示例#1
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 public BASS_SAMPLE(int Freq, float Volume, float Pan, BASSFlag Flags, int Length, int Max, int OrigRes, int Chans, int MinGap, BASS3DMode Flag3D, float MinDist, float MaxDist, int IAngle, int OAngle, float OutVol, BASSVam FlagsVam, int Priority)
 {
     freq     = 0xac44;
     volume   = 1f;
     max      = 1;
     chans    = 2;
     outvol   = 1f;
     vam      = BASSVam.BASS_VAM_HARDWARE;
     freq     = Freq;
     volume   = Volume;
     pan      = Pan;
     flags    = Flags;
     length   = Length;
     max      = Max;
     origres  = OrigRes;
     chans    = Chans;
     mingap   = MinGap;
     mode3d   = Flag3D;
     mindist  = MinDist;
     maxdist  = MaxDist;
     iangle   = IAngle;
     oangle   = OAngle;
     outvol   = OutVol;
     vam      = FlagsVam;
     priority = Priority;
 }
示例#2
0
 public BASS_SAMPLE(int Freq, float Volume, float Pan, BASSFlag Flags, int Length, int Max, int OrigRes, int Chans, int MinGap, BASS3DMode Flag3D, float MinDist, float MaxDist, int IAngle, int OAngle, float OutVol, BASSVam FlagsVam, int Priority)
 {
     freq = 0xac44;
     volume = 1f;
     max = 1;
     chans = 2;
     outvol = 1f;
     vam = BASSVam.BASS_VAM_HARDWARE;
     freq = Freq;
     volume = Volume;
     pan = Pan;
     flags = Flags;
     length = Length;
     max = Max;
     origres = OrigRes;
     chans = Chans;
     mingap = MinGap;
     mode3d = Flag3D;
     mindist = MinDist;
     maxdist = MaxDist;
     iangle = IAngle;
     oangle = OAngle;
     outvol = OutVol;
     vam = FlagsVam;
     priority = Priority;
 }
示例#3
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 public BASS_SAMPLE(int Freq, float Volume, float Pan, BASSFlag Flags, int Length, int Max, int OrigRes, int Chans, int MinGap, BASS3DMode Flag3D, float MinDist, float MaxDist, int IAngle, int OAngle, float OutVol, BASSVam FlagsVam, int Priority)
 {
     this.freq     = 0xac44;
     this.volume   = 1f;
     this.max      = 1;
     this.chans    = 2;
     this.outvol   = 1f;
     this.vam      = BASSVam.BASS_VAM_HARDWARE;
     this.freq     = Freq;
     this.volume   = Volume;
     this.pan      = Pan;
     this.flags    = Flags;
     this.length   = Length;
     this.max      = Max;
     this.origres  = OrigRes;
     this.chans    = Chans;
     this.mingap   = MinGap;
     this.mode3d   = Flag3D;
     this.mindist  = MinDist;
     this.maxdist  = MaxDist;
     this.iangle   = IAngle;
     this.oangle   = OAngle;
     this.outvol   = OutVol;
     this.vam      = FlagsVam;
     this.priority = Priority;
 }
示例#4
0
 public BASS_SAMPLE()
 {
     freq   = 0xac44;
     volume = 1f;
     max    = 1;
     chans  = 2;
     outvol = 1f;
     vam    = BASSVam.BASS_VAM_HARDWARE;
 }
示例#5
0
 public BASS_SAMPLE()
 {
     freq = 0xac44;
     volume = 1f;
     max = 1;
     chans = 2;
     outvol = 1f;
     vam = BASSVam.BASS_VAM_HARDWARE;
 }
示例#6
0
 public BASS_SAMPLE()
 {
     this.freq   = 0xac44;
     this.volume = 1f;
     this.max    = 1;
     this.chans  = 2;
     this.outvol = 1f;
     this.vam    = BASSVam.BASS_VAM_HARDWARE;
 }
示例#7
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 public BASS_SAMPLE(int Freq, float Volume, float Pan, BASSFlag Flags, int Length, int Max, int OrigRes, int Chans, int MinGap, BASS3DMode Flag3D, float MinDist, float MaxDist, int IAngle, int OAngle, float OutVol, BASSVam FlagsVam, int Priority)
 {
     this.freq = 0xac44;
     this.volume = 1f;
     this.max = 1;
     this.chans = 2;
     this.outvol = 1f;
     this.vam = BASSVam.BASS_VAM_HARDWARE;
     this.freq = Freq;
     this.volume = Volume;
     this.pan = Pan;
     this.flags = Flags;
     this.length = Length;
     this.max = Max;
     this.origres = OrigRes;
     this.chans = Chans;
     this.mingap = MinGap;
     this.mode3d = Flag3D;
     this.mindist = MinDist;
     this.maxdist = MaxDist;
     this.iangle = IAngle;
     this.oangle = OAngle;
     this.outvol = OutVol;
     this.vam = FlagsVam;
     this.priority = Priority;
 }
示例#8
0
 public BASS_SAMPLE()
 {
     this.freq = 0xac44;
     this.volume = 1f;
     this.max = 1;
     this.chans = 2;
     this.outvol = 1f;
     this.vam = BASSVam.BASS_VAM_HARDWARE;
 }