void Reset() { isPlaying = false; isCopied = false; B1.GetComponent <TrailRenderer>().time = 0.0f; B1.SetActive(false); B1.GetComponent <Ball>().Dead = false; B2.GetComponent <TrailRenderer>().time = 0.0f; B2.SetActive(false); B2.GetComponent <Ball>().Dead = false; B3.SetActive(false); B3.GetComponent <TrailRenderer>().time = 0.0f; B3.GetComponent <Ball>().Dead = false; B4.SetActive(false); B4.GetComponent <TrailRenderer>().time = 0.0f; B4.GetComponent <Ball>().Dead = false; B5.SetActive(false); B5.GetComponent <TrailRenderer>().time = 0.0f; B5.GetComponent <Ball>().Dead = false; B6.SetActive(false); B6.GetComponent <TrailRenderer>().time = 0.0f; B6.GetComponent <Ball>().Dead = false; B7.SetActive(false); B7.GetComponent <TrailRenderer>().time = 0.0f; B7.GetComponent <Ball>().Dead = false; ChangeColor(0); }
public void setRespFalse() { A1.SetActive(false); A2.SetActive(false); A3.SetActive(false); A4.SetActive(false); A5.SetActive(false); A6.SetActive(false); A7.SetActive(false); B1.SetActive(false); B2.SetActive(false); B3.SetActive(false); B4.SetActive(false); B5.SetActive(false); B6.SetActive(false); B7.SetActive(false); C1.SetActive(false); C2.SetActive(false); C3.SetActive(false); C4.SetActive(false); C5.SetActive(false); C6.SetActive(false); C7.SetActive(false); }
IEnumerator Rexar(int Layer, Collider2D other) { B1.SetActive(true); Tr1.position = Pos1; B1.layer = Layer; B1.GetComponent <Ball> ().Direction = Direction1; B2.SetActive(true); Tr2.position = Pos2; B2.layer = Layer; B2.GetComponent <Ball> ().Direction = Direction2; //Rb2 = other.GetComponent<Rigidbody2D> (); B3.SetActive(true); Tr3.position = Pos3; B3.layer = Layer; B3.GetComponent <Ball> ().Direction = Direction2; B4.SetActive(true); Tr4.position = Pos4; B4.layer = Layer; B4.GetComponent <Ball> ().Direction = Direction2; B5.SetActive(true); Tr5.position = Pos5; B5.layer = Layer; B5.GetComponent <Ball> ().Direction = Direction2; B6.SetActive(true); Tr6.position = Pos6; B6.layer = Layer; B6.GetComponent <Ball> ().Direction = Direction2; B7.SetActive(true); Tr7.position = Pos7; B7.layer = Layer; B7.GetComponent <Ball> ().Direction = Direction2; yield return(new WaitForSeconds(0.1f)); Rb1.Sleep(); B1.GetComponent <TrailRenderer> ().time = Mathf.Infinity; Rb2.Sleep(); B2.GetComponent <TrailRenderer> ().time = Mathf.Infinity; Rb3.Sleep(); B3.GetComponent <TrailRenderer> ().time = Mathf.Infinity; Rb4.Sleep(); B4.GetComponent <TrailRenderer> ().time = Mathf.Infinity; Rb5.Sleep(); B5.GetComponent <TrailRenderer> ().time = Mathf.Infinity; Rb6.Sleep(); B6.GetComponent <TrailRenderer> ().time = Mathf.Infinity; Rb7.Sleep(); B7.GetComponent <TrailRenderer> ().time = Mathf.Infinity; Tr1.position = Pos1; Tr2.position = Pos2; Tr3.position = Pos3; Tr4.position = Pos4; Tr5.position = Pos5; Tr6.position = Pos6; Tr7.position = Pos7; if (Direction1.Equals(1)) { Rb1.AddForce(V * new Vector2(200.0f, 0.0f)); } if (Direction1.Equals(2)) { Rb1.AddForce(V * new Vector2(0.0f, 200.0f)); } if (Direction1.Equals(3)) { Rb1.AddForce(V * new Vector2(-200.0f, 0.0f)); } if (Direction1.Equals(4)) { Rb1.AddForce(V * new Vector2(0.0f, -200.0f)); } if (Direction1.Equals(8)) { Rb1.AddForce(V * new Vector2(141.42f, -141.42f)); } if (Direction1.Equals(7)) { Rb1.AddForce(V * new Vector2(-141.42f, -141.42f)); } if (Direction1.Equals(6)) { Rb1.AddForce(V * new Vector2(-141.42f, 141.42f)); } if (Direction1.Equals(5)) { Rb1.AddForce(V * new Vector2(141.42f, 141.42f)); } if (Direction1.Equals(9)) { Rb1.AddForce(V * new Vector2(178.9869f, 89.24f)); } if (Direction1.Equals(10)) { Rb1.AddForce(V * new Vector2(-178.9869f, 89.24f)); } if (Direction1.Equals(11)) { Rb1.AddForce(V * new Vector2(-178.9869f, -89.24f)); } if (Direction1.Equals(12)) { Rb1.AddForce(V * new Vector2(178.9869f, -89.24f)); } if (Direction2.Equals(1)) { Rb2.AddForce(V * new Vector2(200.0f, 0.0f)); } if (Direction2.Equals(2)) { Rb2.AddForce(V * new Vector2(0.0f, 200.0f)); } if (Direction2.Equals(3)) { Rb2.AddForce(V * new Vector2(-200.0f, 0.0f)); } if (Direction2.Equals(4)) { Rb2.AddForce(V * new Vector2(0.0f, -200.0f)); } if (Direction2.Equals(6)) { Rb2.AddForce(V * new Vector2(141.42f, -141.42f)); } if (Direction2.Equals(7)) { Rb2.AddForce(V * new Vector2(-141.42f, -141.42f)); } if (Direction2.Equals(8)) { Rb2.AddForce(V * new Vector2(-141.42f, 141.42f)); } if (Direction2.Equals(5)) { Rb2.AddForce(V * new Vector2(141.42f, 141.42f)); } if (Direction2.Equals(9)) { Rb2.AddForce(V * new Vector2(178.9869f, 89.24f)); } if (Direction2.Equals(10)) { Rb2.AddForce(V * new Vector2(-178.9869f, 89.24f)); } if (Direction2.Equals(11)) { Rb2.AddForce(V * new Vector2(-178.9869f, -89.24f)); } if (Direction2.Equals(12)) { Rb2.AddForce(V * new Vector2(178.9869f, -89.24f)); } if (Direction3.Equals(1)) { Rb3.AddForce(V * new Vector2(200.0f, 0.0f)); } if (Direction3.Equals(2)) { Rb3.AddForce(V * new Vector2(0.0f, 200.0f)); } if (Direction3.Equals(3)) { Rb3.AddForce(V * new Vector2(-200.0f, 0.0f)); } if (Direction3.Equals(4)) { Rb3.AddForce(V * new Vector2(0.0f, -200.0f)); } if (Direction3.Equals(6)) { Rb3.AddForce(V * new Vector2(141.42f, -141.42f)); } if (Direction3.Equals(7)) { Rb3.AddForce(V * new Vector2(-141.42f, -141.42f)); } if (Direction3.Equals(8)) { Rb3.AddForce(V * new Vector2(-141.42f, 141.42f)); } if (Direction3.Equals(5)) { Rb3.AddForce(V * new Vector2(141.42f, 141.42f)); } if (Direction3.Equals(9)) { Rb1.AddForce(V * new Vector2(178.9869f, 89.24f)); } if (Direction3.Equals(10)) { Rb3.AddForce(V * new Vector2(-178.9869f, 89.24f)); } if (Direction3.Equals(11)) { Rb3.AddForce(V * new Vector2(-178.9869f, -89.24f)); } if (Direction3.Equals(12)) { Rb3.AddForce(V * new Vector2(178.9869f, -89.24f)); } if (Direction4.Equals(1)) { Rb4.AddForce(V * new Vector2(200.0f, 0.0f)); } if (Direction4.Equals(2)) { Rb4.AddForce(V * new Vector2(0.0f, 200.0f)); } if (Direction4.Equals(3)) { Rb4.AddForce(V * new Vector2(-200.0f, 0.0f)); } if (Direction4.Equals(4)) { Rb4.AddForce(V * new Vector2(0.0f, -200.0f)); } if (Direction4.Equals(6)) { Rb4.AddForce(V * new Vector2(141.42f, -141.42f)); } if (Direction4.Equals(7)) { Rb4.AddForce(V * new Vector2(-141.42f, -141.42f)); } if (Direction4.Equals(8)) { Rb4.AddForce(V * new Vector2(-141.42f, 141.42f)); } if (Direction4.Equals(5)) { Rb4.AddForce(V * new Vector2(141.42f, 141.42f)); } if (Direction4.Equals(9)) { Rb4.AddForce(V * new Vector2(178.9869f, 89.24f)); } if (Direction4.Equals(10)) { Rb4.AddForce(V * new Vector2(-178.9869f, 89.24f)); } if (Direction4.Equals(11)) { Rb4.AddForce(V * new Vector2(-178.9869f, -89.24f)); } if (Direction4.Equals(12)) { Rb4.AddForce(V * new Vector2(178.9869f, -89.24f)); } if (Direction5.Equals(1)) { Rb5.AddForce(V * new Vector2(200.0f, 0.0f)); } if (Direction5.Equals(2)) { Rb5.AddForce(V * new Vector2(0.0f, 200.0f)); } if (Direction5.Equals(3)) { Rb5.AddForce(V * new Vector2(-200.0f, 0.0f)); } if (Direction5.Equals(4)) { Rb5.AddForce(V * new Vector2(0.0f, -200.0f)); } if (Direction5.Equals(6)) { Rb5.AddForce(V * new Vector2(141.42f, -141.42f)); } if (Direction5.Equals(7)) { Rb5.AddForce(V * new Vector2(-141.42f, -141.42f)); } if (Direction5.Equals(8)) { Rb5.AddForce(V * new Vector2(-141.42f, 141.42f)); } if (Direction5.Equals(5)) { Rb5.AddForce(V * new Vector2(141.42f, 141.42f)); } if (Direction5.Equals(9)) { Rb5.AddForce(V * new Vector2(178.9869f, 89.24f)); } if (Direction5.Equals(10)) { Rb5.AddForce(V * new Vector2(-178.9869f, 89.24f)); } if (Direction5.Equals(11)) { Rb5.AddForce(V * new Vector2(-178.9869f, -89.24f)); } if (Direction5.Equals(12)) { Rb5.AddForce(V * new Vector2(178.9869f, -89.24f)); } if (Direction6.Equals(1)) { Rb6.AddForce(V * new Vector2(200.0f, 0.0f)); } if (Direction6.Equals(2)) { Rb6.AddForce(V * new Vector2(0.0f, 200.0f)); } if (Direction6.Equals(3)) { Rb6.AddForce(V * new Vector2(-200.0f, 0.0f)); } if (Direction6.Equals(4)) { Rb6.AddForce(V * new Vector2(0.0f, -200.0f)); } if (Direction6.Equals(6)) { Rb6.AddForce(V * new Vector2(141.42f, -141.42f)); } if (Direction6.Equals(7)) { Rb6.AddForce(V * new Vector2(-141.42f, -141.42f)); } if (Direction6.Equals(8)) { Rb6.AddForce(V * new Vector2(-141.42f, 141.42f)); } if (Direction6.Equals(5)) { Rb6.AddForce(V * new Vector2(141.42f, 141.42f)); } if (Direction6.Equals(9)) { Rb6.AddForce(V * new Vector2(178.9869f, 89.24f)); } if (Direction6.Equals(10)) { Rb6.AddForce(V * new Vector2(-178.9869f, 89.24f)); } if (Direction6.Equals(11)) { Rb6.AddForce(V * new Vector2(-178.9869f, -89.24f)); } if (Direction6.Equals(12)) { Rb6.AddForce(V * new Vector2(178.9869f, -89.24f)); } if (Direction7.Equals(1)) { Rb7.AddForce(V * new Vector2(200.0f, 0.0f)); } if (Direction7.Equals(2)) { Rb7.AddForce(V * new Vector2(0.0f, 200.0f)); } if (Direction7.Equals(3)) { Rb7.AddForce(V * new Vector2(-200.0f, 0.0f)); } if (Direction7.Equals(4)) { Rb7.AddForce(V * new Vector2(0.0f, -200.0f)); } if (Direction7.Equals(6)) { Rb7.AddForce(V * new Vector2(141.42f, -141.42f)); } if (Direction7.Equals(7)) { Rb7.AddForce(V * new Vector2(-141.42f, -141.42f)); } if (Direction7.Equals(8)) { Rb7.AddForce(V * new Vector2(-141.42f, 141.42f)); } if (Direction7.Equals(5)) { Rb7.AddForce(V * new Vector2(141.42f, 141.42f)); } if (Direction7.Equals(9)) { Rb7.AddForce(V * new Vector2(178.9869f, 89.24f)); } if (Direction7.Equals(10)) { Rb7.AddForce(V * new Vector2(-178.9869f, 89.24f)); } if (Direction7.Equals(11)) { Rb7.AddForce(V * new Vector2(-178.9869f, -89.24f)); } if (Direction7.Equals(12)) { Rb7.AddForce(V * new Vector2(178.9869f, -89.24f)); } B1.GetComponent <Ball> ().Direction = Direction1; B2.GetComponent <Ball> ().Direction = Direction2; B3.GetComponent <Ball> ().Direction = Direction3; B4.GetComponent <Ball> ().Direction = Direction4; B5.GetComponent <Ball> ().Direction = Direction5; B6.GetComponent <Ball> ().Direction = Direction6; B7.GetComponent <Ball> ().Direction = Direction7; other.GetComponent <Rigidbody2D>().Sleep(); }
void Update() { if (respondio && waith < 200) { waith++; } else { waith = 0; respondio = false; } if (planet > 8) { planet = 1; } if (A.getAns() && !respondio) { Debug.Log("A!!!"); Respuesta = "A"; isItCorrect(); respondio = true; } else if (B.getAns() && !respondio) { Debug.Log("B¡!!"); Respuesta = "B"; isItCorrect(); respondio = true; } else if (C.getAns() && !respondio) { Debug.Log("C¡!!"); Respuesta = "C"; isItCorrect(); respondio = true; } // preguntas Mercurio if (planet == Mer) { setRespFalse(); A1.SetActive(true); B1.SetActive(true); C1.SetActive(true); CurrentPos = Mercurio; timmer = 0; //saludar if (!Boolwait && saludar) { setAudFalse(); AuHola.SetActive(true); saludar = false; Wait(1.2f); } else if (!Boolwait && pista != 1) { setAudFalse(); Au1Pr.SetActive(true); //pista pista = pista * -1; Wait(15); } if (!Boolwait && pista == 1) { setAudFalse(); Au1Pi.SetActive(true); pista = pista * -1; Wait(8); } //esperar } if (planet == Ven) { setRespFalse(); A2.SetActive(true); B2.SetActive(true); C2.SetActive(true); CurrentPos = Venus; timmer = 0; if (!Boolwait && pista2 != 1) { //pregunta pista2 = pista2 * -1; setAudFalse(); Au2Pr.SetActive(true); Wait(12); } if (!Boolwait && pista2 == 1) { //pista pista2 = pista2 * -1; setAudFalse(); Au2Pi.SetActive(true); Wait(10); } } if (planet == Tie) { setRespFalse(); A3.SetActive(true); B3.SetActive(true); C3.SetActive(true); CurrentPos = Tierra; timmer = 0; if (!Boolwait && pista3 != 1) { //pregunta pista3 = pista3 * -1; setAudFalse(); Au3Pr.SetActive(true); Wait(12); } if (!Boolwait && pista3 == 1) { //pista pista3 = pista3 * -1; setAudFalse(); Au3Pi.SetActive(true); Wait(10); } } if (planet == Mar) { setRespFalse(); A4.SetActive(true); B4.SetActive(true); C4.SetActive(true); CurrentPos = Marte; timmer = 0; if (!Boolwait && pista4 != 1) { //pregunta pista4 = pista4 * -1; setAudFalse(); Au4Pr.SetActive(true); Wait(12); } if (!Boolwait && pista4 == 1) { //pista pista4 = pista4 * -1; setAudFalse(); Au4Pi.SetActive(true); Wait(10); } } if (planet == Jup) { setRespFalse(); A5.SetActive(true); B5.SetActive(true); C5.SetActive(true); CurrentPos = Jupiter; timmer = 0; if (!Boolwait && pista5 != 1) { //pregunta pista5 = pista5 * -1; setAudFalse(); Au5Pr.SetActive(true); Wait(12); } if (!Boolwait && pista5 == 1) { //pista pista5 = pista5 * -1; setAudFalse(); Au5Pi.SetActive(true); Wait(10); } } if (planet == Sat) { setRespFalse(); A6.SetActive(true); B6.SetActive(true); C6.SetActive(true); CurrentPos = Saturno; timmer = 0; if (!Boolwait && pista6 != 1) { //pregunta pista6 = pista6 * -1; setAudFalse(); Au6Pr.SetActive(true); Wait(12); } if (!Boolwait && pista6 == 1) { //pista pista6 = pista6 * -1; setAudFalse(); Au6Pi.SetActive(true); Wait(10); } } if (planet == Nep) { setRespFalse(); A7.SetActive(true); B7.SetActive(true); C7.SetActive(true); CurrentPos = Neptuno; timmer = 0; if (!Boolwait && pista7 != 1) { //pregunta pista7 = pista7 * -1; setAudFalse(); Au7Pr.SetActive(true); Wait(12); } if (!Boolwait && pista7 == 1) { //pista pista7 = pista7 * -1; setAudFalse(); Au7Pi.SetActive(true); Wait(10); } } if (planet == Ura) { waitTime = waitTime + tres; tres = 0; ganaste.SetActive(true); gano = true; CurrentPos = Urano; timmer = 0; if (!Boolwait && pista8 != 1) { //pregunta pista8 = pista8 * -1; setAudFalse(); Au8Pr.SetActive(true); Wait(4); } if (!Boolwait && pista8 == 1) { //pista pista8 = pista8 * -1; setAudFalse(); Au8Pi.SetActive(true); Wait(4); } } ShoulIWait(); if (!Boolwait && gano) { SceneManager.LoadScene("Menu"); } transform.localPosition = Vector3.Lerp(transform.localPosition, CurrentPos.position, 0.1f); transform.localRotation = Quaternion.Slerp(transform.localRotation, CurrentPos.rotation, 0.1f); }