//-------------------------------------------------------------------------------------------------------
    // Update is called once per frame
    void Update()
    {
        if (skyController != null)
        {
            if (clouds.Length == 120)
            {
                lerp += animationSpeed * Time.deltaTime;
                if (lerp >= 1.0f)
                {
                    if (currentCloud < 119)
                    {
                        currentCloud += 1;
                    }
                    else
                    {
                        currentCloud = 0;
                    }


                    if (currentCloud <= 119)
                    {
                        skyController.Sky_Material.SetTexture("_Cloud1", clouds [currentCloud]);
                    }
                    else
                    {
                        skyController.Sky_Material.SetTexture("_Cloud1", clouds [0]);
                    }

                    if (currentCloud <= 118)
                    {
                        skyController.Sky_Material.SetTexture("_Cloud2", clouds [currentCloud + 1]);
                    }
                    else
                    {
                        skyController.Sky_Material.SetTexture("_Cloud2", clouds [0]);
                    }

                    lerp = 0.0f;
                }
                skyController.Sky_Material.SetFloat("_CloudLerp", lerp);
            }
        }
        //-------------------------------------------------------------------------------------------------------
        // No animation in the editor
                #if UNITY_EDITOR
        skyController = GetComponent <AzureSky_Controller> ();
        if (skyController != null)
        {
            if (clouds.Length > 0)
            {
                if (!Application.isPlaying)
                {
                    skyController.Sky_Material.SetTexture("_Cloud1", clouds [iniCloud]);
                    skyController.Sky_Material.SetTexture("_Cloud2", clouds [iniCloud]);
                }
            }
        }
                #endif
    }
 //=======================================================================================================
 //-------------------------------------------------------------------------------------------------------
 // Use this for initialization
 void Start()
 {
     skyController = GetComponent <AzureSky_Controller> ();
     if (skyController != null)
     {
         currentCloud = iniCloud;
         if (clouds.Length > 1)
         {
             skyController.Sky_Material.SetTexture("_Cloud1", clouds [currentCloud]);
             skyController.Sky_Material.SetTexture("_Cloud2", clouds [currentCloud + 1]);
         }
     }
 }