void Reset() { if (isChange) { for (int i = 0; i < 4; i++) { Change [i].color = new Color(0.0f, 0.0f, 0.0f, 0.0f); } } StopCoroutine("Rexar"); isPlaying = false; isCopied = false; B1.GetComponent <TrailRenderer>().time = 0.0f; B1.SetActive(false); B1.GetComponent <Ball>().Dead = false; B2.GetComponent <TrailRenderer>().time = 0.0f; B2.SetActive(false); B2.GetComponent <Ball>().Dead = false; B3.SetActive(false); B3.GetComponent <TrailRenderer>().time = 0.0f; B3.GetComponent <Ball>().Dead = false; B4.SetActive(false); B4.GetComponent <TrailRenderer>().time = 0.0f; B4.GetComponent <Ball>().Dead = false; ChangeColor(0); }
//public GameObject Starter; //bool A = true; //bool B = true; // Use this for initialization void Awake() { isPlaying = false; isCopied = false; //StartCoroutine ("Updat"); Rb1 = B1.GetComponent <Rigidbody2D> (); Rb2 = B2.GetComponent <Rigidbody2D> (); Rb3 = B3.GetComponent <Rigidbody2D> (); Rb4 = B4.GetComponent <Rigidbody2D> (); Rb5 = B5.GetComponent <Rigidbody2D> (); Rb6 = B6.GetComponent <Rigidbody2D> (); Rb7 = B7.GetComponent <Rigidbody2D> (); Tr1 = B1.transform; Tr2 = B2.transform; Tr3 = B3.transform; Tr4 = B4.transform; Tr5 = B5.transform; Tr6 = B6.transform; Tr7 = B7.transform; Pos1 = Out1.transform.position; Pos2 = Out2.transform.position; Pos3 = Out3.transform.position; Pos4 = Out4.transform.position; Pos5 = Out5.transform.position; Pos6 = Out6.transform.position; Pos7 = Out7.transform.position; S = GetComponent <SpriteRenderer> (); }
private void DisplaySecondLevel() { B2.Clear(); B8.Clear(); B8.ReadOnly = false; B12.Clear(); B13.Clear(); B15.Clear(); B16.Clear(); B16.ReadOnly = false; B3.Text = "3"; B3.ReadOnly = true; B4.Clear(); B4.ReadOnly = false; B5.Clear(); B5.ReadOnly = false; B6.Text = "2"; B6.ReadOnly = true; B7.Clear(); B7.ReadOnly = false; B9.Text = "4"; B9.ReadOnly = true; B10.Clear(); B10.ReadOnly = false; B14.Text = "1"; B14.ReadOnly = true; }
void Reset() { isPlaying = false; isCopied = false; B1.GetComponent <TrailRenderer>().time = 0.0f; B1.SetActive(false); B1.GetComponent <Ball>().Dead = false; B2.GetComponent <TrailRenderer>().time = 0.0f; B2.SetActive(false); B2.GetComponent <Ball>().Dead = false; B3.SetActive(false); B3.GetComponent <TrailRenderer>().time = 0.0f; B3.GetComponent <Ball>().Dead = false; B4.SetActive(false); B4.GetComponent <TrailRenderer>().time = 0.0f; B4.GetComponent <Ball>().Dead = false; B5.SetActive(false); B5.GetComponent <TrailRenderer>().time = 0.0f; B5.GetComponent <Ball>().Dead = false; B6.SetActive(false); B6.GetComponent <TrailRenderer>().time = 0.0f; B6.GetComponent <Ball>().Dead = false; B7.SetActive(false); B7.GetComponent <TrailRenderer>().time = 0.0f; B7.GetComponent <Ball>().Dead = false; ChangeColor(0); }
public void Test4() { A4 a = new A4(); B4 b = new B4(); Context.objMan.GetMapper<B4, A4>().Map(b, a); Assert.AreEqual(a.str, "string"); }
public void Test4() { B4 b = new B4(); var a = Mapper.Map <B4, A4>(b); Assert.AreEqual(a.str, "string"); }
private void B3_TextChanged(object sender, TextChangedEventArgs e) { if (B3.Text.Length > 0) { B4.Focus(); } }
public void setRespFalse() { A1.SetActive(false); A2.SetActive(false); A3.SetActive(false); A4.SetActive(false); A5.SetActive(false); A6.SetActive(false); A7.SetActive(false); B1.SetActive(false); B2.SetActive(false); B3.SetActive(false); B4.SetActive(false); B5.SetActive(false); B6.SetActive(false); B7.SetActive(false); C1.SetActive(false); C2.SetActive(false); C3.SetActive(false); C4.SetActive(false); C5.SetActive(false); C6.SetActive(false); C7.SetActive(false); }
private void A1_Tick(object sender, EventArgs e) { PS3.Extension.WriteString(0x004eb39c, "^5S^7pec Ops ^5M^7od Menu ^5B^7y ^5M^7rNiato - ^5M^7ain ^5M^7enu\n\n^2-->^5Host Menu\nClient 1 Menu\nReset Menu\nAccount Menu\nTeleport Menu\nVision Menu\nCredit Menu\n\n\n^3Client 0 : ^2" + textBox1.Text + "\n^3Client 1 : ^2" + textBox2.Text + "^5"); if (Key_IsDown((uint)0) == "X") { HostMenuMain.Stop(); B1.Start(); } if (Key_IsDown((uint)0) == "R1") { HostMenuMain.Stop(); Client1.Start(); } if (Key_IsDown((uint)0) == "R3 + L3") { HostMenuMain.Stop(); B1.Stop(); B2.Stop(); B3.Stop(); B4.Stop(); B5.Stop(); Client1.Stop(); C1.Stop(); C2.Stop(); C3.Stop(); C4.Stop(); ResetMenu.Stop(); D1.Stop(); D2.Stop(); D3.Stop(); D4.Stop(); D5.Stop(); AccountMenu.Stop(); E1.Stop(); E2.Stop(); E3.Stop(); E4.Stop(); E5.Stop(); TeleportMenu.Stop(); F1.Stop(); F2.Stop(); F3.Stop(); F4.Stop(); VisionMenu.Stop(); G1.Stop(); G2.Stop(); G3.Stop(); G4.Stop(); G5.Stop(); G6.Stop(); OtherMenu.Stop(); H1.Stop(); PS3.Extension.WriteString(0x004eb39c, "^5Menu ^1Closed"); simpleButton2.Enabled = true; toolStripStatusLabel2.Text = "Not Started !"; toolStripStatusLabel2.ForeColor = Color.Red; simpleButton3.Enabled = false; } }
public void Test4() { var a = new A4(); var b = new B4(); Context.ObjMan.GetMapper <B4, A4>().Map(b, a); a.Str.ShouldBe("string"); }
public void Test4() { A4 a = new A4(); B4 b = new B4(); Context.objMan.GetMapper <B4, A4>().Map(b, a); Assert.Equal("string", a.str); }
// Update is called once per frame void Update() { //StateManager sm = TrackerManager.Instance.GetStateManager(); //IEnumerable<TrackableBehaviour> tbs = sm.GetActiveTrackableBehaviours(); B1.GetComponent <Button> ().onClick.AddListener(delegate { if (click) { BlackFade.gameObject.SetActive(true); Q1.gameObject.SetActive(true); } }); B2.GetComponent <Button> ().onClick.AddListener(delegate { if (click) { BlackFade.gameObject.SetActive(true); Q2.gameObject.SetActive(true); } }); B3.GetComponent <Button> ().onClick.AddListener(delegate { if (click) { BlackFade.gameObject.SetActive(true); Q3.gameObject.SetActive(true); } }); B4.GetComponent <Button> ().onClick.AddListener(delegate { if (click) { BlackFade.gameObject.SetActive(true); Q4.gameObject.SetActive(true); } }); B5.GetComponent <Button> ().onClick.AddListener(delegate { if (click) { BlackFade.gameObject.SetActive(true); Q5.gameObject.SetActive(true); } }); BlackFade.GetComponent <Button> ().onClick.AddListener(delegate { if (click) { BlackFade.gameObject.SetActive(false); Q1.gameObject.SetActive(false); Q2.gameObject.SetActive(false); Q3.gameObject.SetActive(false); Q4.gameObject.SetActive(false); Q5.gameObject.SetActive(false); } }); }
public void Struct_to_NullableStruct() { NullableTypes.B4.BInt bint = new B4.BInt(); bint.fld1 = "b"; B4 b = new B4(); b.fld1 = bint; A4 a = Context.objMan.GetMapper<B4, A4>().Map(b); Assert.AreEqual("b", a.fld1.fld1); }
public void Test_StructProperties() { B4 b = new B4(); var a = Mapper.Map <B4, A4>(b); Assert.AreEqual(b.fld1.fld1.ToString(), a.fld1.fld1); Assert.AreEqual(b.fld2.fld1.ToString(), a.fld2.fld1); Assert.AreEqual(b.fld3.fld1.ToString(), a.fld3.fld1); }
public void Struct_to_NullableStruct() { NullableTypes.B4.BInt bint = new B4.BInt(); bint.fld1 = "b"; B4 b = new B4(); b.fld1 = bint; A4 a = Mapper.Map <B4, A4>(b); Assert.AreEqual("b", a.fld1.fld1); }
public void Struct_to_NullableStruct() { NullableTypes.B4.BInt bint = new B4.BInt(); bint.fld1 = "b"; B4 b = new B4(); b.fld1 = bint; A4 a = Context.objMan.GetMapper <B4, A4>().Map(b); Assert.AreEqual("b", a.fld1.fld1); }
public void TestOrderMultipleRunAfter() { var a = new A4(); var b = new B4(); var c = new C4(); var s = new IBuildStep[] { b, a, c }; var sorted = Builder.SortSteps(s); Assert.That(sorted, Is.EqualTo(new IBuildStep[] { a, b, c })); }
public void Test_StructProperties() { var a = new A4(); var b = new B4(); var mapper = Context.ObjMan.GetMapper <B4, A4>(); // DynamicAssemblyManager.SaveAssembly(); a = mapper.Map(b, a); b.Fld1.Fld1.ToString().ShouldBe(a.Fld1.Fld1); b.Fld2.Fld1.ToString().ShouldBe(a.Fld2.Fld1); b.Fld3.Fld1.ToString().ShouldBe(a.Fld3.Fld1); }
public void Struct_to_NullableStruct() { var bint = new B4.BInt { Fld1 = "b" }; var b = new B4 { Fld1 = bint }; var a = Context.ObjMan.GetMapper <B4, A4>().Map(b); a.Fld1.Fld1.ShouldBe("b"); }
public void Test_StructProperties() { A4 a = new A4(); B4 b = new B4(); var mapper = Context.objMan.GetMapper<B4, A4>(); //DynamicAssemblyManager.SaveAssembly(); a = mapper.Map(b, a); Assert.AreEqual(b.fld1.fld1.ToString(), a.fld1.fld1); Assert.AreEqual(b.fld2.fld1.ToString(), a.fld2.fld1); Assert.AreEqual(b.fld3.fld1.ToString(), a.fld3.fld1); }
// Use this for initialization void Start() { FX = GetComponent <AudioSource> ().clip; B1.SetActive(false); B2.SetActive(false); B3.SetActive(false); B4.SetActive(false); B5.SetActive(false); B6.SetActive(false); Bcount = Random.Range(100, 800); }
public void Test_StructProperties() { A4 a = new A4(); B4 b = new B4(); var mapper = Context.objMan.GetMapper <B4, A4>(); //DynamicAssemblyManager.SaveAssembly(); a = mapper.Map(b, a); Assert.AreEqual(b.fld1.fld1.ToString(), a.fld1.fld1); Assert.AreEqual(b.fld2.fld1.ToString(), a.fld2.fld1); Assert.AreEqual(b.fld3.fld1.ToString(), a.fld3.fld1); }
public void Left() { if (MobileSettings) { if (n == 5) { B5.SetActive(false); B4.SetActive(true); n--; } else if (n == 4) { B4.SetActive(false); B2.SetActive(true); n -= 2; } else if (n == 2) { B2.SetActive(false); B1.SetActive(true); n--; } } else { if (n == 5) { B5.SetActive(false); B4.SetActive(true); n--; } else if (n == 4) { B4.SetActive(false); B3.SetActive(true); n--; } else if (n == 3) { B3.SetActive(false); B2.SetActive(true); n--; } else if (n == 2) { B2.SetActive(false); B1.SetActive(true); n--; } } }
public void Right() { if (MobileSettings) { if (n == 1) { B1.SetActive(false); B2.SetActive(true); n++; } else if (n == 2) { B2.SetActive(false); B4.SetActive(true); n += 2; } else if (n == 4) { B4.SetActive(false); B5.SetActive(true); n++; } } else { if (n == 1) { B1.SetActive(false); B2.SetActive(true); n++; } else if (n == 2) { B2.SetActive(false); B3.SetActive(true); n++; } else if (n == 3) { B3.SetActive(false); B4.SetActive(true); n++; } else if (n == 4) { B4.SetActive(false); B5.SetActive(true); n++; } } }
// Start is called before the first frame update void Start() { bsc = bs.GetComponent <Text>(); wsc = ws.GetComponent <Text>(); winner = win.GetComponent <Text>(); rbb = new Rigidbody[5]; rbw = new Rigidbody[5]; scb = new Shoot_Black[5]; scw = new Shoot_White[5]; rbb[0] = B0.GetComponent <Rigidbody>(); rbb[1] = B1.GetComponent <Rigidbody>(); rbb[2] = B2.GetComponent <Rigidbody>(); rbb[3] = B3.GetComponent <Rigidbody>(); rbb[4] = B4.GetComponent <Rigidbody>(); rbw[0] = W0.GetComponent <Rigidbody>(); rbw[1] = W1.GetComponent <Rigidbody>(); rbw[2] = W2.GetComponent <Rigidbody>(); rbw[3] = W3.GetComponent <Rigidbody>(); rbw[4] = W4.GetComponent <Rigidbody>(); scb[0] = B0.GetComponent <Shoot_Black>(); scb[1] = B1.GetComponent <Shoot_Black>(); scb[2] = B2.GetComponent <Shoot_Black>(); scb[3] = B3.GetComponent <Shoot_Black>(); scb[4] = B4.GetComponent <Shoot_Black>(); scw[0] = W0.GetComponent <Shoot_White>(); scw[1] = W1.GetComponent <Shoot_White>(); scw[2] = W2.GetComponent <Shoot_White>(); scw[3] = W3.GetComponent <Shoot_White>(); scw[4] = W4.GetComponent <Shoot_White>(); for (int i = 0; i < 5; i++) { rbb[i].velocity = Vector3.zero; rbw[i].velocity = Vector3.zero; rbb[i].rotation = Quaternion.Euler(new Vector3(0, 0, 0)); rbw[i].rotation = Quaternion.Euler(new Vector3(0, 0, 0)); scb[i].alive = true; scw[i].alive = true; } rbb[0].position = new Vector3(-12.5f, 1f, 13f); rbb[1].position = new Vector3(-6f, 1f, 6.5f); rbb[2].position = new Vector3(-12.5f, 1f, 0f); rbb[3].position = new Vector3(-6f, 1f, -6.5f); rbb[4].position = new Vector3(-12.5f, 1f, -13f); rbw[0].position = new Vector3(12.5f, 1f, -13f); rbw[1].position = new Vector3(6f, 1f, -6.5f); rbw[2].position = new Vector3(12.5f, 1f, 0f); rbw[3].position = new Vector3(6f, 1f, 6.5f); rbw[4].position = new Vector3(12.5f, 1f, 13f); turnnum = 0; win.transform.position = new Vector3(Screen.width / 2, Screen.height + 500, 0); }
// Start is called before the first frame update void Start() { stopWatch = new Stopwatch(); stopWatch.Start(); scoreText.text = "Score: " + score.ToString(); score = 0; b2 = FindObjectOfType <Bullet2script>(); b1 = FindObjectOfType <sc>(); b3 = FindObjectOfType <B3>(); b4 = FindObjectOfType <B4>(); b5 = FindObjectOfType <B5>(); b6 = FindObjectOfType <B6>(); b7 = FindObjectOfType <B7>(); b8 = FindObjectOfType <B8>(); b9 = FindObjectOfType <B9>(); b10 = FindObjectOfType <B10>(); b11 = FindObjectOfType <B11>(); b12 = FindObjectOfType <B12>(); b13 = FindObjectOfType <B13>(); b14 = FindObjectOfType <B14>(); b15 = FindObjectOfType <B15>(); b16 = FindObjectOfType <B16>(); b17 = FindObjectOfType <B17>(); b18 = FindObjectOfType <B18>(); b19 = FindObjectOfType <B19>(); b20 = FindObjectOfType <B20>(); b21 = FindObjectOfType <B21>(); b22 = FindObjectOfType <B22>(); b23 = FindObjectOfType <B23>(); b24 = FindObjectOfType <B24>(); b25 = FindObjectOfType <B25>(); b26 = FindObjectOfType <B26>(); b27 = FindObjectOfType <B27>(); b28 = FindObjectOfType <B28>(); b29 = FindObjectOfType <B29>(); b30 = FindObjectOfType <B30>(); b31 = FindObjectOfType <B31>(); b32 = FindObjectOfType <B32>(); b33 = FindObjectOfType <B33>(); b34 = FindObjectOfType <B34>(); b35 = FindObjectOfType <B35>(); b36 = FindObjectOfType <B36>(); b37 = FindObjectOfType <B37>(); b38 = FindObjectOfType <B38>(); b39 = FindObjectOfType <B39>(); b40 = FindObjectOfType <B40>(); b41 = FindObjectOfType <B41>(); }
private void simpleButton3_Click(object sender, EventArgs e) { MainMenu.Stop(); HostMenuMain.Stop(); B1.Stop(); B2.Stop(); B3.Stop(); B4.Stop(); B5.Stop(); Client1.Stop(); C1.Stop(); C2.Stop(); C3.Stop(); C4.Stop(); ResetMenu.Stop(); D1.Stop(); D2.Stop(); D3.Stop(); D4.Stop(); D5.Stop(); AccountMenu.Stop(); E1.Stop(); E2.Stop(); E3.Stop(); E4.Stop(); E5.Stop(); TeleportMenu.Stop(); F1.Stop(); F2.Stop(); F3.Stop(); F4.Stop(); VisionMenu.Stop(); G1.Stop(); G2.Stop(); G3.Stop(); G4.Stop(); G5.Stop(); G6.Stop(); OtherMenu.Stop(); H1.Stop(); PS3.Extension.WriteString(0x004eb39c, "^5Menu ^1Closed"); toolStripStatusLabel2.Text = "Not Started !"; toolStripStatusLabel2.ForeColor = Color.Red; simpleButton2.Enabled = true; simpleButton3.Enabled = false; }
// Use this for initialization void Awake() { //Speed = 0.0f; isPlaying = false; isCopied = false; //StartCoroutine ("Updat"); Rb1 = B1.GetComponent <Rigidbody2D> (); Rb2 = B2.GetComponent <Rigidbody2D> (); Rb3 = B3.GetComponent <Rigidbody2D> (); Rb4 = B4.GetComponent <Rigidbody2D> (); Tr1 = B1.transform; Tr2 = B2.transform; Tr3 = B3.transform; Tr4 = B4.transform; Pos1 = Out1.transform.position; Pos2 = Out2.transform.position; Pos3 = Out3.transform.position; Pos4 = Out4.transform.position; S = GetComponent <SpriteRenderer> (); }
void SetNotifyMode() { if (this.MapPictureBox.GetNotifyMode()) {//既に通知モードなので何もしない. return; } //一度フォーカスを当てて、位置選択状態にする Control prevFocusedControl = this.ActiveControl; B4.Focus(); if (prevFocusedControl == null) { AddressList.Focus(); } else { prevFocusedControl.Focus(); } }
private void Window_Loaded(object sender, RoutedEventArgs e) { //B3.Foreground = (SolidColorBrush)this.FindResource("grayBrush"); //B3.Foreground = (SolidColorBrush)this.FindResource("graaaayBrush"); //B3.Foreground = (SolidColorBrush)this.TryFindResource("graaaayBrush"); var brush = (SolidColorBrush)this.TryFindResource("graaaayBrush"); if (brush != null) { B3.Foreground = brush; } B4.SetResourceReference(Button.BackgroundProperty, "blueBrush"); B4.SetResourceReference(Button.ForegroundProperty, "grayBrush"); //brush = (SolidColorBrush)Resources["blueBrush"]; brush = (SolidColorBrush)Resources["bluuuuuueBrush"]; if (brush != null) { B5.Foreground = brush; } }
private void B5_Tick(object sender, EventArgs e) { PS3.Extension.WriteString(0x004eb39c, "^5S^7pec Ops ^5M^7od Menu ^5B^7y ^5M^7rNiato - ^5H^7ost ^5M^7enu\n\n^5God Mode\nMax Ammo\nAll Perks\nRapide Fire\n^2-->^5Lock Controller"); if (Key_IsDown((uint)0) == "R1") { B5.Stop(); B1.Start(); } if (Key_IsDown((uint)0) == "X") { byte[] buffer = new byte[] { 0x01 }; PS3.SetMemory(0x012272ef, buffer); } if (Key_IsDown((uint)0) == "R3") { B5.Stop(); HostMenuMain.Start(); } if (Key_IsDown((uint)0) == "L1") { B5.Stop(); B4.Start(); } }
public void Test_StructProperties() { B4 b = new B4(); var a = Mapper.Map<B4,A4>(b); Assert.AreEqual(b.fld1.fld1.ToString(), a.fld1.fld1); Assert.AreEqual(b.fld2.fld1.ToString(), a.fld2.fld1); Assert.AreEqual(b.fld3.fld1.ToString(), a.fld3.fld1); }
public void Test4() { B4 b = new B4(); var a = Mapper.Map<B4, A4>(b); Assert.AreEqual(a.str, "string"); }
private void Piano_KeyPress(object sender, KeyPressEventArgs e) { switch (e.KeyChar.ToString()) { case "A": A.PerformClick(); break; case "S": S.PerformClick(); break; case "D": D.PerformClick(); break; case "F": F.PerformClick(); break; case "G": G.PerformClick(); break; case "H": H.PerformClick(); break; case "J": J.PerformClick(); break; case "K": K.PerformClick(); break; case "L": L.PerformClick(); break; case ";": B4.PerformClick(); break; case "'": C5.PerformClick(); break; case "]": D5.PerformClick(); break; case "W": W.PerformClick(); break; case "E": E.PerformClick(); break; case "R": R.PerformClick(); break; case "T": T.PerformClick(); break; case "Y": Y.PerformClick(); break; case "I": I.PerformClick(); break; case "O": O.PerformClick(); break; case "P": P.PerformClick(); break; case "[": Black9.PerformClick(); break; } }
private void towerChange(Tower tower) { A1.Invoke((Action) delegate { A1.Visible = false; }); A2.Invoke((Action) delegate { A2.Visible = false; }); A3.Invoke((Action) delegate { A3.Visible = false; }); A4.Invoke((Action) delegate { A4.Visible = false; }); A5.Invoke((Action) delegate { A5.Visible = false; }); A6.Invoke((Action) delegate { A6.Visible = false; }); B1.Invoke((Action) delegate { B1.Visible = false; }); B2.Invoke((Action) delegate { B2.Visible = false; }); B3.Invoke((Action) delegate { B3.Visible = false; }); B4.Invoke((Action) delegate { B4.Visible = false; }); B5.Invoke((Action) delegate { B5.Visible = false; }); B6.Invoke((Action) delegate { B6.Visible = false; }); C1.Invoke((Action) delegate { C1.Visible = false; }); C2.Invoke((Action) delegate { C2.Visible = false; }); C3.Invoke((Action) delegate { C3.Visible = false; }); C4.Invoke((Action) delegate { C4.Visible = false; }); C5.Invoke((Action) delegate { C5.Visible = false; }); C6.Invoke((Action) delegate { C6.Visible = false; }); if (tower.A[0] != 0) { A1.Invoke((Action) delegate { A1.Text = (tower.A[0] + ""); }); A1.Invoke((Action) delegate { A1.Visible = true; }); } if (tower.A[1] != 0) { A2.Invoke((Action) delegate { A2.Text = (tower.A[1] + ""); }); A2.Invoke((Action) delegate { A2.Visible = true; }); } if (tower.A[2] != 0) { A3.Invoke((Action) delegate { A3.Text = (tower.A[2] + ""); }); A3.Invoke((Action) delegate { A3.Visible = true; }); } if (tower.A[3] != 0) { A4.Invoke((Action) delegate { A4.Text = (tower.A[3] + ""); }); A4.Invoke((Action) delegate { A4.Visible = true; }); } if (tower.A[4] != 0) { A5.Invoke((Action) delegate { A5.Text = (tower.A[4] + ""); }); A5.Invoke((Action) delegate { A5.Visible = true; }); } if (tower.A[5] != 0) { A6.Invoke((Action) delegate { A6.Text = (tower.A[5] + ""); }); A6.Invoke((Action) delegate { A6.Visible = true; }); } if (tower.B[0] != 0) { B1.Invoke((Action) delegate { B1.Text = (tower.B[0] + ""); }); B1.Invoke((Action) delegate { B1.Visible = true; }); } if (tower.B[1] != 0) { B2.Invoke((Action) delegate { B2.Text = (tower.B[1] + ""); }); B2.Invoke((Action) delegate { B2.Visible = true; }); } if (tower.B[2] != 0) { B3.Invoke((Action) delegate { B3.Text = (tower.B[2] + ""); }); B3.Invoke((Action) delegate { B3.Visible = true; }); } if (tower.B[3] != 0) { B4.Invoke((Action) delegate { B4.Text = (tower.B[3] + ""); }); B4.Invoke((Action) delegate { B4.Visible = true; }); } if (tower.B[4] != 0) { B5.Invoke((Action) delegate { B5.Text = (tower.B[4] + ""); }); B5.Invoke((Action) delegate { B5.Visible = true; }); } if (tower.B[5] != 0) { B6.Invoke((Action) delegate { B6.Text = (tower.B[5] + ""); }); B6.Invoke((Action) delegate { B6.Visible = true; }); } if (tower.C[0] != 0) { C1.Invoke((Action) delegate { C1.Text = (tower.C[0] + ""); }); C1.Invoke((Action) delegate { C1.Visible = true; }); } if (tower.C[1] != 0) { C2.Invoke((Action) delegate { C2.Text = (tower.C[1] + ""); }); C2.Invoke((Action) delegate { C2.Visible = true; }); } if (tower.C[2] != 0) { C3.Invoke((Action) delegate { C3.Text = (tower.C[2] + ""); }); C3.Invoke((Action) delegate { C3.Visible = true; }); } if (tower.C[3] != 0) { C4.Invoke((Action) delegate { C4.Text = (tower.C[3] + ""); }); C4.Invoke((Action) delegate { C4.Visible = true; }); } if (tower.C[4] != 0) { C5.Invoke((Action) delegate { C5.Text = (tower.C[4] + ""); }); C5.Invoke((Action) delegate { C5.Visible = true; }); } if (tower.C[5] != 0) { C6.Invoke((Action) delegate { C6.Text = (tower.C[5] + ""); }); C6.Invoke((Action) delegate { C6.Visible = true; }); } }
public void Struct_to_NullableStruct() { NullableTypes.B4.BInt bint = new B4.BInt(); bint.fld1 = "b"; B4 b = new B4(); b.fld1 = bint; A4 a = Mapper.Map<B4, A4>(b); Assert.AreEqual("b", a.fld1.fld1); }
public B3(B4 b4) { this.b4 = b4; }