private void OnLoaded(object sender, RoutedEventArgs routedEventArgs) { var azure = new AzureMobileServices(_azureEndPoint, _applicationKey); azure.LoginAsync(AuthenticationProvider.Facebook, MyCallback); }
private void Login() { azure.LoginAsync(AuthenticationProvider.Facebook, FacebookAccessToken, LoginAsyncCallback); }
/// <summary> /// Invoked when this page is about to be displayed in a Frame. /// </summary> /// <param name="e">Event data that describes how this page was reached. The Parameter /// property is typically used to configure the page.</param> protected override void OnNavigatedTo(NavigationEventArgs e) { var azure = new AzureMobileServices(_azureEndPoint, _applicationKey); azure.LoginAsync(AuthenticationProvider.Facebook, MyCallback); }
void Awake() { azure = new AzureMobileServices(AzureEndPoint, ApplicationKey); if (user == null) { DontDestroyOnLoad(gameObject); user = this; } else if (user != this) { Destroy(gameObject); } azure.LoginAsync(AuthenticationProvider.Facebook, FacebookAccessToken, LoginAsyncCallback); }