public void SetPlayerInfo(LuaTable table) { instanceID = table["instanceID"].ToString().ToUInt32(); LuaTable playerDataTable = (LuaTable)table["playerData"]; if (playerDataTable != null) { playerData = PlayerData.GetPlayerData(playerDataTable["id"].ToString().ToUInt32()); heroData = HeroData.GetHeroDataByID(playerData.heroId); avatarData = AvatarData.GetAvatarData(playerData.avatarID); } hairCutIndex = table["hairCutIndex"].ToString().ToUInt32(); hairColorIndex = table["hairColorIndex"].ToString().ToUInt32(); faceIndex = table["faceIndex"].ToString().ToUInt32(); skinIndex = table["skinIndex"].ToString().ToInt32(); // name = table["name"].ToString(); exp = table["exp"].ToString().ToInt32(); level = table["level"].ToString().ToInt32(); advanceLevel = table["advanceLevel"].ToString().ToInt32(); strengthenLevel = table["strengthenLevel"].ToString().ToInt32(); strengthenExp = table["strengthenExp"].ToString().ToInt32(); breakthroughLevel = table["breakthroughLevel"].ToString().ToInt32(); weaponID = table["weaponID"].ToString().ToInt32(); armorID = table["armorID"].ToString().ToInt32();; accessoryID = table["accessoryID"].ToString().ToInt32(); }
private void Init() { hairCutSettingText.text = Localization.Get("ui.create_role_view.hair_cut_setting"); hairColorSettingText.text = Localization.Get("ui.create_role_view.hair_color_setting"); faceSettingText.text = Localization.Get("ui.create_role_view.face_setting"); previousStepText.text = Localization.Get("ui.create_role_view.previous_step"); createRoleText.text = Localization.Get("ui.create_role_view.create_role"); pleaseCustomizeYourRoleText.text = Localization.Get("ui.create_role_view.please_customize_you_role"); PlayerData selectedPlayerData = PlayerData.GetPlayerData(CreateRoleProxy.instance.selectedPlayerID); AvatarData avatarData = AvatarData.GetAvatarData(selectedPlayerData.avatarID); int faceIconCount = skinIconList.Count; for (int faceIconIndex = 0; faceIconIndex < faceIconCount; faceIconIndex++) { skinIconList[faceIconIndex].SetSprite(ResMgr.instance.Load <Sprite>(avatarData.faceIconPaths[faceIconIndex])); skinIconList[faceIconIndex].SetNativeSize(); } for (int i = 0, count = hairCutTipsText.Count; i < count; i++) { hairCutTipsText[i].text = Localization.Get("ui.create_role_view.hairCutTips_" + (i + 1)); } for (int i = 0, count = hairColorTipsText.Count; i < count; i++) { hairColorTipsText[i].text = Localization.Get("ui.create_role_view.hairColorTips_" + (i + 1)); } Debugger.Log("Create Role"); _characterEntity = CharacterEntity.CreatePlayerEntityAsUIElement(selectedPlayerData); if (_characterEntity == null) { return; } TransformUtil.SwitchLayer(_characterEntity.transform, (int)LayerType.UI); _characterEntity.transform.SetParent(heroModelRoot, false); _characterEntity.transform.localPosition = Vector3.zero; _characterEntity.transform.localRotation = Quaternion.Euler(Vector3.zero); _characterEntity.transform.localScale = Vector3.one; Logic.Model.View.ModelRotateAndAnim modelRotateAndAnim = _characterEntity.gameObject.AddComponent <Logic.Model.View.ModelRotateAndAnim>(); modelRotateAndAnim.canClick = true; modelRotateAndAnim.stateNameHash = Common.Animators.AnimatorUtil.VICTORY_02_ID; modelRotateAndAnim.ClickBehavior(); CapsuleCollider capsuleCollider = _characterEntity.gameObject.AddComponent <CapsuleCollider>(); capsuleCollider.height = 2.5f; capsuleCollider.radius = 0.5f; capsuleCollider.center = new Vector3(0f, 1.2f, 0f); _characterEntity.transform.tag = "Character"; CreateRoleController.instance.SelectHairCut(0); CreateRoleController.instance.SelectHairColor(0); CreateRoleController.instance.SelectFace(0); CreateRoleController.instance.SelectSkin(0); }
public PlayerInfo(uint playerID) { this.instanceID = playerID; this.playerData = PlayerData.GetPlayerData(playerID); this.heroData = HeroData.GetHeroDataByID(playerData.heroId); this.avatarData = AvatarData.GetAvatarData(this.playerData.avatarID); this.hairCutIndex = 0; this.hairColorIndex = 0; this.faceIndex = 0; this.skinIndex = 0; this.advanceLevel = (int)heroData.starMin; }
private void ChangeHairColor(int index) { Debugger.Log("ChangeHairColor:" + index); PlayerData selectedPlayerData = PlayerData.GetPlayerData(CreateRoleProxy.instance.selectedPlayerID); AvatarData avatarData = AvatarData.GetAvatarData(selectedPlayerData.avatarID); for (int i = 0, count = hairColorIconList.Count; i < count; i++) { int pathIndex = index * 4 + i; hairColorIconList[i].sprite = ResMgr.instance.Load <Sprite>(avatarData.hairColorIconPaths[pathIndex]); } }
public PlayerInfo(uint instanceID, uint playerID, uint hairCutIndex, uint hairColorIndex, uint faceIndex, int skinIndex, string playerName) { this.instanceID = instanceID; this.playerData = PlayerData.GetPlayerData(playerID); this.heroData = HeroData.GetHeroDataByID(playerData.heroId); this.avatarData = AvatarData.GetAvatarData(this.playerData.avatarID); this.hairCutIndex = hairCutIndex; this.hairColorIndex = hairColorIndex; this.faceIndex = faceIndex; this.skinIndex = skinIndex; // this.name = playerName; this.advanceLevel = (int)heroData.starMin; }
public void SetPlayerInfo(PlayerProtoData playerProtoData) { if (playerProtoData == null) { return; } this.instanceID = (uint)playerProtoData.id; if (playerProtoData.modelId != 0) { this.playerData = PlayerData.GetPlayerData((uint)playerProtoData.modelId); this.heroData = HeroData.GetHeroDataByID(playerData.heroId); } this.avatarData = AvatarData.GetAvatarData(this.playerData.avatarID); if (playerProtoData.hairCutId != 0) { this.hairCutIndex = (uint)playerProtoData.hairCutId; } if (playerProtoData.hairColorId != 0) { this.hairColorIndex = (uint)playerProtoData.hairColorId; } if (playerProtoData.faceId != 0) { this.faceIndex = (uint)playerProtoData.faceId; } if (playerProtoData.skinId != 0) { this.skinIndex = playerProtoData.skinId; } this.exp = (playerProtoData.exp > 0 || this.level != playerProtoData.lv) ? playerProtoData.exp : this.exp; this.level = playerProtoData.lv != 1 ? playerProtoData.lv : this.level; if (playerProtoData.star != 0) { this.advanceLevel = playerProtoData.star; } if (playerProtoData.aggrLv != -1) { this.strengthenLevel = playerProtoData.aggrLv; } if (playerProtoData.aggrExp != -1) { this.strengthenExp = playerProtoData.aggrExp; } if (playerProtoData.breakLayer != 0) { this.breakthroughLevel = playerProtoData.breakLayer; } }
public static void ChangeSkin(uint playerID, int skinIndex, CharacterEntity characterEntity) { if (characterEntity != null) { PlayerData playerData = PlayerData.GetPlayerData(playerID); AvatarData avatarData = AvatarData.GetAvatarData(playerData.avatarID); string skinPath = avatarData.GetSkinPathByIndex(skinIndex); string wpPath = avatarData.GetWPPathByIndex(skinIndex); Texture skinTexture = ResMgr.instance.Load <Texture>(skinPath); Texture wpTexture = ResMgr.instance.Load <Texture>(wpPath); if (!skinTexture || !wpTexture) { return; } Renderer[] renderers = characterEntity.gameObject.GetComponentsInChildren <Renderer>(); Renderer renderer = null; int rendererLength = renderers.Length; for (int i = 0; i < rendererLength; i++) { renderer = renderers[i]; //#if UNITY_EDITOR Material[] materials = renderer.materials; //#else // Material[] materials = renderer.sharedMaterials; //#endif Material material = null; int materialsLength = materials.Length; for (int materialIndex = 0; materialIndex < materialsLength; materialIndex++) { material = materials[materialIndex]; if (material.name.Contains(SKIN_NODE_NAME)) { material.mainTexture = skinTexture; string skinInfoPath = skinPath + "_info"; Texture skinInfoTexture = ResMgr.instance.Load <Texture>(skinInfoPath); if (skinInfoTexture) { material.SetTexture("_InfoTex", skinInfoTexture); } } if (material.name.Contains(WP_NODE_NAME)) { material.mainTexture = wpTexture; } } } } }
public static void ChangeFace(uint playerID, uint faceIndex, CharacterEntity characterEntity) { if (characterEntity != null) { PlayerData playerData = PlayerData.GetPlayerData(playerID); AvatarData avatarData = AvatarData.GetAvatarData(playerData.avatarID); string facePath = avatarData.GetFacePathByIndex(faceIndex); Texture faceTexture = ResMgr.instance.Load <Texture>(facePath); if (!faceTexture) { return; } Renderer[] renderers = characterEntity.gameObject.GetComponentsInChildren <Renderer>(); Renderer renderer = null; int rendererLength = renderers.Length; bool alreadyFind = false; for (int i = 0; i < rendererLength; i++) { renderer = renderers[i]; //#if UNITY_EDITOR Material[] materials = renderer.materials; //#else // Material[] materials = renderer.sharedMaterials; //#endif Material material = null; int materialsLength = materials.Length; for (int materialIndex = 0; materialIndex < materialsLength; materialIndex++) { material = materials[materialIndex]; if (material.name.Contains(FACE_NODE_NAME)) { material.mainTexture = faceTexture; alreadyFind = true; break; } } if (alreadyFind) { break; } } } }
public PlayerInfo(TeamPlayerProtoData data) { instanceID = (uint)data.id; this.playerData = PlayerData.GetPlayerData((uint)data.playerNo); this.heroData = HeroData.GetHeroDataByID(playerData.heroId); this.avatarData = AvatarData.GetAvatarData(this.playerData.avatarID); advanceLevel = data.star; if (data.lv != 1) { level = data.lv; } if (data.aggrLv != -1) { strengthenLevel = data.aggrLv; } if (data.breakLayer != 0) { breakthroughLevel = data.breakLayer; } }
public static void ChangeHairColor(uint playerID, uint hairCutIndex, uint hairColorIndex, CharacterEntity characterEntity) { if (characterEntity == null) { return; } PlayerData playerData = PlayerData.GetPlayerData(playerID); AvatarData avatarData = AvatarData.GetAvatarData(playerData.avatarID); string hairColorPath = avatarData.GetHairColorPathByIndex(hairColorIndex); Texture hairTexture = ResMgr.instance.Load <Texture>(hairColorPath); if (!hairTexture) { return; } Texture hairInfoTexture = ResMgr.instance.Load <Texture>(hairColorPath + "_info"); string hairName = HEAD_NODE_NAMES[hairCutIndex]; Transform t = TransformUtil.Find(hairName, characterEntity.transform, true); if (t) { Renderer renderer = t.GetComponentInChildren <Renderer>(); if (renderer) { //#if UNITY_EDITOR renderer.material.mainTexture = hairTexture; if (hairInfoTexture) { renderer.material.SetTexture("_InfoTex", hairInfoTexture); } //#else // renderer.material.mainTexture = hairTexture; // renderer.material.SetTexture("_InfoTex", hairInfoTexture); //#endif } } }