public async Task <IActionResult> Edit(int id, [Bind("Id,ShowName,Description")] AwardShow awardShow) { if (id != awardShow.Id) { return(NotFound()); } if (ModelState.IsValid) { try { _context.Update(awardShow); await _context.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { if (!AwardShowExists(awardShow.Id)) { return(NotFound()); } else { throw; } } return(RedirectToAction(nameof(Index))); } return(View(awardShow)); }
public async Task <IActionResult> Create([Bind("Id,ShowName,Description")] AwardShow awardShow) { if (ModelState.IsValid) { _context.Add(awardShow); await _context.SaveChangesAsync(); return(RedirectToAction(nameof(Index))); } return(View(awardShow)); }
public override int GetHashCode() { int hash = 1; if (PokemonId != 0) { hash ^= PokemonId.GetHashCode(); } if (Level != 0) { hash ^= Level.GetHashCode(); } if (AwardId != 0) { hash ^= AwardId.GetHashCode(); } if (AwardType != 0) { hash ^= AwardType.GetHashCode(); } if (Experience != 0) { hash ^= Experience.GetHashCode(); } if (LevelIcon.Length != 0) { hash ^= LevelIcon.GetHashCode(); } if (AwardShow.Length != 0) { hash ^= AwardShow.GetHashCode(); } if (Desctription.Length != 0) { hash ^= Desctription.GetHashCode(); } if (SlotIndex != 0) { hash ^= SlotIndex.GetHashCode(); } if (_unknownFields != null) { hash ^= _unknownFields.GetHashCode(); } return(hash); }