private void RenderBGPointer() { Viewport view = new Viewport(); view.Width = 128; view.Height = 128; view.MaxZ = 1.0f; Matrix currentViewMatrix = device.Transform.View; rts.BeginScene(renderSurface, view); device.Clear(ClearFlags.Target | ClearFlags.ZBuffer, Color.Black, 1.0f, 0); if (playerShip.State == ShipState.Normal && opponentShip.State == ShipState.Normal) { Matrix pointerViewMatrix = Matrix.Translation(0, 2, -15); pointerViewMatrix *= playerShip.Position.WorldMatrix; device.Transform.View = Matrix.Invert(pointerViewMatrix); bgPointer.Render(); drawingFont.DrawText(2, 2, Color.LimeGreen, "Range: " + range.ToString()); } rts.EndScene(Filter.Linear); device.Transform.View = currentViewMatrix; }