示例#1
0
    private IEnumerator SetChangeBallPreview(int idBall)
    {
        ballAnimator.gameObject.GetComponent <BBUIView>().HideView();
        yield return(new WaitForSeconds(0.3f));

        ShowBallPreview_ID(idBall);
        ballAnimator.gameObject.GetComponent <BBUIView>().ShowView();

        if (Config.GetBallActive() == idBall)
        {
            btnTryBallPreview.gameObject.SetActive(false);
            btnActiveBallPreview.gameObject.SetActive(false);
        }
        else if (Config.GetInfoBallFromID(idBall).ballType == Config.BALL_TYPE.PREMIUM && Config.GetBuyIAP(Config.IAP_ID.premium_pack))
        {
            btnTryBallPreview.gameObject.SetActive(false);
            btnActiveBallPreview.gameObject.SetActive(true);
            btnActiveBallPreview.GetComponent <BBUIView>().ShowView();
        }
        else if (Config.GetInfoBallUnlock(idBall))
        {
            btnTryBallPreview.gameObject.SetActive(false);
            btnActiveBallPreview.gameObject.SetActive(true);
            btnActiveBallPreview.GetComponent <BBUIView>().ShowView();
        }
        else
        {
            btnActiveBallPreview.gameObject.SetActive(false);
            btnTryBallPreview.gameObject.SetActive(true);
            btnTryBallPreview.GetComponent <BBUIView>().ShowView();
        }
    }
示例#2
0
    public IEnumerator OpenPopup_IEnumerator()
    {
        SoundManager.instance.SFX_Win();
        btnClose.gameObject.SetActive(false);
        btnReward.gameObject.SetActive(false);
        bg.gameObject.SetActive(false);
        efxBall.gameObject.SetActive(false);
        efxPopup.gameObject.SetActive(false);
        animator.gameObject.SetActive(false);
        txtTitle.gameObject.SetActive(false);

        yield return(new WaitForSeconds(0.1f));

        bg.gameObject.SetActive(true);
        bg.ShowView();

        yield return(new WaitForSeconds(0.5f));

        txtTitle.gameObject.SetActive(true);
        txtTitle.gameObject.GetComponent <BBUIView>().ShowView();

        yield return(new WaitForSeconds(0.2f));

        animator.gameObject.SetActive(true);
        animator.GetComponent <BBUIView>().ShowView();

        yield return(new WaitForSeconds(0.2f));

        efxBall.gameObject.SetActive(true);
        efxBall.Play();

        yield return(new WaitForSeconds(0.1f));

        SoundManager.instance.SFX_PhaoHoa();
        efxPopup.gameObject.SetActive(true);
        efxPopup.Play();

        if (isVideo)
        {
            yield return(new WaitForSeconds(1f));

            btnReward.gameObject.SetActive(true);
            btnReward.GetComponent <BBUIView>().ShowView();
        }

        yield return(new WaitForSeconds(2f));

        btnClose.gameObject.SetActive(true);
        btnClose.GetComponent <BBUIView>().ShowView();

        lockGroup.gameObject.SetActive(false);
    }
示例#3
0
 public void ShowPopup()
 {
     gameObject.SetActive(true);
     btnBack.GetComponent <BBUIView>().ShowView();
 }
示例#4
0
    public IEnumerator ShowPopup_IEnumerator(int coinReward)
    {
        SoundManager.instance.SFX_Win();
        bg.gameObject.SetActive(false);
        btnNoThank.gameObject.SetActive(false);
        btnReward.gameObject.SetActive(false);
        btnNextLevel.gameObject.SetActive(false);
        btnFreeCoin.gameObject.SetActive(false);
        btnChest.gameObject.SetActive(false);
        btnDailyReward.gameObject.SetActive(false);
        btnFreeHeart.gameObject.SetActive(false);
        btnShopCoin.gameObject.SetActive(false);
        btnShopSkin.gameObject.SetActive(false);
        ballAnimator.gameObject.SetActive(false);
        efxWin.gameObject.SetActive(false);
        txtLevel.gameObject.SetActive(false);
        txtCompeted.gameObject.SetActive(false);
        btnNextBallPreview.gameObject.SetActive(false);
        btnBackBallPreview.gameObject.SetActive(false);
        btnTryBallPreview.gameObject.SetActive(false);
        btnActiveBallPreview.gameObject.SetActive(false);
        btnShop.gameObject.SetActive(false);
        btnShopHeart.gameObject.SetActive(false);

        yield return(new WaitForSeconds(0.1f));

        bg.gameObject.SetActive(true);
        bg.ShowView();

        yield return(new WaitForSeconds(0.2f));

        txtLevel.gameObject.SetActive(true);
        txtLevel.gameObject.GetComponent <BBUIView>().ShowView();
        txtCompeted.gameObject.SetActive(true);
        txtCompeted.gameObject.GetComponent <BBUIView>().ShowView();

        yield return(new WaitForSeconds(0.5f));

        if (Config.GetLevel() > Config.MIN_LEVEL_SHOW_REWARD_BUTTON)
        {
            btnReward.gameObject.SetActive(true);
            btnReward.GetComponent <BBUIView>().ShowView();
        }

        btnFreeCoin.gameObject.SetActive(true);
        btnFreeCoin.GetComponent <BBUIView>().ShowView();
        if (Config.CheckShowStartPack())
        {
            btnChest.gameObject.SetActive(true);
            btnChest.GetComponent <BBUIView>().ShowView();
        }
        btnFreeHeart.gameObject.SetActive(true);
        btnFreeHeart.GetComponent <BBUIView>().ShowView();
        btnShopSkin.gameObject.SetActive(true);
        btnShopSkin.GetComponent <BBUIView>().ShowView();

        btnShopCoin.gameObject.SetActive(true);
        btnShopCoin.GetComponent <BBUIView>().ShowView();
        btnShopHeart.gameObject.SetActive(true);
        btnShopHeart.GetComponent <BBUIView>().ShowView();

        yield return(new WaitForSeconds(0.2f));

        btnShop.gameObject.SetActive(true);
        btnShop.GetComponent <BBUIView>().ShowView();


        yield return(new WaitForSeconds(0.2f));

        ballAnimator.gameObject.SetActive(true);
        ballAnimator.GetComponent <BBUIView>().ShowView();
        btnDailyReward.gameObject.SetActive(true);
        btnDailyReward.GetComponent <BBUIView>().ShowView();

        btnNextBallPreview.gameObject.SetActive(true);
        btnNextBallPreview.GetComponent <BBUIView>().ShowView();

        btnBackBallPreview.gameObject.SetActive(true);
        btnBackBallPreview.GetComponent <BBUIView>().ShowView();
        if (Config.GetBallActive() == listIDBallPreviews[indexBallPreview])
        {
            btnTryBallPreview.gameObject.SetActive(false);
            btnActiveBallPreview.gameObject.SetActive(false);
        }
        else if (Config.GetInfoBallFromID(listIDBallPreviews[indexBallPreview]).ballType == Config.BALL_TYPE.PREMIUM && Config.GetBuyIAP(Config.IAP_ID.premium_pack))
        {
            btnTryBallPreview.gameObject.SetActive(false);
            btnActiveBallPreview.gameObject.SetActive(true);
            btnActiveBallPreview.GetComponent <BBUIView>().ShowView();
        }
        else if (Config.GetInfoBallUnlock(listIDBallPreviews[indexBallPreview]))
        {
            btnTryBallPreview.gameObject.SetActive(false);
            btnActiveBallPreview.gameObject.SetActive(true);
            btnActiveBallPreview.GetComponent <BBUIView>().ShowView();
        }
        else
        {
            btnActiveBallPreview.gameObject.SetActive(false);
            btnTryBallPreview.gameObject.SetActive(true);
            btnTryBallPreview.GetComponent <BBUIView>().ShowView();
        }
        yield return(new WaitForSeconds(0.5f));

        SoundManager.instance.SFX_PhaoHoa();
        efxWin.gameObject.SetActive(true);
        efxWin.Play();

        yield return(new WaitForSeconds(1f));

        lockPopup.SetActive(false);
        GamePlayManager.Ins.AddCoin(coinReward, posCenter.position, posCoin.position, () => {
        });

        yield return(new WaitForSeconds(3f));

        if (Config.GetLevel() <= Config.MIN_LEVEL_SHOW_INTERSTITIAL)
        {
            btnNextLevel.gameObject.SetActive(true);
            btnNextLevel.GetComponent <BBUIView>().ShowView();
        }
        else
        {
            btnNoThank.gameObject.SetActive(true);
            btnNoThank.GetComponent <BBUIView>().ShowView();
        }

        if (Config.currIDBallRescue != -1)
        {
            rescuePopup.OpenRescuePopup();
        }
        else if (Config.CheckDailyReward())
        {
            //  dailyRewardPopup.OpenPopup();
        }
    }
示例#5
0
    public IEnumerator ShowPopup_IEnumerator()
    {
        SoundManager.instance.SFX_GameOver();
        bg.gameObject.SetActive(false);
        btnReplay.gameObject.SetActive(false);
        btnSkip.gameObject.SetActive(false);
        btnFreeCoin.gameObject.SetActive(false);
        btnChest.gameObject.SetActive(false);
        btnDailyReward.gameObject.SetActive(false);
        btnFreeHeart.gameObject.SetActive(false);
        btnShopCoin.gameObject.SetActive(false);
        btnShopSkin.gameObject.SetActive(false);
        ballAnimator.gameObject.SetActive(false);
        txtLevel.gameObject.SetActive(false);
        txtFailed.gameObject.SetActive(false);
        btnNextBallPreview.gameObject.SetActive(false);
        btnBackBallPreview.gameObject.SetActive(false);
        btnTryBallPreview.gameObject.SetActive(false);
        btnActiveBallPreview.gameObject.SetActive(false);
        btnShop.gameObject.SetActive(false);
        btnShopHeart.gameObject.SetActive(false);

        yield return(new WaitForSeconds(0.1f));

        bg.gameObject.SetActive(true);
        bg.ShowView();

        yield return(new WaitForSeconds(0.2f));

        txtLevel.gameObject.SetActive(true);
        txtLevel.gameObject.GetComponent <BBUIView>().ShowView();
        txtFailed.gameObject.SetActive(true);
        txtFailed.gameObject.GetComponent <BBUIView>().ShowView();

        yield return(new WaitForSeconds(0.5f));

        btnFreeCoin.gameObject.SetActive(true);
        btnFreeCoin.GetComponent <BBUIView>().ShowView();
        if (Config.CheckShowStartPack())
        {
            btnChest.gameObject.SetActive(true);
            btnChest.GetComponent <BBUIView>().ShowView();
        }
        btnFreeHeart.gameObject.SetActive(true);
        btnFreeHeart.GetComponent <BBUIView>().ShowView();
        btnShopSkin.gameObject.SetActive(true);
        btnShopSkin.GetComponent <BBUIView>().ShowView();

        btnShopCoin.gameObject.SetActive(true);
        btnShopCoin.GetComponent <BBUIView>().ShowView();
        btnShopHeart.gameObject.SetActive(true);
        btnShopHeart.GetComponent <BBUIView>().ShowView();

        yield return(new WaitForSeconds(0.2f));

        btnShop.gameObject.SetActive(true);
        btnShop.GetComponent <BBUIView>().ShowView();


        yield return(new WaitForSeconds(0.2f));

        ballAnimator.gameObject.SetActive(true);
        ballAnimator.GetComponent <BBUIView>().ShowView();
        btnDailyReward.gameObject.SetActive(true);
        btnDailyReward.GetComponent <BBUIView>().ShowView();

        btnNextBallPreview.gameObject.SetActive(true);
        btnNextBallPreview.GetComponent <BBUIView>().ShowView();

        btnBackBallPreview.gameObject.SetActive(true);
        btnBackBallPreview.GetComponent <BBUIView>().ShowView();

        yield return(new WaitForSeconds(0.5f));

        btnSkip.gameObject.SetActive(true);
        btnSkip.GetComponent <BBUIView>().ShowView();

        yield return(new WaitForSeconds(1f));

        lockPopup.SetActive(false);

        yield return(new WaitForSeconds(3f));

        btnReplay.gameObject.SetActive(true);
        btnReplay.GetComponent <BBUIView>().ShowView();

        if (Config.currIDBallRescue != -1)
        {
            rescuePopup.OpenRescuePopup();
        }
        else if (Config.CheckDailyReward())
        {
            //  dailyRewardPopup.OpenPopup();
        }
    }
示例#6
0
    public IEnumerator Start_IEnumerator()
    {
        btnPlay.gameObject.SetActive(false);
        btnShop.gameObject.SetActive(false);
        btnShopSkin.gameObject.SetActive(false);
        ballAnimator.gameObject.SetActive(false);
        btnFreeCoin.gameObject.SetActive(false);
        btnDailyReward.gameObject.SetActive(false);
        btnChest.gameObject.SetActive(false);
        btnShopHeart.gameObject.SetActive(false);
        btnFreeHeart.gameObject.SetActive(false);
        btnShopCoin.gameObject.SetActive(false);
        txtLevel.gameObject.SetActive(false);
        btnNextBallPreview.gameObject.SetActive(false);
        btnBackBallPreview.gameObject.SetActive(false);
        btnTryBallPreview.gameObject.SetActive(false);
        btnActiveBallPreview.gameObject.SetActive(false);

        yield return(new WaitForSeconds(0.1f));

        txtLevel.gameObject.SetActive(true);
        txtLevel.gameObject.GetComponent <BBUIView>().ShowView();

        yield return(new WaitForSeconds(0.5f));

        btnFreeCoin.gameObject.SetActive(true);
        btnFreeCoin.GetComponent <BBUIView>().ShowView();
        if (Config.CheckShowStartPack())
        {
            btnChest.gameObject.SetActive(true);
            btnChest.GetComponent <BBUIView>().ShowView();
        }
        btnShopCoin.gameObject.SetActive(true);
        btnShopCoin.GetComponent <BBUIView>().ShowView();
        btnShopHeart.gameObject.SetActive(true);
        btnShopHeart.GetComponent <BBUIView>().ShowView();
        btnFreeHeart.gameObject.SetActive(true);
        btnFreeHeart.GetComponent <BBUIView>().ShowView();
        btnShopSkin.gameObject.SetActive(true);
        btnShopSkin.GetComponent <BBUIView>().ShowView();

        yield return(new WaitForSeconds(0.2f));

        btnShop.gameObject.SetActive(true);
        btnShop.GetComponent <BBUIView>().ShowView();
        ballAnimator.gameObject.SetActive(true);
        ballAnimator.GetComponent <BBUIView>().ShowView();
        btnDailyReward.gameObject.SetActive(true);
        btnDailyReward.GetComponent <BBUIView>().ShowView();
        btnPlay.gameObject.SetActive(true);
        btnPlay.GetComponent <BBUIView>().ShowView();

        btnNextBallPreview.gameObject.SetActive(true);
        btnNextBallPreview.GetComponent <BBUIView>().ShowView();

        btnBackBallPreview.gameObject.SetActive(true);
        btnBackBallPreview.GetComponent <BBUIView>().ShowView();


        // bổ sung hiện tryball ở đây
        if (Config.GetBallActive() == listIDBallPreviews[indexBallPreview])
        {
            btnTryBallPreview.gameObject.SetActive(false);
            btnActiveBallPreview.gameObject.SetActive(false);
        }
        else if (Config.GetInfoBallFromID(listIDBallPreviews[indexBallPreview]).ballType == Config.BALL_TYPE.PREMIUM && Config.GetBuyIAP(Config.IAP_ID.premium_pack))
        {
            btnTryBallPreview.gameObject.SetActive(false);
            btnActiveBallPreview.gameObject.SetActive(true);
            btnActiveBallPreview.GetComponent <BBUIView>().ShowView();
        }
        else if (Config.GetInfoBallUnlock(listIDBallPreviews[indexBallPreview]))
        {
            btnTryBallPreview.gameObject.SetActive(false);
            btnActiveBallPreview.gameObject.SetActive(true);
            btnActiveBallPreview.GetComponent <BBUIView>().ShowView();
        }
        else
        {
            btnActiveBallPreview.gameObject.SetActive(false);
            btnTryBallPreview.gameObject.SetActive(true);
            btnTryBallPreview.GetComponent <BBUIView>().ShowView();
        }
        if (Config.CheckDailyReward())
        {
            OpenDailyRewardPopup();
        }
    }