public void UpdateElo() { IDatabase database = DalFactory.CreateDatabase(); IPlayerDao dao = DalFactory.CreatePlayerDao(database); var plist = dao.FindAll(); Player p1 = new Player(); Player p2 = new Player(); Player p3 = new Player(); Player p4 = new Player(); int i = 0; Assert.IsTrue(plist.Count >= 4); foreach (Player pl in plist) { switch (i) { case 1: p1 = pl; break; case 2: p2 = pl; break; case 3: p3 = pl; break; case 4: p4 = pl; break; } i++; } int p1S = p1.Skills; int p2S = p2.Skills; int p3S = p3.Skills; int p4S = p4.Skills; BLPlayer.UpdateElo(p1, p2, p3, p4); Assert.IsTrue(p1.Skills > p1S); Assert.IsTrue(p2.Skills > p2S); Assert.IsTrue(p3.Skills < p3S); Assert.IsTrue(p4.Skills < p4S); }
public void Update(Match match) { //if (Authentication.getInstance().isAuthenticateWithHeader(Request)) //{ IMatchDao MatchDao = DalFactory.CreateMatchDao(database); IPlayerDao PlayerDao = DalFactory.CreatePlayerDao(database); if (match.Finished) { Player w1; Player w2; Player v1; Player v2; if (match.ResultPointsPlayer1 > match.ResultPointsPlayer2) { w1 = PlayerDao.FindById(match.Team1Player1); w2 = PlayerDao.FindById(match.Team1Player2); v1 = PlayerDao.FindById(match.Team2Player1); v2 = PlayerDao.FindById(match.Team2Player2); } else { w1 = PlayerDao.FindById(match.Team2Player1); w2 = PlayerDao.FindById(match.Team2Player2); v1 = PlayerDao.FindById(match.Team1Player1); v2 = PlayerDao.FindById(match.Team1Player2); } BLPlayer.UpdateElo(w1, w2, v1, v2); BLStatistic.Insert(w1.ID, w1.Skills); BLStatistic.Insert(w2.ID, w2.Skills); BLStatistic.Insert(v1.ID, v1.Skills); BLStatistic.Insert(v2.ID, v2.Skills); PlayerDao.Update(w1); PlayerDao.Update(w2); PlayerDao.Update(v1); PlayerDao.Update(v2); } MatchDao.Update(match); //} }