStatus == BLRunStatus.Stop)
            //        return BLRunStatus.Stop;
            //    else
            //        return BLRunStatus.Stop;// BLRunStatus.Continue;
            //}
            //else
            //{
            //    end = true;
            //    return BLRunStatus.End;
            //}
        }