public void UpdateFromQuestRewardDeterministic() { var rankingState = new RankingState1(); Address avatarAddress = new PrivateKey().ToAddress(); Address agentAddress = new PrivateKey().ToAddress(); var avatarState = new AvatarState( avatarAddress, agentAddress, 0, _tableSheets.GetAvatarSheets(), new GameConfigState(), rankingState.UpdateRankingMap(avatarAddress)); var itemIds = avatarState.questList.OfType <ItemTypeCollectQuest>().First().ItemIds; var map = new Dictionary <int, int>() { [400000] = 1, [302002] = 1, [302003] = 1, [302001] = 1, [306023] = 1, [302000] = 1, }; var serialized = (Dictionary)avatarState.questList.OfType <WorldQuest>().First().Serialize(); serialized = serialized.SetItem("reward", new Nekoyume.Model.Quest.QuestReward(map).Serialize()); var quest = new WorldQuest(serialized); avatarState.UpdateFromQuestReward(quest, _tableSheets.MaterialItemSheet); Assert.Equal( avatarState.questList.OfType <ItemTypeCollectQuest>().First().ItemIds, new List <int>() { 302000, 302001, 302002, 302003, 306023, } ); }