private void ExtractAnimationData(BinaryReader reader) { reader.BaseStream.Seek(this.animOffset, SeekOrigin.Begin); for (Int32 i = 0; i < (Int32)this.animCount; i++) { BGANIM_DEF bGANIM_DEF = new BGANIM_DEF(); bGANIM_DEF.ReadData(reader); this.animList.Add(bGANIM_DEF); } }