public override void Use(Player p, string message) { if (message == "" || message.IndexOf(' ') == -1) { Help(p); return; } bool add = true; if (message.Split(' ')[0].ToLower() == "add") { message = message.Substring(message.IndexOf(' ') + 1); } else if (message.Split(' ')[0].ToLower() == "del") { add = false; message = message.Substring(message.IndexOf(' ') + 1); } if (add) { if (message.IndexOf(":") == -1) { Player.SendMessage(p, "&cMissing a colon!"); Help(p); return; } string awardName = message.Split(':')[0].Trim(); string description = message.Split(':')[1].Trim(); if (!Awards.addAward(awardName, description)) { Player.SendMessage(p, "This award already exists!"); } else { Player.GlobalMessage("Award added: &6" + awardName + " : " + description); } } else { if (!Awards.removeAward(message)) { Player.SendMessage(p, "This award doesn't exist!"); //corrected spelling error } else { Player.GlobalMessage("Award removed: &6" + message); } } Awards.Save(); }