public ActionResult MemberManagementForDetails(Dictionary <string, string> queryvalues) { string _Value = queryvalues.ContainsKey("Value") ? queryvalues["Value"] : "0"; // string _SearchExt = queryvalues.ContainsKey("SearchExt") ? queryvalues["SearchExt"].ToString() : ""; ViewData["Value"] = _Value; Role model = new Role(); long a = 0; if (long.TryParse(_Value, out a) == false) { return(View(model)); } model = RoleBLL.GetVRoleByString(new Role() { ID = long.Parse(_Value) }); if (model == null) { return(View(model)); } else { Role role = RoleBLL.GetGiftByString(new Role { ID = long.Parse(_Value) }); model.Gift = role.Gift; model.GiftExpire = role.GiftExpire; if (model.ExtInfo == null) { return(View(model)); } else { //SystemType if (SystemType == "2") { ////////////////////////////////底层修改/////////////////////////////////// BExtInfo BExtInfo = BExtInfo.ParseFrom(model.ExtInfo); model.VipGrade = BExtInfo.VipInfo.Grade; //VIP等级 model.VipPoint = BExtInfo.VipInfo.Current; //VIP点数 model.LevelGrade = BExtInfo.LevelInfo.Level; //玩家等级 model.ItemCount = BExtInfo.ToolsInfo.ListToolsList.Count(); //道具 //IList<GameInfo> gameInfoList = BExtInfo.UserExData.ListInfoList; //德州扑克 //GameInfo game15 = gameInfoList.Where(m => m.GameID == 15).FirstOrDefault(); //gameinfo g15 = new gameinfo(); //if (game15 != null) //{ // g15.dwWin = Convert.ToInt32(game15.DwWin); // g15.dwTotal = Convert.ToInt32(game15.DwTotal); // g15.maxWinChip = game15.MaxWinChip; //} //else //{ // g15.dwWin = 0; // g15.dwTotal = 0; // g15.maxWinChip = 0; //} //model.GameInfo15 = g15; ////中发白 //GameInfo game13 = gameInfoList.Where(m => m.GameID == 15).FirstOrDefault(); //gameinfo g13 = new gameinfo(); //if (game13 != null) //{ // g13.dwWin = Convert.ToInt32(game13.DwWin); // g13.dwTotal = Convert.ToInt32(game13.DwTotal); // g13.maxWinChip = game13.MaxWinChip; //} //else //{ // g13.dwWin = 0; // g13.dwTotal = 0; // g13.maxWinChip = 0; //} //model.GameInfo13 = g13; //十二生肖 //GameInfo game14 = gameInfoList.Where(m => m.GameID == 15).FirstOrDefault(); //gameinfo g14 = new gameinfo(); //if (game14 != null) //{ // g14.dwWin = Convert.ToInt32(game14.DwWin); // g14.dwTotal = Convert.ToInt32(game14.DwTotal); // g14.maxWinChip = game14.MaxWinChip; //} //else //{ // g14.dwWin = 0; // g14.dwTotal = 0; // g14.maxWinChip = 0; //} //model.GameInfo14 = g14; model.Friend = (short)BExtInfo.UserExData.WMaxFriend; uint lastLoginTime = BExtInfo.UserExData.LastLoginTime; DateTime dtStart = TimeZone.CurrentTimeZone.ToLocalTime(new DateTime(1970, 1, 1)); long lTime = long.Parse(lastLoginTime + "0000000"); TimeSpan toNow = new TimeSpan(lTime); dtStart = dtStart.Add(toNow); model.LastLoginTime = dtStart; model.lastMoney = BExtInfo.UserExData.LastMoney; } else if (SystemType == "1") { int indexData = 4; byte[] numData = new byte[4]; Array.Copy(model.ExtInfo, indexData, numData, 0, 4); int num = System.BitConverter.ToInt32(numData, 0); indexData = indexData + 4; byte[] DataInfo = new byte[num]; Array.Copy(model.ExtInfo, 0, DataInfo, 0, num); while (indexData < num) { //类型ID int typeid = System.BitConverter.ToInt32(DataInfo, indexData); indexData = indexData + 4; int datanum = System.BitConverter.ToInt32(DataInfo, indexData); indexData = indexData + 4; //VIP等级 if (typeid == 1) { model.VipGrade = System.BitConverter.ToInt32(DataInfo, indexData); model.VipPoint = System.BitConverter.ToInt32(DataInfo, indexData + 4); indexData = indexData + datanum; } //玩家等级 else if (typeid == 2) { model.LevelGrade = System.BitConverter.ToInt32(DataInfo, indexData); indexData = indexData + datanum; } //道具 else if (typeid == 4) { model.ItemCount = datanum / 24; indexData = indexData + datanum; } //牌局 else if (typeid == 9) { int flag = indexData + datanum; model.Friend = System.BitConverter.ToInt16(DataInfo, indexData); uint lastLoginTime = System.BitConverter.ToUInt32(DataInfo, indexData + 4); DateTime dtStart = TimeZone.CurrentTimeZone.ToLocalTime(new DateTime(1970, 1, 1)); long lTime = long.Parse(lastLoginTime + "0000000"); TimeSpan toNow = new TimeSpan(lTime); dtStart = dtStart.Add(toNow); model.LastLoginTime = dtStart; //long lastMoney = System.BitConverter.ToInt32(DataInfo, indexData + 16); //model.lastMoney = lastMoney; indexData = indexData + 32; while (indexData < flag) { short gameid = System.BitConverter.ToInt16(DataInfo, indexData); indexData = indexData + 4; switch (gameid) { case 15: //德州 gameinfo gameinfo15 = new gameinfo(); gameinfo15.dwWin = System.BitConverter.ToInt32(DataInfo, indexData); gameinfo15.dwTotal = System.BitConverter.ToInt32(DataInfo, indexData + 4); gameinfo15.maxWinChip = System.BitConverter.ToInt32(DataInfo, indexData + 8); model.GameInfo15 = gameinfo15; indexData = indexData + 12; break; case 13: //中发白 gameinfo gameinfo13 = new gameinfo(); gameinfo13.dwWin = System.BitConverter.ToInt32(DataInfo, indexData); gameinfo13.dwTotal = System.BitConverter.ToInt32(DataInfo, indexData + 4); gameinfo13.maxWinChip = System.BitConverter.ToInt32(DataInfo, indexData + 8); model.GameInfo13 = gameinfo13; indexData = indexData + 12; break; case 14: //十二生肖 gameinfo gameinfo14 = new gameinfo(); gameinfo14.dwWin = System.BitConverter.ToInt32(DataInfo, indexData); gameinfo14.dwTotal = System.BitConverter.ToInt32(DataInfo, indexData + 4); gameinfo14.maxWinChip = System.BitConverter.ToInt32(DataInfo, indexData + 8); model.GameInfo14 = gameinfo14; indexData = indexData + 12; break; default: indexData = flag; break; } } } else { indexData = indexData + datanum; } } } else { } } // 计算在线状态 UserStateReq UserStateReq; // model.Minu 传一个时间长短给服务器 UserStateReq = UserStateReq.CreateBuilder() .SetUserId(Convert.ToInt32(model.ID)) .Build(); Bind tbind = Cmd.runClient(new Bind(ServiceCmd.SC_USER_STATE, UserStateReq.ToByteArray())); switch ((CenterCmd)tbind.header.CommandID) { case CenterCmd.CS_USER_STATE: UserStateRes UserStateRes = UserStateRes.ParseFrom(tbind.body.ToBytes()); int state = UserStateRes.State; int roomId = UserStateRes.RoomId; int roomtype = UserStateRes.RoomType; model.IsOnLine = state > 0 ? IsOnLine.在线 : IsOnLine.离线; model.RoomID = roomId; model.RoomType = (gameID)roomtype; break; case CenterCmd.CS_CONNECT_ERROR: break; } BaseDataView vbd = new BaseDataView { StartDate = DateTime.Now.AddDays(-10).Date.ToString(), ExpirationDate = DateTime.Now.AddDays(1).Date.ToString(), //Channels = _Channels, SearchExt = _Value }; IEnumerable <BaseDataInfo> ibd = BaseDataBLL.GetGameProfit(vbd); foreach (BaseDataInfo m in ibd) { model.tenDayYinkui = m.ProfitAdd1 + m.ProfitDel1 + m.ProfitAdd2 + m.ProfitDel2 + m.ProfitAdd3 + m.ProfitDel3 + m.ProfitAdd4 + m.ProfitDel4 + m.ProfitAdd5 + m.ProfitDel5 + m.ProfitAdd6 + m.ProfitDel6 + m.ProfitAdd7 + m.ProfitDel7 + m.ProfitAdd8 + m.ProfitDel8 + m.ProfitAdd9 + m.ProfitDel9 + m.ProfitAdd10 + m.ProfitDel10; } foreach (BaseDataInfo m in ibd) { model.tenDayChanchu = m.ProfitAdd1 + m.ProfitAdd2 + m.ProfitAdd3 + m.ProfitAdd4 + m.ProfitAdd5 + m.ProfitAdd6 + m.ProfitAdd7 + m.ProfitAdd8 + m.ProfitAdd9 + m.ProfitAdd10; } foreach (BaseDataInfo m in ibd) { model.tenDayXiaohao = m.ProfitDel1 + m.ProfitDel2 + m.ProfitDel3 + m.ProfitDel4 + m.ProfitDel5 + m.ProfitDel6 + m.ProfitDel7 + m.ProfitDel8 + m.ProfitDel9 + m.ProfitDel10; } model.RemarksName = MemberCenterBLL.GetRemarksNameByID(_Value); } BaseDataView vbd2 = new BaseDataView { StartDate = DateTime.Now.Date.ToString(), ExpirationDate = DateTime.Now.AddDays(1).Date.ToString(), //Channels = _Channels, SearchExt = _Value }; if (_Value != "") { //ViewData["DetailProfit"] = BaseDataBLL.GetGameOutputDetailUser(vbd); ViewData["GameProfit"] = BaseDataBLL.GetGameProfit(vbd2); } else { ViewData["GameProfit"] = ""; } Role rl = RoleBLL.GetModelByID(new Role { ID = Convert.ToInt64(_Value) }); if (rl != null) { string nikeName = rl.NickName; } model.SendEmailCount = MemberCenterBLL.GetSendEmailCount(_Value); int fishCount = 0; GameRecordView grv = new GameRecordView { SearchExt = _Value, StartDate = DateTime.Now.AddDays(-1).Date.ToString(), ExpirationDate = DateTime.Now.AddDays(1).Date.ToString() }; IEnumerable <UserFishInfo> Fishmodel = FishInfoBLL.GetUserInfo(grv); foreach (GL.Data.Model.UserFishInfo m in Fishmodel) { fishCount = fishCount + m.Fish1 * 200000; fishCount = fishCount + m.Fish2 * 1000000; fishCount = fishCount + m.Fish3 * 2000000; fishCount = fishCount + m.Fish4 * 5000000; fishCount = fishCount + m.Fish5 * 100000; fishCount = fishCount + m.Fish6 * 50000; } return(View(model)); }
public ActionResult MemberUpdateForVIP(Dictionary <string, string> queryvalues) { int _type = queryvalues.ContainsKey("Type") ? Convert.ToInt32(queryvalues["Type"]) : 0; int _id = queryvalues.ContainsKey("ID") ? Convert.ToInt32(queryvalues["ID"]) : 0; int _level = queryvalues.ContainsKey("Grade") ? Convert.ToInt32(queryvalues["Grade"]) : 0; int _point = queryvalues.ContainsKey("Point") ? Convert.ToInt32(queryvalues["Point"]) : 0; Role model = new Role(); model = RoleBLL.GetRoleByString(new Role() { ID = _id }); if (model == null) { return(View(model)); } model.UpdateProperty = _type; //数据修改操作 if (Request.IsAjaxRequest()) { //没有封号不能修改 if (model.IsFreeze == isSwitch.开) { return(Content("-1")); } if (_type == 3) //绑定俱乐部 { //检查是不是俱乐部,不是俱乐部,不让绑定 IEnumerable <ClubInfo> clubs = ClubBLL.GetClubInfo(_level); if (clubs != null && clubs.Count() > 0) { } else { return(Content("4"));//不是俱乐部 } Beland_Club_C BelandlubC; // model.Minu 传一个时间长短给服务器 BelandlubC = Beland_Club_C.CreateBuilder() .SetClubID((uint)_level) .SetDwUserID((uint)_id) .Build(); Bind tbind = Cmd.runClient(new Bind(ServiceCmd.SC_BELAND_CLUB, BelandlubC.ToByteArray())); switch ((CenterCmd)tbind.header.CommandID) { case CenterCmd.CS_BELAND_CLUB: Beland_Club_S BelandClubS = Beland_Club_S.ParseFrom(tbind.body.ToBytes()); bool res = BelandClubS.Suc; if (res) { return(Content("5")); } else { return(Content("6")); } case CenterCmd.CS_CONNECT_ERROR: break; } return(Content("6")); //model.ClubID = _level; //int res = RoleBLL.UpdateRoleClub(model); //if(res == 1) //绑定不是俱乐部ID //{ // return Content("4"); //} //else //{ // return Content(res.ToString()); //} } //玩家数据为空 if (model.ExtInfo == null) { return(Content("-2")); } else { ///////////////////////////////////////////////////////////////////////////////// if (SystemType == "2")//万人德州 { BExtInfo BExtInfo = BExtInfo.ParseFrom(model.ExtInfo); if (_type == 1) //修改VIP等级 { VipInfo VipInfo22; VipInfo22 = VipInfo.CreateBuilder(BExtInfo.VipInfo) .SetGrade((int)_level) .SetCurrent((int)_point) .Build(); BExtInfo = BExtInfo.CreateBuilder(BExtInfo) .SetVipInfo(VipInfo22) .Build(); } else if (_type == 2) //修改等级 { LevelInfo LevelInfo22; LevelInfo22 = LevelInfo.CreateBuilder(BExtInfo.LevelInfo) .SetLevel(_level) .SetExp(_point) .Build(); BExtInfo = BExtInfo.CreateBuilder(BExtInfo) .SetLevelInfo(LevelInfo22) .Build(); } byte[] bs = BExtInfo.ToByteArray(); model.ExtInfo = bs; return(Content(RoleBLL.UpdateRole(model).ToString())); } else if (SystemType == "1") { byte[] Data = new byte[4]; Array.Copy(model.ExtInfo, 4, Data, 0, 4); int num = System.BitConverter.ToInt32(Data, 0); byte[] Grade = System.BitConverter.GetBytes(_level); byte[] Point = System.BitConverter.GetBytes(_point); for (int j = 0; j < 4; j++) { if (_type == 1) //修改VIP等级 { model.ExtInfo[16 + j] = Grade[j]; model.ExtInfo[20 + j] = Point[j]; } else if (_type == 2) //修改等级 { model.ExtInfo[36 + j] = Grade[j]; model.ExtInfo[40 + j] = Point[j]; } } return(Content(RoleBLL.UpdateRole(model).ToString())); } else { } } } //数据查询操作 if (model.ExtInfo == null) { return(View(model)); } else { if (SystemType == "2") { BExtInfo BExtInfo = BExtInfo.ParseFrom(model.ExtInfo); model.VipGrade = BExtInfo.VipInfo.Grade; //VIP等级 model.VipPoint = BExtInfo.VipInfo.Current; //VIP等级 model.LevelGrade = BExtInfo.LevelInfo.Level; //玩家等级 model.LevelPoint = BExtInfo.LevelInfo.Exp; //玩家等级 return(View(model)); } else { int indexData = 4; byte[] numData = new byte[4]; Array.Copy(model.ExtInfo, indexData, numData, 0, 4); int num = System.BitConverter.ToInt32(numData, 0); indexData = indexData + 4; byte[] DataInfo = new byte[num]; Array.Copy(model.ExtInfo, 0, DataInfo, 0, num); while (indexData < num) { //类型ID int typeid = System.BitConverter.ToInt32(DataInfo, indexData); indexData = indexData + 4; //数据长度 int datanum = System.BitConverter.ToInt32(DataInfo, indexData); indexData = indexData + 4; //VIP等级 if (typeid == 1) { model.VipGrade = System.BitConverter.ToInt32(DataInfo, indexData); model.VipPoint = System.BitConverter.ToInt32(DataInfo, indexData + 4); indexData = indexData + datanum; } //玩家等级 else if (typeid == 2) { model.LevelGrade = System.BitConverter.ToInt32(DataInfo, indexData); model.LevelPoint = System.BitConverter.ToInt32(DataInfo, indexData + 4); indexData = indexData + datanum; } else { indexData = indexData + datanum; } } return(View(model)); } } }