private void Start() { pivotPosition = transform.position; _movementController = GetComponent <AvatarMovementController>(); _lineRenderer = GetComponent <LineRenderer>(); _lineRendererPoints = new Vector3[2]; }
private void Awake() { _movement = GetComponent <AvatarMovementController>(); _input = GetComponent <InputController>(); _shooter = GetComponent <AvatarShooter>(); }