示例#1
0
        private Action ExtractAction(BGA.NotificationData notif)
        {
            try
            {
                switch (notif.type)
                {
                case BGA.NotificationData.Type.SIMPLE_NOTE:
                {
                    return(new ActionSimpleNote(notif.GetSimpleNoteMessage()));
                }

                case BGA.NotificationData.Type.ACTIONCARD_PLAYED:
                {
                    string playerId = notif.GetPlayerId(0);
                    int    value    = notif.GetActionCardValue();
                    return(new ActionCard(ActionType.ACTION_CARD, playerId, value));
                }

                case BGA.NotificationData.Type.CHOOSE_COMBATCARD:
                {
                    string playerId = GetPlayerIdFromName(notif.GetPlayerName());
                    return(new ActionCard(ActionType.COMBAT_CARD, playerId));
                }

                case BGA.NotificationData.Type.CHOOSE_MYCOMBATCARD:
                {
                    string playerId = gameData.board.viewerId;
                    int    value    = notif.GetCombatCardValue();
                    return(new ActionCard(ActionType.COMBAT_CARD, playerId, value));
                }

                case BGA.NotificationData.Type.REVEAL_COMBATCARD:
                {
                    string playerId = notif.GetPlayerId(0);
                    int    value    = notif.GetCombatCardValue();
                    int    total    = notif.GetCombatTotalValue();
                    return(new ActionCard(ActionType.COMBAT_CARD, playerId, value, total));
                }

                case BGA.NotificationData.Type.JUMP:
                {
                    string playerId = notif.GetPlayerId(0);
                    return(new ActionCard(ActionType.JUMP, playerId));
                }

                case BGA.NotificationData.Type.CHARACTER_GET_OUT:     // getout and score
                {
                    string     playerId       = notif.GetCharacterOwner();
                    string     tokenName      = gameData.board.ConvertToGame(notif.GetCharacterName());
                    int        score          = notif.GetCharacterPoints();
                    int        charPoints     = notif.GetCharacterPoints();
                    List <int> removeTokenIds = notif.GetRemoveTokenIds();
                    return(new ActionRemove(playerId, tokenName, score, charPoints, removeTokenIds));
                }

                case BGA.NotificationData.Type.REMOVE_TOKENS:  // speed potion, fireballwand
                {
                    if (notif.GetPlayerName() != null)         // speed potion
                    {
                        string     playerId       = GetPlayerIdFromName(notif.GetPlayerName());
                        string     tokenName      = gameData.board.ConvertToGame(notif.GetCharacterName());
                        int        score          = 0;
                        int        charPoints     = 0;
                        List <int> removeTokenIds = notif.GetRemoveTokenIds();
                        return(new ActionRemove(playerId, tokenName, score, charPoints, removeTokenIds));
                    }
                    else         // fireballwand
                    {
                        Logger.Instance.Log("WARNING", "Network Interface: Extraction of Unused notification type " + notif.typeAsString + " (for fireballwand) skipped");
                        return(new Action());
                    }
                }

                case BGA.NotificationData.Type.CHARACTER_HEALED:     // troll regeneration or clerc healing
                {
                    string playerId  = GetPlayerIdFromName(notif.GetPlayerName());
                    string tokenName = gameData.board.ConvertToGame(notif.GetHealerType());         // Troll or Clerc
                    Debug.Assert(notif.GetHealerOwnerId() == playerId);
                    int targetId = notif.GetHealerTargetId();
                    return(new ActionHeal(playerId, tokenName, targetId));
                }

                case BGA.NotificationData.Type.CHARACTER_MOVED:
                {
                    string playerId  = notif.GetPlayerId(0);
                    int    tokenId   = notif.GetArgId(0);
                    string tokenName = gameData.board.ConvertToGame(notif.GetArgType(0));
                    int    x         = gameData.board.ConvertX(notif.GetArgX(0));
                    int    y         = gameData.board.ConvertY(notif.GetArgY(0));
                    return(new ActionMove(playerId, tokenId, tokenName, x, y));
                }

                case BGA.NotificationData.Type.COMBATCARD_REVEALED:     // direct kill by firewand, killed because carrier killed, fall on trap, combat draw/win/loss
                {
                    string     playerId          = GetPlayerIdFromName(notif.GetPlayerName());
                    string     tokenName         = "unknown"; // gameData.board.ConvertToGame(notif.GetCharacterName()); // this information is not given anymore
                    int        attackerScore     = notif.GetAttackerScore();
                    int        defenderScore     = notif.GetDefenderScore();
                    string     winnerId          = notif.GetWinnerId();
                    List <int> woundedIds        = notif.GetWoundedIds();
                    List <int> killedIds         = notif.GetKilledIds();
                    int        attackerCardValue = notif.GetAttackerCardValue();  // -1 if not a combat result
                    int        defenderCardValue = notif.GetDefenderCardValue();  // -1 if not a combat result
                    return(new ActionCombatEnd(playerId, tokenName, attackerScore, defenderScore, winnerId, woundedIds, killedIds, attackerCardValue, defenderCardValue));
                }

                case BGA.NotificationData.Type.COMBAT_START:
                {
                    string        playerId  = GetPlayerIdFromName(notif.GetPlayerName());
                    List <string> attackers = notif.GetAttackerNames();
                    List <string> defenders = notif.GetDefenderNames();
                    return(new ActionCombatStart(playerId, attackers, defenders));
                }

                case BGA.NotificationData.Type.GAMESTATE_CHANGE:
                case BGA.NotificationData.Type.LEAVE_GAMESTATE:
                {
                    bool   leave         = (notif.type == BGA.NotificationData.Type.LEAVE_GAMESTATE);
                    string gameStateName = notif.GetGameStateName();
                    string activePlayer  = notif.GetNewActivePlayer();
                    return(new ActionStateChange(gameStateName, activePlayer, leave));
                }

                case BGA.NotificationData.Type.HERSE_MANIPULATED:
                {
                    string     newState = notif.GetHerseManipulatedNewState();
                    ActionType type     = (newState == "broken") ? ActionType.DESTROYDOOR : ((newState == "open") ? ActionType.OPENDOOR : ActionType.CLOSEDOOR);
                    int        x1       = gameData.board.ConvertX(notif.GetHerseManipulatedCharacterLocationX());
                    int        y1       = gameData.board.ConvertY(notif.GetHerseManipulatedCharacterLocationY());
                    int        x2       = gameData.board.ConvertX(notif.GetHerseManipulatedDirectionX());
                    int        y2       = gameData.board.ConvertY(notif.GetHerseManipulatedDirectionY());
                    return(new ActionDoor(type, x1, y1, x2, y2));
                }

                case BGA.NotificationData.Type.ROOM_DISCOVERED:
                {
                    string playerId = notif.GetPlayerId(0);
                    //int tokenId = notif.GetArgId(0);
                    int tileIndex = gameData.board.ConvertTile(notif.GetTileId());
                    Debug.Assert(tileIndex >= 0 && tileIndex < 8);
                    string tileName    = gameData.board.ConvertToGame(notif.GetTileType().ToString());
                    int    orientation = gameData.board.ConverTileOrientation(notif.GetTileOrientation(), notif.GetTileType());
                    return(new ActionRoomDiscovered(playerId /*, tokenId*/, tileIndex, tileName, orientation));
                }

                case BGA.NotificationData.Type.ROOM_ROTATED:
                {
                    string playerId  = GetPlayerIdFromName(notif.GetPlayerName());
                    string tokenName = gameData.board.ConvertToGame(notif.GetCharacterName());
                    int    tileIndex = gameData.board.ConvertTile(notif.GetTileId());
                    Debug.Assert(tileIndex >= 0 && tileIndex < 8);
                    bool clockwize = notif.GetTileRotationClockwize();
                    int  nbAction  = notif.GetTileRotationNbAction();
                    int  direction = gameData.board.ConverTileOrientation(notif.GetTileRotationDirection(), notif.GetTileType());
                    return(new ActionRoomRotated(playerId, tokenName, tileIndex, clockwize, nbAction, direction));
                }

                case BGA.NotificationData.Type.TOKENS_TO_PLACE_UPDATE:
                case BGA.NotificationData.Type.TOKENS_UPDATE:
                {
                    ActionTokensUpdate.Destination destination;
                    switch (GetCurrentOnlineState())
                    {
                    case "characterChoice":
                        if (notif.type == BGA.NotificationData.Type.TOKENS_TO_PLACE_UPDATE)             // unnecessary update
                        {
                            Logger.Instance.Log("DETAIL", "Network Interface: Extraction of Unused notification type " + notif.typeAsString + " skipped");
                            return(new Action());
                        }
                        else
                        {
                            Debug.Assert(notif.GetTokensUpdateLocation() == "initial");
                            destination = ActionTokensUpdate.Destination.STARTING_LINE;
                        }
                        break;

                    case "placeToken":
                        Debug.Assert(notif.type == BGA.NotificationData.Type.TOKENS_UPDATE);
                        Debug.Assert(notif.GetTokensUpdateLocation() == "ontile");
                        destination = ActionTokensUpdate.Destination.ROOM;
                        break;

                    case "revealCharacters":
                        Debug.Assert(notif.type == BGA.NotificationData.Type.TOKENS_UPDATE);
                        Debug.Assert(notif.GetTokensUpdateLocation() == "ingame");
                        destination = ActionTokensUpdate.Destination.REVEAL;
                        break;

                    case "playerChooseAction":
                    case "movingCharacter":
                        Debug.Assert(notif.type == BGA.NotificationData.Type.TOKENS_TO_PLACE_UPDATE);
                        Debug.Assert(notif.GetTokensUpdateLocation() == "to_place");
                        destination = ActionTokensUpdate.Destination.TO_PLACE;
                        break;

                    default:
                        if (notif.type == BGA.NotificationData.Type.TOKENS_TO_PLACE_UPDATE)
                        {
                            Logger.Instance.Log("DETAIL", "Network Interface: Extraction of Unused notification type " + notif.typeAsString + " skipped");
                            return(new Action());
                        }
                        else
                        {
                            destination = ActionTokensUpdate.Destination.BOARD;
                        }
                        break;
                    }

                    var action = new ActionTokensUpdate(destination);
                    for (int i = 0; i < notif.GetArgsCount(); i++)
                    {
                        int    tokenId   = notif.GetArgId(i);
                        string playerId  = notif.GetPlayerId(i);
                        string tokenName = gameData.board.ConvertToGame(notif.GetArgType(i));
                        bool   isItem    = notif.IsItemToken(i);

                        string location = notif.GetArgLocation(i);
                        switch (location)
                        {
                        case "ontile":
                            int tileIndex = gameData.board.ConvertTile(notif.GetArgLocationArg(i));
                            Debug.Assert(tileIndex >= 0 && tileIndex < 8);
                            action.tokens.Add(new TokenUpdateData(tokenId, playerId, tokenName, isItem, tileIndex));
                            break;

                        case "initial":
                        case "ingame":
                        case "carried":
                        case "removed":
                            int x = gameData.board.ConvertX(notif.GetArgX(i));
                            int y = gameData.board.ConvertY(notif.GetArgY(i));
                            Debug.Assert(x >= 0 && x < gManager.longueurPlateau() && y >= 0 && y < gManager.hauteurPlateau());
                            int holdingCharacterId = notif.GetTokenHolderId(i);
                            action.tokens.Add(new TokenUpdateData(tokenId, playerId, tokenName, isItem, x, y, holdingCharacterId));
                            break;

                        case "to_place":
                            action.tokens.Add(new TokenUpdateData(tokenId, playerId, tokenName, isItem, 0));
                            break;

                        case "not_placed":
                        default:
                            Debug.Assert(false, "not implemented");
                            break;
                        }
                    }
                    return(action);
                }

                case BGA.NotificationData.Type.PASS:
                {
                    return(new ActionPass());
                }

                case BGA.NotificationData.Type.GAMESTATE_MULTIPLEACTIVEUPDATE:
                {
                    List <string> players = notif.GetActivePlayersList();
                    return(new ActionMultiPlayerState(players));
                }

                case BGA.NotificationData.Type.UPDATE_REFLEXIONTIME:
                {
                    string playerId = notif.GetPlayerId();
                    int    delta    = notif.GetTimerDelta();
                    int    max      = notif.GetTimerMax();
                    return(new ActionUpdateTimer(playerId, delta, max));
                }

                case BGA.NotificationData.Type.NEWACTIONCARDS:
                case BGA.NotificationData.Type.UPDATE_MECHANISMLOCATIONS:
                case BGA.NotificationData.Type.TOKENS_TO_PLACE_LIST:
                    Logger.Instance.Log("DETAIL", "Network Interface: Extraction of Unused notification type " + notif.typeAsString + " skipped");
                    return(new Action());

                case BGA.NotificationData.Type.DUMMY:
                    Logger.Instance.Log("WARNING", "Network Interface: Extraction of Unexpected notification type " + notif.typeAsString + " skipped");
                    return(new Action());

                default:
                    Logger.Instance.Log("WARNING", "Network Interface: Extraction of Unknown notification type " + notif.typeAsString + " skipped");
                    return(new Action());
                }
            }
            catch (System.Exception e)
            {
                Logger.Instance.Log("ERROR", "Network Interface: Extraction of action from notification " + notif.typeAsString + " failed " + e.ToString());
                return(new Action());
            }
        }